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-rw-r--r--modules/assimp/godot_update_assimp.sh261
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diff --git a/modules/assimp/godot_update_assimp.sh b/modules/assimp/godot_update_assimp.sh
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+rm -rf ../../thirdparty/assimp
+cd ../../thirdparty/
+git clone https://github.com/assimp/assimp.git
+cd assimp
+rm -rf code/3DSExporter.h
+rm -rf code/3DSLoader.h
+rm -rf code/3MFXmlTags.h
+rm -rf code/ABCImporter.h
+rm -rf code/ACLoader.h
+rm -rf code/AMFImporter_Macro.hpp
+rm -rf code/ASELoader.h
+rm -rf code/assbin_chunks.h
+rm -rf code/AssbinExporter.h
+rm -rf code/AssbinLoader.h
+rm -rf code/AssimpCExport.cpp
+rm -rf code/AssxmlExporter.h
+rm -rf code/B3DImporter.h
+# rm -rf code/BaseProcess.cpp
+# rm -rf code/BaseProcess.h
+# rm -rf code/Bitmap.cpp
+rm -rf code/BlenderBMesh.cpp
+rm -rf code/BlenderBMesh.h
+rm -rf code/BlenderCustomData.cpp
+rm -rf code/BlenderCustomData.h
+rm -rf code/BlenderIntermediate.h
+rm -rf code/BlenderLoader.h
+rm -rf code/BlenderModifier.h
+rm -rf code/BlenderSceneGen.h
+rm -rf code/BlenderTessellator.h
+rm -rf code/BVHLoader.h
+rm -rf code/C4DImporter.h
+# rm -rf code/CalcTangentsProcess.h
+# rm -rf code/CInterfaceIOWrapper.cpp
+# rm -rf code/CInterfaceIOWrapper.h
+rm -rf code/COBLoader.h
+rm -rf code/COBScene.h
+rm -rf code/ColladaExporter.h
+rm -rf code/ColladaLoader.h
+# rm -rf code/ComputeUVMappingProcess.h
+# rm -rf code/ConvertToLHProcess.h
+# rm -rf code/CreateAnimMesh.cpp
+rm -rf code/CSMLoader.h
+rm -rf code/D3MFExporter.h
+rm -rf code/D3MFImporter.h
+rm -rf code/D3MFOpcPackage.h
+# rm -rf code/DeboneProcess.h
+# rm -rf code/DefaultIOStream.cpp
+# rm -rf code/DefaultIOSystem.cpp
+# rm -rf code/DefaultProgressHandler.h
+# rm -rf code/DropFaceNormalsProcess.cpp
+# rm -rf code/DropFaceNormalsProcess.h
+rm -rf code/DXFHelper.h
+rm -rf code/DXFLoader.h
+# rm -rf code/EmbedTexturesProcess.cpp
+# rm -rf code/EmbedTexturesProcess.h
+# rm -rf code/FBXCommon.h
+# rm -rf code/FBXCompileConfig.h
+# rm -rf code/FBXDeformer.cpp
+# rm -rf code/FBXDocumentUtil.cpp
+# rm -rf code/FBXDocumentUtil.h
+# rm -rf code/FBXExporter.h
+# rm -rf code/FBXExportNode.h
+# rm -rf code/FBXExportProperty.h
+# rm -rf code/FBXImporter.cpp
+# rm -rf code/FBXImporter.h
+# rm -rf code/FBXImportSettings.h
+# rm -rf code/FBXMeshGeometry.h
+# rm -rf code/FBXModel.cpp
+# rm -rf code/FBXNodeAttribute.cpp
+# rm -rf code/FBXParser.h
+# rm -rf code/FBXProperties.cpp
+# rm -rf code/FBXProperties.h
+# rm -rf code/FBXTokenizer.cpp
+# rm -rf code/FBXTokenizer.h
+# rm -rf code/FBXUtil.cpp
+# rm -rf code/FBXUtil.h
+# rm -rf code/FileLogStream.h
+# rm -rf code/FindDegenerates.h
