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-rw-r--r--misc/dist/html/default.html28
-rw-r--r--misc/dist/linux/godot.63
-rw-r--r--misc/dist/linux/godot.appdata.xml2
-rw-r--r--misc/dist/linux/godot.desktop2
4 files changed, 22 insertions, 13 deletions
diff --git a/misc/dist/html/default.html b/misc/dist/html/default.html
index a1a4e89d02..4e3515a7b6 100644
--- a/misc/dist/html/default.html
+++ b/misc/dist/html/default.html
@@ -244,9 +244,6 @@ $GODOT_HEAD_INCLUDE
var statusMode = 'hidden';
var indeterminiateStatusAnimationId = 0;
- setStatusMode('indeterminate');
- engine.setCanvas(canvas);
-
function setStatusMode(mode) {
if (statusMode === mode || !initializing)
@@ -367,18 +364,27 @@ $GODOT_HEAD_INCLUDE
});
}
- engine.startGame(BASENAME + '.pck').then(() => {
- setStatusMode('hidden');
- initializing = false;
- }, err => {
+ function displayFailureNotice(err) {
+ var msg = err.message || err;
if (DEBUG_ENABLED) {
- printError(err.message);
- console.warn(err);
+ printError(msg);
}
- setStatusNotice(err.message);
+ console.error(msg);
+ setStatusNotice(msg);
setStatusMode('notice');
initializing = false;
- });
+ };
+
+ if (!Engine.isWebGLAvailable()) {
+ displayFailureNotice("WebGL not available");
+ } else {
+ setStatusMode('indeterminate');
+ engine.setCanvas(canvas);
+ engine.startGame(BASENAME + '.pck').then(() => {
+ setStatusMode('hidden');
+ initializing = false;
+ }, displayFailureNotice);
+ }
})();
//]]></script>
</body>
diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6
index 04982d9919..86abdf6ef2 100644
--- a/misc/dist/linux/godot.6
+++ b/misc/dist/linux/godot.6
@@ -119,6 +119,9 @@ Disable crash handler when supported by the platform code.
.TP
\fB\-\-fixed\-fps\fR <fps>
Force a fixed number of frames per second. This setting disables real\-time synchronization.
+.TP
+\fB\-\-print\-fps\fR
+Print the frames per second to the stdout.
.SS "Standalone tools:"
.TP
\fB\-s\fR, \fB\-\-script\fR <script>
diff --git a/misc/dist/linux/godot.appdata.xml b/misc/dist/linux/godot.appdata.xml
index 907fe1f3be..a381556025 100644
--- a/misc/dist/linux/godot.appdata.xml
+++ b/misc/dist/linux/godot.appdata.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
-<!-- Copyright 2017 Rémi Verschelde <akien@godotengine.org> -->
+<!-- Copyright 2017-2018 Rémi Verschelde <akien@godotengine.org> -->
<component type="desktop">
<id>godot.desktop</id>
<metadata_license>CC0-1.0</metadata_license>
diff --git a/misc/dist/linux/godot.desktop b/misc/dist/linux/godot.desktop
index 545c491256..974352b117 100644
--- a/misc/dist/linux/godot.desktop
+++ b/misc/dist/linux/godot.desktop
@@ -2,7 +2,7 @@
Name=Godot Engine
GenericName=Libre game engine
Comment=Multi-platform 2D and 3D game engine with a feature rich editor
-Exec=godot -pm
+Exec=godot -p
Icon=godot
Terminal=false
Type=Application