diff options
Diffstat (limited to 'misc')
-rw-r--r-- | misc/dist/html/service-worker.js | 2 | ||||
-rw-r--r-- | misc/dist/osx/editor.entitlements | 12 | ||||
-rw-r--r-- | misc/dist/osx/editor_mono.entitlements | 18 | ||||
-rwxr-xr-x | misc/scripts/check_ci_log.py | 4 |
4 files changed, 33 insertions, 3 deletions
diff --git a/misc/dist/html/service-worker.js b/misc/dist/html/service-worker.js index f8dee8cd5b..063e40a6cb 100644 --- a/misc/dist/html/service-worker.js +++ b/misc/dist/html/service-worker.js @@ -1,6 +1,6 @@ // This service worker is required to expose an exported Godot project as a // Progressive Web App. It provides an offline fallback page telling the user -// that they need an Internet conneciton to run the project if desired. +// that they need an Internet connection to run the project if desired. // Incrementing CACHE_VERSION will kick off the install event and force // previously cached resources to be updated from the network. const CACHE_VERSION = "@GODOT_VERSION@"; diff --git a/misc/dist/osx/editor.entitlements b/misc/dist/osx/editor.entitlements new file mode 100644 index 0000000000..5496f65dcc --- /dev/null +++ b/misc/dist/osx/editor.entitlements @@ -0,0 +1,12 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> +<plist version="1.0"> +<dict> + <key>com.apple.security.device.audio-input</key> + <true/> + <key>com.apple.security.device.camera</key> + <true/> + <key>com.apple.security.cs.disable-library-validation</key> + <true/> +</dict> +</plist> diff --git a/misc/dist/osx/editor_mono.entitlements b/misc/dist/osx/editor_mono.entitlements new file mode 100644 index 0000000000..c61c287652 --- /dev/null +++ b/misc/dist/osx/editor_mono.entitlements @@ -0,0 +1,18 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> +<plist version="1.0"> +<dict> + <key>com.apple.security.cs.allow-dyld-environment-variables</key> + <true/> + <key>com.apple.security.cs.allow-jit</key> + <true/> + <key>com.apple.security.cs.allow-unsigned-executable-memory</key> + <true/> + <key>com.apple.security.cs.disable-library-validation</key> + <true/> + <key>com.apple.security.device.audio-input</key> + <true/> + <key>com.apple.security.device.camera</key> + <true/> +</dict> +</plist> diff --git a/misc/scripts/check_ci_log.py b/misc/scripts/check_ci_log.py index f2cdf95c7b..56c32b154c 100755 --- a/misc/scripts/check_ci_log.py +++ b/misc/scripts/check_ci_log.py @@ -53,11 +53,11 @@ if file_contents.find("ObjectDB instances leaked at exit") != -1: # execution of project if file_contents.find("Assertion failed") != -1: - print("ERROR: Assertion failed in project, check exectution log for more info") + print("ERROR: Assertion failed in project, check execution log for more info") sys.exit(1) # For now Godot leaks a lot of rendering stuff so for now we just show info -# about it and this needs to be reenabled after fixing this memory leaks. +# about it and this needs to be re-enabled after fixing this memory leaks. if file_contents.find("were leaked") != -1 or file_contents.find("were never freed") != -1: print("WARNING: Memory leak was found") |