+# rm -rf code/FindInstancesProcess.h
+# rm -rf code/FindInvalidDataProcess.h
+rm -rf code/FIReader.hpp
+# rm -rf code/FixNormalsStep.cpp
+# rm -rf code/FixNormalsStep.h
+# rm -rf code/GenFaceNormalsProcess.cpp
+# rm -rf code/GenFaceNormalsProcess.h
+# rm -rf code/GenVertexNormalsProcess.cpp
+# rm -rf code/GenVertexNormalsProcess.h
+rm -rf code/glTF2Asset.h
+rm -rf code/glTF2Asset.inl
+rm -rf code/glTF2AssetWriter.inl
+rm -rf code/glTF2Exporter.cpp
+rm -rf code/glTF2Importer.cpp
+rm -rf code/glTF2AssetWriter.h
+rm -rf code/glTFAsset.h
+rm -rf code/glTFAsset.inl
+rm -rf code/glTFAssetWriter.inl
+rm -rf code/glTFExporter.cpp
+rm -rf code/glTFImporter.cpp
+rm -rf code/glTF2Exporter.h
+rm -rf code/glTF2Importer.h
+rm -rf code/glTFAssetWriter.h
+rm -rf code/glTFExporter.h
+rm -rf code/glTFImporter.h
+rm -rf code/HalfLifeFileData.h
+rm -rf code/HMPFileData.h
+rm -rf code/HMPLoader.h
+rm -rf code/HMPLoader.cpp
+rm -rf code/IFF.h
+# rm -rf code/Importer.h
+# rm -rf code/ImproveCacheLocality.h
+rm -rf code/IRRLoader.h
+rm -rf code/IRRMeshLoader.h
+rm -rf code/IRRShared.h
+# rm -rf code/JoinVerticesProcess.h
+# rm -rf code/LimitBoneWeightsProcess.cpp
+# rm -rf code/LimitBoneWeightsProcess.h
+rm -rf code/LWSLoader.h
+rm -rf code/makefile.mingw
+# rm -rf code/MakeVerboseFormat.cpp
+# rm -rf code/MakeVerboseFormat.h
+# rm -rf code/MaterialSystem.h
+rm -rf code/MD2FileData.h
+rm -rf code/MD2Loader.h
+rm -rf code/MD2NormalTable.h
+rm -rf code/MD3FileData.h
+rm -rf code/MD3Loader.h
+rm -rf code/MD4FileData.h
+rm -rf code/MD5Loader.h
+rm -rf code/MD5Parser.cpp
+rm -rf code/MDCFileData.h
+rm -rf code/MDCLoader.h
+rm -rf code/MDLDefaultColorMap.h
+# rm -rf code/MMDCpp14.h
+# rm -rf code/MMDImporter.h
+rm -rf code/MS3DLoader.h
+rm -rf code/NDOLoader.h
+rm -rf code/NFFLoader.h
+rm -rf code/ObjExporter.h
+rm -rf code/ObjFileImporter.h
+rm -rf code/ObjFileMtlImporter.h
+rm -rf code/ObjFileParser.h
+rm -rf code/ObjTools.h
+rm -rf code/ObjExporter.cpp
+rm -rf code/ObjFileImporter.cpp
+rm -rf code/ObjFileMtlImporter.cpp
+rm -rf code/ObjFileParser.cpp
+rm -rf code/OFFLoader.h
+rm -rf code/OFFLoader.cpp
+rm -rf code/OgreImporter.cpp
+rm -rf code/OgreImporter.h
+rm -rf code/OgreParsingUtils.h
+rm -rf code/OgreXmlSerializer.h
+rm -rf code/OgreXmlSerializer.cpp
+rm -rf code/OgreBinarySerializer.cpp
+rm -rf code/OpenGEXExporter.cpp
+rm -rf code/OpenGEXExporter.h
+rm -rf code/OpenGEXImporter.h
+rm -rf code/OpenGEXStructs.h
+rm -rf code/OpenGEXImporter.cpp
+# rm -rf code/OptimizeGraph.h
+# rm -rf code/OptimizeMeshes.cpp
+# rm -rf code/OptimizeMeshes.h
+rm -rf code/PlyExporter.h
+rm -rf code/PlyLoader.h
+# rm -rf code/PolyTools.h
+# rm -rf code/PostStepRegistry.cpp
+# rm -rf code/PretransformVertices.h
+rm -rf code/Q3BSPFileData.h
