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-rw-r--r--misc/dist/linux/x-godot-project.xml10
-rwxr-xr-xmisc/dist/osx_tools.app/Contents/Info.plist2
-rw-r--r--misc/scons/compilation_db.py177
3 files changed, 6 insertions, 183 deletions
diff --git a/misc/dist/linux/x-godot-project.xml b/misc/dist/linux/x-godot-project.xml
index 0572e4e54e..9f28bab2ae 100644
--- a/misc/dist/linux/x-godot-project.xml
+++ b/misc/dist/linux/x-godot-project.xml
@@ -1,8 +1,8 @@
<?xml version="1.0"?>
- <mime-info xmlns='http://www.freedesktop.org/standards/shared-mime-info'>
- <mime-type type="application/x-godot-project">
- <comment>Godot Engine project</comment>
- <icon name="godot" />
- <glob pattern="*.godot" weight="100" />
+<mime-info xmlns="http://www.freedesktop.org/standards/shared-mime-info">
+ <mime-type type="application/x-godot-project">
+ <comment>Godot Engine project</comment>
+ <icon name="godot" />
+ <glob pattern="*.godot" weight="100" />
</mime-type>
</mime-info>
diff --git a/misc/dist/osx_tools.app/Contents/Info.plist b/misc/dist/osx_tools.app/Contents/Info.plist
index fd62bc0ef5..508586904c 100755
--- a/misc/dist/osx_tools.app/Contents/Info.plist
+++ b/misc/dist/osx_tools.app/Contents/Info.plist
@@ -111,7 +111,7 @@
<string>GDScript.icns</string>
<key>UTTypeConformsTo</key>
<array>
- <string>public.data</string>
+ <string>public.script</string>
</array>
<key>UTTypeTagSpecification</key>
<dict>
diff --git a/misc/scons/compilation_db.py b/misc/scons/compilation_db.py
deleted file mode 100644
index 87db32adc9..0000000000
--- a/misc/scons/compilation_db.py
+++ /dev/null
@@ -1,177 +0,0 @@
-# Copyright 2015 MongoDB Inc.
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
-
-import json
-import SCons
-import itertools
-
-# Implements the ability for SCons to emit a compilation database for the MongoDB project. See
-# http://clang.llvm.org/docs/JSONCompilationDatabase.html for details on what a compilation
-# database is, and why you might want one. The only user visible entry point here is
-# 'env.CompilationDatabase'. This method takes an optional 'target' to name the file that
-# should hold the compilation database, otherwise, the file defaults to compile_commands.json,
-# which is the name that most clang tools search for by default.
-
-# TODO: Is there a better way to do this than this global? Right now this exists so that the
-# emitter we add can record all of the things it emits, so that the scanner for the top level
-# compilation database can access the complete list, and also so that the writer has easy
-# access to write all of the files. But it seems clunky. How can the emitter and the scanner
-# communicate more gracefully?
-__COMPILATION_DB_ENTRIES = []
-
-# We make no effort to avoid rebuilding the entries. Someday, perhaps we could and even
-# integrate with the cache, but there doesn't seem to be much call for it.
-class __CompilationDbNode(SCons.Node.Python.Value):
- def __init__(self, value):
- SCons.Node.Python.Value.__init__(self, value)
- self.Decider(changed_since_last_build_node)
-
-
-def changed_since_last_build_node(child, target, prev_ni, node):
- """ Dummy decider to force always building"""
- return True
-
-
-def makeEmitCompilationDbEntry(comstr):
- """
- Effectively this creates a lambda function to capture:
- * command line
- * source
- * target
- :param comstr: unevaluated command line
- :return: an emitter which has captured the above
- """
- user_action = SCons.Action.Action(comstr)
-
- def EmitCompilationDbEntry(target, source, env):
- """
- This emitter will be added to each c/c++ object build to capture the info needed
- for clang tools
- :param target: target node(s)
- :param source: source node(s)
- :param env: Environment for use building this node
- :return: target(s), source(s)
- """
-
- dbtarget = __CompilationDbNode(source)
-
- entry = env.__COMPILATIONDB_Entry(
- target=dbtarget,
- source=[],
- __COMPILATIONDB_UTARGET=target,
- __COMPILATIONDB_USOURCE=source,
- __COMPILATIONDB_UACTION=user_action,
- __COMPILATIONDB_ENV=env,
- )
-
- # TODO: Technically, these next two lines should not be required: it should be fine to
- # cache the entries. However, they don't seem to update properly. Since they are quick
- # to re-generate disable caching and sidestep this problem.
