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-rw-r--r--modules/SCsub38
1 files changed, 34 insertions, 4 deletions
diff --git a/modules/SCsub b/modules/SCsub
index 9155a53eaf..24598f4b28 100644
--- a/modules/SCsub
+++ b/modules/SCsub
@@ -1,16 +1,39 @@
#!/usr/bin/env python
-Import("env")
-
import modules_builders
import os
+Import("env")
+
env_modules = env.Clone()
Export("env_modules")
# Header with MODULE_*_ENABLED defines.
-env.CommandNoCache("modules_enabled.gen.h", Value(env.module_list), modules_builders.generate_modules_enabled)
+env.CommandNoCache(
+ "modules_enabled.gen.h",
+ Value(env.module_list),
+ env.Run(
+ modules_builders.generate_modules_enabled,
+ "Generating enabled modules header.",
+ # NOTE: No need to run in subprocess since this is still executed serially.
+ subprocess=False,
+ ),
+)
+
+# Header to be included in `tests/test_main.cpp` to run module-specific tests.
+if env["tests"]:
+ env.CommandNoCache(
+ "modules_tests.gen.h",
+ Value(env.module_list),
+ env.Run(
+ modules_builders.generate_modules_tests,
+ "Generating modules tests header.",
+ # NOTE: No need to run in subprocess since this is still executed serially.
+ subprocess=False,
+ ),
+ )
+ env.AlwaysBuild("modules_tests.gen.h")
vs_sources = []
# libmodule_<name>.a for each active module.
@@ -24,7 +47,14 @@ for name, path in env.module_list.items():
# Some modules are not linked automatically but can be enabled optionally
# on iOS, so we handle those specially.
- if env["platform"] == "iphone" and name in ["arkit", "camera"]:
+ if env["platform"] == "iphone" and name in [
+ "arkit",
+ "camera",
+ "camera_iphone",
+ "gamecenter",
+ "inappstore",
+ "icloud",
+ ]:
continue
lib = env_modules.add_library("module_%s" % name, env.modules_sources)