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diff --git a/modules/arkit/arkit_interface.h b/modules/arkit/arkit_interface.h
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-/*************************************************************************/
-/* arkit_interface.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef ARKIT_INTERFACE_H
-#define ARKIT_INTERFACE_H
-
-#include "servers/camera/camera_feed.h"
-#include "servers/xr/xr_interface.h"
-#include "servers/xr/xr_positional_tracker.h"
-
-/**
- @author Bastiaan Olij <mux213@gmail.com>
-
- ARKit interface between iPhone and Godot
-*/
-
-// forward declaration for some needed objects
-class ARKitShader;
-
-#ifdef __OBJC__
-
-typedef ARAnchor GodotARAnchor;
-
-#else
-
-typedef void GodotARAnchor;
-#endif
-
-class ARKitInterface : public XRInterface {
- GDCLASS(ARKitInterface, XRInterface);
-
-private:
- bool initialized;
- bool session_was_started;
- bool plane_detection_is_enabled;
- bool light_estimation_is_enabled;
- real_t ambient_intensity;
- real_t ambient_color_temperature;
-
- Transform transform;
- CameraMatrix projection;
- float eye_height, z_near, z_far;
-
- Ref<CameraFeed> feed;
- size_t image_width[2];
- size_t image_height[2];
- Vector<uint8_t> img_data[2];
-
- struct anchor_map {
- XRPositionalTracker *tracker;
- unsigned char uuid[16];
- };
-
- ///@TODO should use memory map object from Godot?
- unsigned int num_anchors;
- unsigned int max_anchors;
- anchor_map *anchors;
- XRPositionalTracker *get_anchor_for_uuid(const unsigned char *p_uuid);
- void remove_anchor_for_uuid(const unsigned char *p_uuid);
- void remove_all_anchors();
-
-protected:
- static void _bind_methods();
-
-public:
- void start_session();
- void stop_session();
-
- bool get_anchor_detection_is_enabled() const override;
- void set_anchor_detection_is_enabled(bool p_enable) override;
- virtual int get_camera_feed_id() override;
-
- bool get_light_estimation_is_enabled() const;
- void set_light_estimation_is_enabled(bool p_enable);
-
- real_t get_ambient_intensity() const;
- real_t get_ambient_color_temperature() const;
-
- /* while Godot has its own raycast logic this takes ARKits camera into account and hits on any ARAnchor */
- Array raycast(Vector2 p_screen_coord);
-
- virtual void notification(int p_what) override;
-
- virtual StringName get_name() const override;
- virtual int get_capabilities() const override;
-
- virtual bool is_initialized() const override;
- virtual bool initialize() override;
- virtual void uninitialize() override;
-
- virtual Size2 get_render_targetsize() override;
- virtual bool is_stereo() override;
- virtual Transform get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) override;
- virtual CameraMatrix get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) override;
- virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) override;
-
- virtual void process() override;
-
- // called by delegate (void * because C++ and Obj-C don't always mix, should really change all platform/iphone/*.cpp files to .mm)
- void _add_or_update_anchor(GodotARAnchor *p_anchor);
- void _remove_anchor(GodotARAnchor *p_anchor);
-
- ARKitInterface();
- ~ARKitInterface();
-};
-
-#endif /* !ARKIT_INTERFACE_H */