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-rw-r--r--misc/dist/html/fixed-size.html3
-rw-r--r--misc/dist/html/full-size.html5
-rw-r--r--misc/scons/site_tools/compilation_db.py177
3 files changed, 181 insertions, 4 deletions
diff --git a/misc/dist/html/fixed-size.html b/misc/dist/html/fixed-size.html
index e7a23b3f29..a5633115d5 100644
--- a/misc/dist/html/fixed-size.html
+++ b/misc/dist/html/fixed-size.html
@@ -232,6 +232,7 @@ $GODOT_HEAD_INCLUDE
const EXECUTABLE_NAME = '$GODOT_BASENAME';
const MAIN_PACK = '$GODOT_BASENAME.pck';
+ const EXTRA_ARGS = JSON.parse('$GODOT_ARGS');
const DEBUG_ENABLED = $GODOT_DEBUG_ENABLED;
const INDETERMINATE_STATUS_STEP_MS = 100;
@@ -382,7 +383,7 @@ $GODOT_HEAD_INCLUDE
} else {
setStatusMode('indeterminate');
engine.setCanvas(canvas);
- engine.startGame(EXECUTABLE_NAME, MAIN_PACK).then(() => {
+ engine.startGame(EXECUTABLE_NAME, MAIN_PACK, EXTRA_ARGS).then(() => {
setStatusMode('hidden');
initializing = false;
}, displayFailureNotice);
diff --git a/misc/dist/html/full-size.html b/misc/dist/html/full-size.html
index 193f2a6aad..435013cb5e 100644
--- a/misc/dist/html/full-size.html
+++ b/misc/dist/html/full-size.html
@@ -145,6 +145,7 @@ $GODOT_HEAD_INCLUDE
const EXECUTABLE_NAME = '$GODOT_BASENAME';
const MAIN_PACK = '$GODOT_BASENAME.pck';
+ const EXTRA_ARGS = JSON.parse('$GODOT_ARGS');
const INDETERMINATE_STATUS_STEP_MS = 100;
var canvas = document.getElementById('canvas');
@@ -169,8 +170,6 @@ $GODOT_HEAD_INCLUDE
var height = window.innerHeight;
canvas.width = width * scale;
canvas.height = height * scale;
- canvas.style.width = width + "px";
- canvas.style.height = height + "px";
}
animationCallbacks.push(adjustCanvasDimensions);
adjustCanvasDimensions();
@@ -256,7 +255,7 @@ $GODOT_HEAD_INCLUDE
} else {
setStatusMode('indeterminate');
engine.setCanvas(canvas);
- engine.startGame(EXECUTABLE_NAME, MAIN_PACK).then(() => {
+ engine.startGame(EXECUTABLE_NAME, MAIN_PACK, EXTRA_ARGS).then(() => {
setStatusMode('hidden');
initializing = false;
}, displayFailureNotice);
diff --git a/misc/scons/site_tools/compilation_db.py b/misc/scons/site_tools/compilation_db.py
new file mode 100644
index 0000000000..87db32adc9
--- /dev/null
+++ b/misc/scons/site_tools/compilation_db.py
@@ -0,0 +1,177 @@
+# Copyright 2015 MongoDB Inc.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+import json
+import SCons
+import itertools
+
+# Implements the ability for SCons to emit a compilation database for the MongoDB project. See
+# http://clang.llvm.org/docs/JSONCompilationDatabase.html for details on what a compilation
+# database is, and why you might want one. The only user visible entry point here is
+# 'env.CompilationDatabase'. This method takes an optional 'target' to name the file that
+# should hold the compilation database, otherwise, the file defaults to compile_commands.json,
+# which is the name that most clang tools search for by default.
+
+# TODO: Is there a better way to do this than this global? Right now this exists so that the
+# emitter we add can record all of the things it emits, so that the scanner for the top level
+# compilation database can access the complete list, and also so that the writer has easy
+# access to write all of the files. But it seems clunky. How can the emitter and the scanner
+# communicate more gracefully?
+__COMPILATION_DB_ENTRIES = []
+
+# We make no effort to avoid rebuilding the entries. Someday, perhaps we could and even
+# integrate with the cache, but there doesn't seem to be much call for it.
