diff options
Diffstat (limited to 'modules/assimp')
-rw-r--r-- | modules/assimp/editor_scene_importer_assimp.cpp | 11 | ||||
-rw-r--r-- | modules/assimp/import_state.h | 3 |
2 files changed, 9 insertions, 5 deletions
diff --git a/modules/assimp/editor_scene_importer_assimp.cpp b/modules/assimp/editor_scene_importer_assimp.cpp index 9c90faf66b..aedc4b690a 100644 --- a/modules/assimp/editor_scene_importer_assimp.cpp +++ b/modules/assimp/editor_scene_importer_assimp.cpp @@ -44,7 +44,6 @@ #include <assimp/scene.h> #include <assimp/Importer.hpp> #include <assimp/LogStream.hpp> -#include <string> // move into assimp aiBone *get_bone_by_name(const aiScene *scene, aiString bone_name) { @@ -102,8 +101,6 @@ void EditorSceneImporterAssimp::_bind_methods() { Node *EditorSceneImporterAssimp::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) { Assimp::Importer importer; - std::wstring w_path = ProjectSettings::get_singleton()->globalize_path(p_path).c_str(); - std::string s_path(w_path.begin(), w_path.end()); importer.SetPropertyBool(AI_CONFIG_PP_FD_REMOVE, true); // Cannot remove pivot points because the static mesh will be in the wrong place importer.SetPropertyBool(AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS, false); @@ -145,7 +142,8 @@ Node *EditorSceneImporterAssimp::import_scene(const String &p_path, uint32_t p_f // aiProcess_EmbedTextures | //aiProcess_SplitByBoneCount | 0; - aiScene *scene = (aiScene *)importer.ReadFile(s_path.c_str(), post_process_Steps); + String g_path = ProjectSettings::get_singleton()->globalize_path(p_path); + aiScene *scene = (aiScene *)importer.ReadFile(g_path.utf8().ptr(), post_process_Steps); ERR_FAIL_COND_V_MSG(scene == nullptr, nullptr, String("Open Asset Import failed to open: ") + String(importer.GetErrorString())); @@ -298,6 +296,7 @@ EditorSceneImporterAssimp::_generate_scene(const String &p_path, aiScene *scene, state.assimp_scene = scene; state.max_bone_weights = p_max_bone_weights; state.animation_player = nullptr; + state.import_flags = p_flags; // populate light map for (unsigned int l = 0; l < scene->mNumLights; l++) { @@ -829,6 +828,8 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat Ref<ArrayMesh> mesh; mesh.instance(); bool has_uvs = false; + bool compress_vert_data = state.import_flags & IMPORT_USE_COMPRESSION; + uint32_t mesh_flags = compress_vert_data ? Mesh::ARRAY_COMPRESS_DEFAULT : 0; Map<String, uint32_t> morph_mesh_string_lookup; @@ -1266,7 +1267,7 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat morphs[j] = array_copy; } - mesh->add_surface_from_arrays(primitive, array_mesh, morphs); + mesh->add_surface_from_arrays(primitive, array_mesh, morphs, Dictionary(), mesh_flags); mesh->surface_set_material(i, mat); mesh->surface_set_name(i, AssimpUtils::get_assimp_string(ai_mesh->mName)); } diff --git a/modules/assimp/import_state.h b/modules/assimp/import_state.h index 4a3bd17acb..ee22800ac4 100644 --- a/modules/assimp/import_state.h +++ b/modules/assimp/import_state.h @@ -87,6 +87,9 @@ struct ImportState { // this means we can detect // what bones are for other armatures List<aiBone *> bone_stack; + + // EditorSceneImporter::ImportFlags + uint32_t import_flags; }; struct AssimpImageData { |