- env.AlwaysBuild(entry)
- env.NoCache(entry)
-
- __COMPILATION_DB_ENTRIES.append(dbtarget)
-
- return target, source
-
- return EmitCompilationDbEntry
-
-
-def CompilationDbEntryAction(target, source, env, **kw):
- """
- Create a dictionary with evaluated command line, target, source
- and store that info as an attribute on the target
- (Which has been stored in __COMPILATION_DB_ENTRIES array
- :param target: target node(s)
- :param source: source node(s)
- :param env: Environment for use building this node
- :param kw:
- :return: None
- """
-
- command = env["__COMPILATIONDB_UACTION"].strfunction(
- target=env["__COMPILATIONDB_UTARGET"], source=env["__COMPILATIONDB_USOURCE"], env=env["__COMPILATIONDB_ENV"],
- )
-
- entry = {
- "directory": env.Dir("#").abspath,
- "command": command,
- "file": str(env["__COMPILATIONDB_USOURCE"][0]),
- }
-
- target[0].write(entry)
-
-
-def WriteCompilationDb(target, source, env):
- entries = []
-
- for s in __COMPILATION_DB_ENTRIES:
- entries.append(s.read())
-
- with open(str(target[0]), "w") as target_file:
- json.dump(entries, target_file, sort_keys=True, indent=4, separators=(",", ": "))
-
-
-def ScanCompilationDb(node, env, path):
- return __COMPILATION_DB_ENTRIES
-
-
-def generate(env, **kwargs):
-
- static_obj, shared_obj = SCons.Tool.createObjBuilders(env)
-
- env["COMPILATIONDB_COMSTR"] = kwargs.get("COMPILATIONDB_COMSTR", "Building compilation database $TARGET")
-
- components_by_suffix = itertools.chain(
- itertools.product(
- env["CPPSUFFIXES"],
- [
- (static_obj, SCons.Defaults.StaticObjectEmitter, "$CXXCOM"),
- (shared_obj, SCons.Defaults.SharedObjectEmitter, "$SHCXXCOM"),
- ],
- ),
- )
-
- for entry in components_by_suffix:
- suffix = entry[0]
- builder, base_emitter, command = entry[1]
-
- # Ensure we have a valid entry
- # used to auto ignore header files
- if suffix in builder.emitter:
- emitter = builder.emitter[suffix]
- builder.emitter[suffix] = SCons.Builder.ListEmitter([emitter, makeEmitCompilationDbEntry(command),])
-
- env["BUILDERS"]["__COMPILATIONDB_Entry"] = SCons.Builder.Builder(
- action=SCons.Action.Action(CompilationDbEntryAction, None),
- )
-
- env["BUILDERS"]["__COMPILATIONDB_Database"] = SCons.Builder.Builder(
- action=SCons.Action.Action(WriteCompilationDb, "$COMPILATIONDB_COMSTR"),
- target_scanner=SCons.Scanner.Scanner(function=ScanCompilationDb, node_class=None),
- )
-
- def CompilationDatabase(env, target):
- result = env.__COMPILATIONDB_Database(target=target, source=[])
-
- env.AlwaysBuild(result)
- env.NoCache(result)
-
- return result
-
- env.AddMethod(CompilationDatabase, "CompilationDatabase")
-
-
-def exists(env):
- return True