diff options
Diffstat (limited to 'modules/assimp')
-rw-r--r-- | modules/assimp/editor_scene_importer_assimp.cpp | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/modules/assimp/editor_scene_importer_assimp.cpp b/modules/assimp/editor_scene_importer_assimp.cpp index 65fa8b6459..05f9120a07 100644 --- a/modules/assimp/editor_scene_importer_assimp.cpp +++ b/modules/assimp/editor_scene_importer_assimp.cpp @@ -150,8 +150,7 @@ Node *EditorSceneImporterAssimp::import_scene(const String &p_path, uint32_t p_f 0; const aiScene *scene = importer.ReadFile(s_path.c_str(), post_process_Steps); - ERR_EXPLAIN(String("Open Asset Import failed to open: ") + String(importer.GetErrorString())); - ERR_FAIL_COND_V(scene == NULL, NULL); + ERR_FAIL_COND_V_MSG(scene == NULL, NULL, String("Open Asset Import failed to open: ") + String(importer.GetErrorString()) + "."); return _generate_scene(p_path, scene, p_flags, p_bake_fps, max_bone_weights); } @@ -348,8 +347,7 @@ void EditorSceneImporterAssimp::_fill_node_relationships(ImportState &state, con } else if (ownership[name] != p_skeleton_id) { //oh, it's from another skeleton? fine.. reparent all bones to this skeleton. int prev_owner = ownership[name]; - ERR_EXPLAIN("A previous skeleton exists for bone '" + name + "', this type of skeleton layout is unsupported."); - ERR_FAIL_COND(skeleton_map.has(prev_owner)); + ERR_FAIL_COND_MSG(skeleton_map.has(prev_owner), "A previous skeleton exists for bone '" + name + "', this type of skeleton layout is unsupported."); for (Map<String, int>::Element *E = ownership.front(); E; E = E->next()) { if (E->get() == prev_owner) { E->get() = p_skeleton_id; @@ -779,8 +777,7 @@ Ref<Texture> EditorSceneImporterAssimp::_load_texture(ImportState &state, String t->set_storage(ImageTexture::STORAGE_COMPRESS_LOSSY); return t; } else if (tex->CheckFormat("dds")) { - ERR_EXPLAIN("Open Asset Import: Embedded dds not implemented"); - ERR_FAIL_COND_V(true, Ref<Texture>()); + ERR_FAIL_V_MSG(Ref<Texture>(), "Open Asset Import: Embedded dds not implemented."); //Ref<Image> img = Image::_dds_mem_loader_func((uint8_t *)tex->pcData, tex->mWidth); //ERR_FAIL_COND_V(img.is_null(), Ref<Texture>()); //Ref<ImageTexture> t; |