diff options
Diffstat (limited to 'modules/assimp')
| -rw-r--r-- | modules/assimp/SCsub | 170 | ||||
| -rw-r--r-- | modules/assimp/editor_scene_importer_assimp.cpp | 38 | ||||
| -rw-r--r-- | modules/assimp/import_utils.h | 18 |
3 files changed, 110 insertions, 116 deletions
diff --git a/modules/assimp/SCsub b/modules/assimp/SCsub index 5e66b50de3..90cdd7f5fc 100644 --- a/modules/assimp/SCsub +++ b/modules/assimp/SCsub @@ -4,97 +4,91 @@ Import('env') Import('env_modules') env_assimp = env_modules.Clone() -env_assimp.Prepend(CPPPATH=['#thirdparty/assimp']) -env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/include']) -env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/code/Importer/IFC']) -env_assimp.Prepend(CPPPATH=['#thirdparty/misc']) -env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/code']) -env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/common']) -env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/contrib/irrXML/']) -env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/contrib/unzip/']) -env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/code/Importer/STEPParser']) -env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/']) -env_assimp.Prepend(CPPPATH=['#thirdparty/zlib/']) -env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/contrib/openddlparser/include']) -env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/contrib/rapidjson/include']) -env_assimp.Prepend(CPPPATH=['.']) -#env_assimp.Append(CPPDEFINES=['ASSIMP_DOUBLE_PRECISION']) # TODO default to what godot is compiled with for future double support -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_BOOST_WORKAROUND']) -env_assimp.Append(CPPDEFINES=['OPENDDLPARSER_BUILD']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OWN_ZLIB']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_EXPORT']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_X_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_AMF_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_3DS_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MD3_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MD5_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MDL_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MD2_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_PLY_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_ASE_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OBJ_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_HMP_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_SMD_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MDC_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MD5_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_STL_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_LWO_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_DXF_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_NFF_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_RAW_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_SIB_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OFF_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_AC_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_BVH_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_IRRMESH_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_IRR_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_Q3D_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_B3D_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_COLLADA_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_TERRAGEN_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_CSM_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_3D_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_LWS_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OGRE_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OPENGEX_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MS3D_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_COB_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_BLEND_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_Q3BSP_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_NDO_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_STEP_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_IFC_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_XGL_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_ASSBIN_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_C4D_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_3MF_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_X3D_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_GLTF_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_GLTF2_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_SINGLETHREADED']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_M3D_IMPORTER']) -env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MMD_IMPORTER']) +# Force bundled version for now, there's no released version of Assimp with +# support for ArmaturePopulate which we use from their master branch. +if True: # env['builtin_assimp']: + thirdparty_dir = "#thirdparty/assimp" -if(env['platform'] == 'windows'): - env_assimp.Append(CPPDEFINES=['PLATFORM_WINDOWS']) - env_assimp.Append(CPPDEFINES=[('PLATFORM', 'WINDOWS')]) -elif(env['platform'] == 'x11'): - env_assimp.Append(CPPDEFINES=['PLATFORM_LINUX']) - env_assimp.Append(CPPDEFINES=[('PLATFORM', 'LINUX')]) -elif(env['platform'] == 'osx'): - env_assimp.Append(CPPDEFINES=['PLATFORM_DARWIN']) - env_assimp.Append(CPPDEFINES=[('PLATFORM', 