diff options
Diffstat (limited to 'modules/assimp')
-rw-r--r-- | modules/assimp/editor_scene_importer_assimp.cpp | 2 | ||||
-rw-r--r-- | modules/assimp/import_state.h | 6 | ||||
-rw-r--r-- | modules/assimp/import_utils.h | 2 |
3 files changed, 5 insertions, 5 deletions
diff --git a/modules/assimp/editor_scene_importer_assimp.cpp b/modules/assimp/editor_scene_importer_assimp.cpp index 1881d0db33..682a7e33c8 100644 --- a/modules/assimp/editor_scene_importer_assimp.cpp +++ b/modules/assimp/editor_scene_importer_assimp.cpp @@ -872,7 +872,7 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat const unsigned int mesh_idx = p_surface_indices[i]; const aiMesh *ai_mesh = state.assimp_scene->mMeshes[mesh_idx]; - Map<uint32_t, Vector<BoneInfo> > vertex_weights; + Map<uint32_t, Vector<BoneInfo>> vertex_weights; if (ai_mesh->mNumBones > 0) { for (size_t b = 0; b < ai_mesh->mNumBones; b++) { diff --git a/modules/assimp/import_state.h b/modules/assimp/import_state.h index 26aad423cd..fbbbe23399 100644 --- a/modules/assimp/import_state.h +++ b/modules/assimp/import_state.h @@ -61,15 +61,15 @@ struct ImportState { const aiScene *assimp_scene; uint32_t max_bone_weights; - Map<String, Ref<Mesh> > mesh_cache; - Map<int, Ref<Material> > material_cache; + Map<String, Ref<Mesh>> mesh_cache; + Map<int, Ref<Material>> material_cache; Map<String, int> light_cache; Map<String, int> camera_cache; // very useful for when you need to ask assimp for the bone mesh Map<const aiNode *, Node *> assimp_node_map; - Map<String, Ref<Image> > path_to_image_cache; + Map<String, Ref<Image>> path_to_image_cache; // Generation 3 - determinisitic iteration // to lower potential recursion errors diff --git a/modules/assimp/import_utils.h b/modules/assimp/import_utils.h index 80b67b5453..30c00f8765 100644 --- a/modules/assimp/import_utils.h +++ b/modules/assimp/import_utils.h @@ -341,7 +341,7 @@ public: */ static Ref<Image> load_image(ImportState &state, const aiScene *p_scene, String p_path) { - Map<String, Ref<Image> >::Element *match = state.path_to_image_cache.find(p_path); + Map<String, Ref<Image>>::Element *match = state.path_to_image_cache.find(p_path); // if our cache contains this image then don't bother if (match) { |