+rm -rf code/Q3BSPFileImporter.h
+rm -rf code/Q3BSPFileParser.cpp
+rm -rf code/Q3BSPFileParser.h
+rm -rf code/Q3BSPZipArchive.cpp
+rm -rf code/Q3BSPZipArchive.h
+rm -rf code/Q3DLoader.h
+rm -rf code/Q3DLoader.cpp
+rm -rf code/Q3BSPFileImporter.cpp
+rm -rf code/RawLoader.h
+# rm -rf code/RemoveComments.cpp
+# rm -rf code/RemoveRedundantMaterials.cpp
+# rm -rf code/RemoveRedundantMaterials.h
+# rm -rf code/RemoveVCProcess.h
+# rm -rf code/ScaleProcess.cpp
+# rm -rf code/ScaleProcess.h
+# rm -rf code/scene.cpp
+# rm -rf code/ScenePreprocessor.cpp
+# rm -rf code/ScenePreprocessor.h
+# rm -rf code/ScenePrivate.h
+# rm -rf code/SGSpatialSort.cpp
+rm -rf code/SIBImporter.h
+rm -rf code/SMDLoader.cpp
+# rm -rf code/simd.cpp
+# rm -rf code/simd.h
+# rm -rf code/SortByPTypeProcess.h
+# rm -rf code/SplitByBoneCountProcess.h
+# rm -rf code/SplitLargeMeshes.h
+# rm -rf code/StdOStreamLogStream.h
+rm -rf code/StepExporter.h
+rm -rf code/StepExporter.cpp
+rm -rf code/STLExporter.cpp
+rm -rf code/STLExporter.h
+rm -rf code/STLLoader.h
+rm -rf code/STLLoader.cpp
+# rm -rf code/TargetAnimation.cpp
+# rm -rf code/TargetAnimation.h
+rm -rf code/TerragenLoader.h
+rm -rf code/TerragenLoader.cpp
+# rm -rf code/TextureTransform.h
+# rm -rf code/TriangulateProcess.h
+rm -rf code/UnrealLoader.h
+# rm -rf code/ValidateDataStructure.h
+# rm -rf code/Version.cpp
+# rm -rf code/VertexTriangleAdjacency.cpp
+# rm -rf code/VertexTriangleAdjacency.h
+# rm -rf code/Win32DebugLogStream.h
+rm -rf code/X3DImporter_Macro.hpp
+rm -rf code/X3DImporter_Metadata.cpp
+rm -rf code/X3DImporter_Networking.cpp
+rm -rf code/X3DImporter_Texturing.cpp
+rm -rf code/X3DImporter_Shape.cpp
+rm -rf code/X3DImporter_Rendering.cpp
+rm -rf code/X3DImporter_Postprocess.cpp
+rm -rf code/X3DImporter_Light.cpp
+rm -rf code/X3DImporter_Group.cpp
+rm -rf code/X3DImporter_Geometry3D.cpp
+rm -rf code/X3DImporter_Geometry2D.cpp
+rm -rf code/X3DImporter.cpp
+rm -rf code/X3DExporter.cpp
+rm -rf code/X3DVocabulary.cpp
+rm -rf code/XFileExporter.h
+rm -rf code/XFileExporter.cpp
+rm -rf code/XFileHelper.h
+rm -rf code/XFileHelper.cpp
+rm -rf code/XFileImporter.h
+rm -rf code/XFileImporter.cpp
+rm -rf code/XFileParser.h
+rm -rf code/XFileParser.cpp
+rm -rf code/XGLLoader.h
+rm -rf code/XGLLoader.cpp
+rm -rf code/Importer
+rm -rf .git
+rm -rf cmake-modules
+rm -rf doc
+rm -rf packaging
+rm -rf port
+rm -rf samples
+rm -rf scripts
+rm -rf test
+rm -rf tools
+rm -rf contrib/zlib
+rm -rf contrib/android-cmake
+rm -rf contrib/gtest
+rm -rf contrib/clipper
+rm -rf contrib/irrXML
+rm -rf contrib/Open3DGC
+rm -rf contrib/openddlparser
+rm -rf contrib/poly2tri
+rm -rf contrib/rapidjson
+rm -rf contrib/unzip
+rm -rf contrib/zip
+rm -rf contrib/stb_image
+rm .travis*