'DARWIN')]) + env_assimp.Prepend(CPPPATH=['#thirdparty/assimp']) + env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/code']) + env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/include']) + + #env_assimp.Append(CPPDEFINES=['ASSIMP_DOUBLE_PRECISION']) # TODO default to what godot is compiled with for future double support + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_SINGLETHREADED']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_BOOST_WORKAROUND']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OWN_ZLIB']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_EXPORT']) + + # Importers we don't need + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_3D_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_3DS_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_3MF_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_AC_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_AMF_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_ASE_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_ASSBIN_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_B3D_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_BLEND_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_BVH_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_C4D_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_COB_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_COLLADA_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_CSM_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_DXF_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_GLTF2_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_GLTF_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_HMP_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_IFC_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_IRR_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_IRRMESH_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_LWO_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_LWS_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_M3D_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MD2_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MD3_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MD5_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MD5_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MDC_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MDL_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MMD_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_MS3D_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_NDO_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_NFF_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OBJ_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OFF_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OGRE_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_OPENGEX_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_PLY_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_Q3BSP_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_Q3D_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_RAW_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_SIB_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_SMD_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_STEP_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_STL_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_TERRAGEN_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_X3D_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_XGL_IMPORTER']) + env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_X_IMPORTER']) + + if(env['platform'] == 'windows'): + env_assimp.Append(CPPDEFINES=['PLATFORM_WINDOWS']) + env_assimp.Append(CPPDEFINES=[('PLATFORM', 'WINDOWS')]) + elif(env['platform'] == 'x11'): + env_assimp.Append(CPPDEFINES=['PLATFORM_LINUX']) + env_assimp.Append(CPPDEFINES=[('PLATFORM', 'LINUX')]) + elif(env['platform'] == 'osx'): + env_assimp.Append(CPPDEFINES=['PLATFORM_DARWIN']) + env_assimp.Append(CPPDEFINES=[('PLATFORM', 'DARWIN')]) -env_thirdparty = env_assimp.Clone() -env_thirdparty.disable_warnings() -env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/Common/*.cpp')) -env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/PostProcessing/*.cpp')) -env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/Material/*.cpp')) -env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/FBX/*.cpp')) -env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/MMD/*.cpp')) -env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/glTF/*.cpp')) -env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/glTF2/*.cpp')) + env_thirdparty = env_assimp.Clone() + env_thirdparty.disable_warnings() + env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/CApi/*.cpp')) + env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/Common/*.cpp')) + env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/PostProcessing/*.cpp')) + env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/Material/*.cpp')) + env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/FBX/*.cpp')) # Godot's own source files env_assimp.add_source_files(env.modules_sources, "*.cpp") diff --git a/modules/assimp/editor_scene_importer_assimp.cpp b/modules/assimp/editor_scene_importer_assimp.cpp index 2e653f4c5d..1881d0db33 100644 --- a/modules/assimp/editor_scene_importer_assimp.cpp +++ b/modules/assimp/editor_scene_importer_assimp.cpp @@ -1217,17 +1217,17 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat const size_t num_vertices = ai_mesh->mAnimMeshes[j]->mNumVertices; array_copy[Mesh::ARRAY_INDEX] = Variant(); if (ai_mesh->mAnimMeshes[j]->HasPositions()) { - PoolVector3Array