+class __CompilationDbNode(SCons.Node.Python.Value):
+ def __init__(self, value):
+ SCons.Node.Python.Value.__init__(self, value)
+ self.Decider(changed_since_last_build_node)
+
+
+def changed_since_last_build_node(child, target, prev_ni, node):
+ """ Dummy decider to force always building"""
+ return True
+
+
+def makeEmitCompilationDbEntry(comstr):
+ """
+ Effectively this creates a lambda function to capture:
+ * command line
+ * source
+ * target
+ :param comstr: unevaluated command line
+ :return: an emitter which has captured the above
+ """
+ user_action = SCons.Action.Action(comstr)
+
+ def EmitCompilationDbEntry(target, source, env):
+ """
+ This emitter will be added to each c/c++ object build to capture the info needed
+ for clang tools
+ :param target: target node(s)
+ :param source: source node(s)
+ :param env: Environment for use building this node
+ :return: target(s), source(s)
+ """
+
+ dbtarget = __CompilationDbNode(source)
+
+ entry = env.__COMPILATIONDB_Entry(
+ target=dbtarget,
+ source=[],
+ __COMPILATIONDB_UTARGET=target,
+ __COMPILATIONDB_USOURCE=source,
+ __COMPILATIONDB_UACTION=user_action,
+ __COMPILATIONDB_ENV=env,
+ )
+
+ # TODO: Technically, these next two lines should not be required: it should be fine to
+ # cache the entries. However, they don't seem to update properly. Since they are quick
+ # to re-generate disable caching and sidestep this problem.
+ env.AlwaysBuild(entry)
+ env.NoCache(entry)
+
+ __COMPILATION_DB_ENTRIES.append(dbtarget)
+
+ return target, source
+
+ return EmitCompilationDbEntry
+
+
+def CompilationDbEntryAction(target, source, env, **kw):
+ """
+ Create a dictionary with evaluated command line, target, source
+ and store that info as an attribute on the target
+ (Which has been stored in __COMPILATION_DB_ENTRIES array
+ :param target: target node(s)
+ :param source: source node(s)
+ :param env: Environment for use building this node
+ :param kw:
+ :return: None
+ """
+
+ command = env["__COMPILATIONDB_UACTION"].strfunction(
+ target=env["__COMPILATIONDB_UTARGET"], source=env["__COMPILATIONDB_USOURCE"], env=env["__COMPILATIONDB_ENV"],
+ )
+
+ entry = {
+ "directory": env.Dir("#").abspath,
+ "command": command,
+ "file": str(env["__COMPILATIONDB_USOURCE"][0]),
+ }
+
+ target[0].write(entry)
+
+
+def WriteCompilationDb(target, source, env):
+ entries = []
+
+ for s in __COMPILATION_DB_ENTRIES:
+ entries.append(s.read())
+
+ with open(str(target[0]), "w") as target_file:
+ json.dump(entries, target_file, sort_keys=True, indent=4, separators=(",", ": "))
+
+
+def ScanCompilationDb(node, env, path):
+ return __COMPILATION_DB_ENTRIES
+
+
+def generate(env, **kwargs):
+
+ static_obj, shared_obj = SCons.Tool.createObjBuilders(env)
+
+ env["COMPILATIONDB_COMSTR"] = kwargs.get("COMPILATIONDB_COMSTR", "Building compilation database $TARGET")
+
+ components_by_suffix = itertools.chain(
+ itertools.product(
+ env["CPPSUFFIXES"],
+ [
+ (static_obj, SCons.Defaults.StaticObjectEmitter, "$CXXCOM"),
+ (shared_obj, SCons.Defaults.SharedObjectEmitter, "$SHCXXCOM"),
+ ],
+ ),
+ )
+
+ for entry in components_by_suffix:
+ suffix = entry[0]
+ builder, base_emitter, command = entry[1]
+
+ # Ensure we have a valid entry
+ # used to auto ignore header files
+ if suffix in builder.emitter:
+ emitter = builder.emitter[suffix]
+ builder.emitter[suffix] = SCons.Builder.ListEmitter([emitter, makeEmitCompilationDbEntry(command),])
+
+ env["BUILDERS"]["__COMPILATIONDB_Entry"] = SCons.Builder.Builder(
+ action=SCons.Action.Action(CompilationDbEntryAction, None),
+ )
+
+ env["BUILDERS"]["__COMPILATIONDB_Database"] = SCons.Builder.Builder(
+ action=SCons.Action.Action(WriteCompilationDb, "$COMPILATIONDB_COMSTR"),
+ target_scanner=SCons.Scanner.Scanner(function=ScanCompilationDb, node_class=None),
+ )
+
+ def CompilationDatabase(env, target):
+ result = env.__COMPILATIONDB_Database(target=target, source=[])
+
+ env.AlwaysBuild(result)
+ env.NoCache(result)
+
+ return result
+
+ env.AddMethod(CompilationDatabase, "CompilationDatabase")
+
+
+def exists(env):
+ return True