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-rw-r--r--misc/dist/html/default.html6
-rw-r--r--misc/dist/linux/godot.64
2 files changed, 5 insertions, 5 deletions
diff --git a/misc/dist/html/default.html b/misc/dist/html/default.html
index 4e3515a7b6..14766e8239 100644
--- a/misc/dist/html/default.html
+++ b/misc/dist/html/default.html
@@ -195,7 +195,7 @@ $GODOT_HEAD_INCLUDE
</head>
<body>
<div id="container">
- <canvas id="canvas" oncontextmenu="event.preventDefault();" width="640" height="480">
+ <canvas id="canvas" width="640" height="480">
HTML5 canvas appears to be unsupported in the current browser.<br />
Please try updating or use a different browser.
</canvas>
@@ -229,7 +229,7 @@ $GODOT_HEAD_INCLUDE
(function() {
- const BASENAME = '$GODOT_BASENAME';
+ const MAIN_PACK = '$GODOT_BASENAME.pck';
const DEBUG_ENABLED = $GODOT_DEBUG_ENABLED;
const INDETERMINATE_STATUS_STEP_MS = 100;
@@ -380,7 +380,7 @@ $GODOT_HEAD_INCLUDE
} else {
setStatusMode('indeterminate');
engine.setCanvas(canvas);
- engine.startGame(BASENAME + '.pck').then(() => {
+ engine.startGame(MAIN_PACK).then(() => {
setStatusMode('hidden');
initializing = false;
}, displayFailureNotice);
diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6
index 26ebe01af7..64495d817e 100644
--- a/misc/dist/linux/godot.6
+++ b/misc/dist/linux/godot.6
@@ -128,10 +128,10 @@ Print the frames per second to the stdout.
Run a script.
.TP
\fB\-\-export\fR <target>
-Export the project using the given export target.
+Export the project using the given export target. Export only main pack if path ends with .pck or .zip.
.TP
\fB\-\-export\-debug\fR
-Use together with \fB\-\-export\fR, enables debug mode for the template.
+Like \-\-export, but use debug template.
.TP
\fB\-\-doctool\fR <path>
Dump the engine API reference to the given <path> in XML format, merging if existing files are found.