vertices; + PackedVector3Array vertices; vertices.resize(num_vertices); for (size_t l = 0; l < num_vertices; l++) { const aiVector3D ai_pos = ai_mesh->mAnimMeshes[j]->mVertices[l]; Vector3 position = Vector3(ai_pos.x, ai_pos.y, ai_pos.z); - vertices.write()[l] = position; + vertices.ptrw()[l] = position; } - PoolVector3Array new_vertices = array_copy[VisualServer::ARRAY_VERTEX].duplicate(true); + PackedVector3Array new_vertices = array_copy[VisualServer::ARRAY_VERTEX].duplicate(true); ERR_CONTINUE(vertices.size() != new_vertices.size()); for (int32_t l = 0; l < new_vertices.size(); l++) { - PoolVector3Array::Write w = new_vertices.write(); + Vector3 *w = new_vertices.ptrw(); w[l] = vertices[l]; } array_copy[VisualServer::ARRAY_VERTEX] = new_vertices; @@ -1235,53 +1235,53 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat int32_t color_set = 0; if (ai_mesh->mAnimMeshes[j]->HasVertexColors(color_set)) { - PoolColorArray colors; + PackedColorArray colors; colors.resize(num_vertices); for (size_t l = 0; l < num_vertices; l++) { const aiColor4D ai_color = ai_mesh->mAnimMeshes[j]->mColors[color_set][l]; Color color = Color(ai_color.r, ai_color.g, ai_color.b, ai_color.a); - colors.write()[l] = color; + colors.ptrw()[l] = color; } - PoolColorArray new_colors = array_copy[VisualServer::ARRAY_COLOR].duplicate(true); + PackedColorArray new_colors = array_copy[VisualServer::ARRAY_COLOR].duplicate(true); ERR_CONTINUE(colors.size() != new_colors.size()); for (int32_t l = 0; l < colors.size(); l++) { - PoolColorArray::Write w = new_colors.write(); + Color *w = new_colors.ptrw(); w[l] = colors[l]; } array_copy[VisualServer::ARRAY_COLOR] = new_colors; } if (ai_mesh->mAnimMeshes[j]->HasNormals()) { - PoolVector3Array normals; + PackedVector3Array normals; normals.resize(num_vertices); for (size_t l = 0; l < num_vertices; l++) { const aiVector3D ai_normal = ai_mesh->mAnimMeshes[j]->mNormals[l]; Vector3 normal = Vector3(ai_normal.x, ai_normal.y, ai_normal.z); - normals.write()[l] = normal; + normals.ptrw()[l] = normal; } - PoolVector3Array new_normals = array_copy[VisualServer::ARRAY_NORMAL].duplicate(true); + PackedVector3Array new_normals = array_copy[VisualServer::ARRAY_NORMAL].duplicate(true); ERR_CONTINUE(normals.size() != new_normals.size()); for (int l = 0; l < normals.size(); l++) { - PoolVector3Array::Write w = new_normals.write(); + Vector3 *w = new_normals.ptrw(); w[l] = normals[l]; } array_copy[VisualServer::ARRAY_NORMAL] = new_normals; } if (ai_mesh->mAnimMeshes[j]->HasTangentsAndBitangents()) { - PoolColorArray tangents; + PackedColorArray tangents; tangents.resize(num_vertices); - PoolColorArray::Write w = tangents.write(); + Color *w = tangents.ptrw(); for (size_t l = 0; l < num_vertices; l++) { AssimpUtils::calc_tangent_from_mesh(ai_mesh, j, l, l, w); } - PoolRealArray new_tangents = array_copy[VisualServer::ARRAY_TANGENT].duplicate(true); + PackedFloat32Array new_tangents = array_copy[VisualServer::ARRAY_TANGENT].duplicate(true); ERR_CONTINUE(new_tangents.size() != tangents.size() * 4); for (int32_t l = 0; l < tangents.size(); l++) { - new_tangents.write()[l + 0] = tangents[l].r; - new_tangents.write()[l + 1] = tangents[l].g; - new_tangents.write()[l + 2] = tangents[l].b; - new_tangents.write()[l + 3] = tangents[l].a; + new_tangents.ptrw()[l + 0] = tangents[l].r; + new_tangents.ptrw()[l + 1] = tangents[l].g; + new_tangents.ptrw()[l + 2] = tangents[l].b; + new_tangents.ptrw()[l + 3] = tangents[l].a; } array_copy[VisualServer::ARRAY_TANGENT] = new_tangents; } diff --git a/modules/assimp/import_utils.h b/modules/assimp/import_utils.h index 0eb055956b..80b67b5453 100644 --- a/modules/assimp/import_utils.h +++ b/modules/assimp/import_utils.h @@ -98,7 +98,7 @@ public: /** * calculate tangents for mesh data from assimp data */ - static void calc_tangent_from_mesh(const aiMesh *ai_mesh, int i, int tri_index, int index, PoolColorArray::Write &w) { + static void calc_tangent_from_mesh(const aiMesh *ai_mesh, int i, int tri_index, int index, Color *w) { const aiVector3D normals = ai_mesh->mAnimMeshes[i]->mNormals[tri_index]; const Vector3 godot_normal = Vector3(normals.x, normals.y, normals.z); const aiVector3D tangent = ai_mesh->mAnimMeshes[i]->mTangents[tri_index]; @@ -320,10 +320,10 @@ public: static void set_texture_mapping_mode(aiTextureMapMode *map_mode, Ref<ImageTexture> texture) { ERR_FAIL_COND(texture.is_null()); ERR_FAIL_COND(map_mode == NULL); - aiTextureMapMode tex_mode = map_mode[0]; - // FIXME: Commented out during Vulkan port. /* + aiTextureMapMode tex_mode = map_mode[0]; + int32_t flags = Texture2D::FLAGS_DEFAULT; if (tex_mode == aiTextureMapMode_Wrap) { //Default @@ -375,17 +375,17 @@ public: } else { Ref<Image> img; img.instance(); - PoolByteArray arr; + PackedByteArray arr; uint32_t size = tex->mWidth * tex->mHeight; arr.resize(size); - memcpy(arr.write().ptr(), tex->pcData, size); + memcpy(arr.ptrw(), tex->pcData, size); ERR_FAIL_COND_V(arr.size() % 4 != 0, Ref<Image>()); //ARGB8888 to RGBA8888 for (int32_t i = 0; i < arr.size() / 4; i++) { - arr.write().ptr()[(4 * i) + 3] = arr[(4 * i) + 0]; - arr.write().ptr()[(4 * i) + 0] = arr[(4 * i) + 1]; - arr.write().ptr()[(4 * i) + 1] = arr[(4 * i) + 2]; - arr.write().ptr()[(4 * i) + 2] = arr[(4 * i) + 3]; + arr.ptrw()[(4 * i) + 3] = arr[(4 * i) + 0]; + arr.ptrw()[(4 * i) + 0] = arr[(4 * i) + 1]; + arr.ptrw()[(4 * i) + 1] = arr[(4 * i) + 2]; + arr.ptrw()[(4 * i) + 2] = arr[(4 * i) + 3]; } img->create(tex->mWidth, tex->mHeight, true, Image::FORMAT_RGBA8, arr); ERR_FAIL_COND_V(img.is_null(), Ref<Image>()); |