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Diffstat (limited to 'modules/assimp/import_state.h')
-rw-r--r-- | modules/assimp/import_state.h | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/modules/assimp/import_state.h b/modules/assimp/import_state.h new file mode 100644 index 0000000000..8d82cd3e39 --- /dev/null +++ b/modules/assimp/import_state.h @@ -0,0 +1,115 @@ +/*************************************************************************/ +/* import_state.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef EDITOR_SCENE_IMPORT_STATE_H +#define EDITOR_SCENE_IMPORT_STATE_H + +#include "core/bind/core_bind.h" +#include "core/io/resource_importer.h" +#include "core/vector.h" +#include "editor/import/resource_importer_scene.h" +#include "editor/project_settings_editor.h" +#include "scene/3d/mesh_instance.h" +#include "scene/3d/skeleton.h" +#include "scene/3d/spatial.h" +#include "scene/animation/animation_player.h" +#include "scene/resources/animation.h" +#include "scene/resources/surface_tool.h" + +#include <assimp/matrix4x4.h> +#include <assimp/scene.h> +#include <assimp/types.h> +#include <assimp/DefaultLogger.hpp> +#include <assimp/LogStream.hpp> +#include <assimp/Logger.hpp> + +namespace AssimpImporter { +/** Import state is for global scene import data + * This makes the code simpler and contains useful lookups. + */ +struct ImportState { + + String path; + const aiScene *assimp_scene; + uint32_t max_bone_weights; + + Spatial *root; + Map<String, Ref<Mesh> > mesh_cache; + Map<int, Ref<Material> > material_cache; + Map<String, int> light_cache; + Map<String, int> camera_cache; + //Vector<Skeleton *> skeletons; + Map<Skeleton *, const Spatial *> armature_skeletons; // maps skeletons based on their armature nodes. + Map<const aiBone *, Skeleton *> bone_to_skeleton_lookup; // maps bones back into their skeleton + // very useful for when you need to ask assimp for the bone mesh + Map<String, Node *> node_map; + Map<const aiNode *, const Node *> assimp_node_map; + Map<String, Ref<Image> > path_to_image_cache; + bool fbx; //for some reason assimp does some things different for FBX + AnimationPlayer *animation_player; +}; + +struct AssimpImageData { + Ref<Image> raw_image; + Ref<ImageTexture> texture; + aiTextureMapMode *map_mode = NULL; +}; + +/** Recursive state is used to push state into functions instead of specifying them + * This makes the code easier to handle too and add extra arguments without breaking things + */ +struct RecursiveState { + RecursiveState( + Transform &_node_transform, + Skeleton *_skeleton, + Spatial *_new_node, + const String &_node_name, + const aiNode *_assimp_node, + Node *_parent_node, + const aiBone *_bone) : + node_transform(_node_transform), + skeleton(_skeleton), + new_node(_new_node), + node_name(_node_name), + assimp_node(_assimp_node), + parent_node(_parent_node), + bone(_bone) {} + + Transform &node_transform; + Skeleton *skeleton; + Spatial *new_node; + const String &node_name; + const aiNode *assimp_node; + Node *parent_node; + const aiBone *bone; +}; +} // namespace AssimpImporter + +#endif // EDITOR_SCENE_IMPORT_STATE_H |