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-rw-r--r--misc/dist/html/editor.html53
-rw-r--r--misc/dist/linux/org.godotengine.Godot.desktop6
-rw-r--r--misc/dist/shell/_godot.zsh-completion6
-rw-r--r--misc/dist/shell/godot.bash-completion4
-rw-r--r--misc/dist/shell/godot.fish6
-rwxr-xr-xmisc/hooks/pre-commit-clang-format2
-rwxr-xr-xmisc/hooks/pre-commit-make-rst2
-rwxr-xr-xmisc/scripts/black_format.sh4
-rwxr-xr-xmisc/scripts/check_ci_log.py2
-rwxr-xr-xmisc/scripts/clang_format.sh10
-rwxr-xr-xmisc/scripts/clang_tidy.sh4
-rwxr-xr-x[-rw-r--r--]misc/scripts/codespell.sh4
-rwxr-xr-xmisc/scripts/file_format.sh5
13 files changed, 82 insertions, 26 deletions
diff --git a/misc/dist/html/editor.html b/misc/dist/html/editor.html
index 8d436038c1..7c44dd45a1 100644
--- a/misc/dist/html/editor.html
+++ b/misc/dist/html/editor.html
@@ -68,6 +68,11 @@
height: 100%;
overflow: auto;
background-color: hsla(0, 0%, 0%, 0.5);
+ text-align: left;
+ }
+
+ .welcome-modal-title {
+ text-align: center;
}
.welcome-modal-content {
@@ -238,7 +243,7 @@
onclick="if (event.target === this) closeWelcomeModal(false)"
>
<div class="welcome-modal-content">
- <h2 id="welcome-modal-title">Important - Please read before continuing</h2>
+ <h2 id="welcome-modal-title" class="welcome-modal-title">Important - Please read before continuing</h2>
<div id="welcome-modal-description">
<p>
The Godot Web Editor has some limitations compared to the native version.
@@ -254,9 +259,38 @@
>Web editor documentation</a> for usage instructions and limitations.
</p>
</div>
- <button id="welcome-modal-dismiss" class="btn" type="button" onclick="closeWelcomeModal(true)" style="margin-top: 1rem">
- OK, don't show again
- </button>
+ <div id="welcome-modal-description-no-cross-origin-isolation" style="display: none">
+ <p>
+ The web server does not support cross-origin isolation,
+ which is required for the Godot Web Editor to function.
+ </p>
+ <p>
+ <strong>Reasons for cross-origin isolation being disabled:</strong>
+ <ul>
+ <li id="welcome-modal-reason-not-secure">
+ This page is not served from a secure context (HTTPS <i>or</i> localhost).
+ </li>
+ <li>
+ This page may not be served with cross-origin isolation headers
+ (check with the developer tools' Network tab).
+ </li>
+ </ul>
+ </p>
+ <p>
+ If you are self-hosting the web editor,
+ refer to
+ <a
+ href="https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_web.html#threads"
+ target="_blank"
+ rel="noopener"
+ >Exporting for the Web - Threads</a> for more information.
+ </p>
+ </div>
+ <div style="text-align: center">
+ <button id="welcome-modal-dismiss" class="btn" type="button" onclick="closeWelcomeModal(true)" style="margin-top: 1rem">
+ OK, don't show again
+ </button>
+ </div>
</div>
</div>
<div id="tabs-buttons">
@@ -360,7 +394,16 @@
});
}
- if (localStorage.getItem("welcomeModalDismissed") !== 'true') {
+ if (!crossOriginIsolated) {
+ // Display error dialog as threading support is required for the editor.
+ setButtonEnabled('startButton', false);
+ document.getElementById("welcome-modal-description").style.display = "none";
+ document.getElementById("welcome-modal-description-no-cross-origin-isolation").style.display = "block";
+ document.getElementById("welcome-modal-dismiss").style.display = "none";
+ document.getElementById("welcome-modal-reason-not-secure").style.display = window.isSecureContext ? "none" : "list-item";
+ }
+
+ if (!crossOriginIsolated || localStorage.getItem("welcomeModalDismissed") !== 'true') {
document.getElementById("welcome-modal").style.display = "block";
document.getElementById("welcome-modal-dismiss").focus();
}
diff --git a/misc/dist/linux/org.godotengine.Godot.desktop b/misc/dist/linux/org.godotengine.Godot.desktop
index 4d23c96545..db0c80e4f1 100644
--- a/misc/dist/linux/org.godotengine.Godot.desktop
+++ b/misc/dist/linux/org.godotengine.Godot.desktop
@@ -1,7 +1,13 @@
[Desktop Entry]
Name=Godot Engine
GenericName=Libre game engine
+GenericName[el]=Ελεύθερη μηχανή παιχνιδιού
+GenericName[fr]=Moteur de jeu libre
+GenericName[zh_CN]=自由的游戏引擎
Comment=Multi-platform 2D and 3D game engine with a feature-rich editor
+Comment[el]=2D και 3D μηχανή παιχνιδιού πολλαπλών πλατφορμών με επεξεργαστή πλούσιο σε χαρακτηριστικά
+Comment[fr]=Moteur de jeu 2D et 3D multiplateforme avec un éditeur riche en fonctionnalités
+Comment[zh_CN]=多平台 2D 和 3D 游戏引擎,带有功能丰富的编辑器
Exec=godot %f
Icon=godot
Terminal=false
diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion
index aaa5fe0a06..b17bb6e66b 100644
--- a/misc/dist/shell/_godot.zsh-completion
+++ b/misc/dist/shell/_godot.zsh-completion
@@ -61,8 +61,8 @@ _arguments \
'(-b --breakpoints)'{-b,--breakpoints}'[specify the breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead)]:breakpoint list' \
'--profiling[enable profiling in the script debugger]' \
'--gpu-profile[show a GPU profile of the tasks that took the most time during frame rendering]' \
- '--vk-layers[enable Vulkan validation layers for debugging]' \
- '--gpu-abort[abort on GPU errors (usually validation layer errors)]' \
+ '--gpu-validation[enable graphics API validation layers for debugging]' \
+ '--gpu-abort[abort on graphics API usage errors (usually validation layer errors)]' \
'--remote-debug[enable remote debugging]:remote debugger address' \
'--debug-collisions[show collision shapes when running the scene]' \
'--debug-navigation[show navigation polygons when running the scene]' \
@@ -78,6 +78,8 @@ _arguments \
'--export[export the project using the given preset and matching release template]:export preset name then path' \
'--export-debug[same as --export, but using the debug template]:export preset name then path' \
'--export-pack[same as --export, but only export the game pack for the given preset]:export preset name then path' \
+ '--convert-3to4[converts project from Godot 3.x to Godot 4.x]' \
+ '--validate-conversion-3to4[shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x]' \
'--doctool[dump the engine API reference to the given path in XML format, merging if existing files are found]:path to base Godot build directory (optional):_dirs' \
'--no-docbase[disallow dumping the base types (used with --doctool)]' \
'--build-solutions[build the scripting solutions (e.g. for C# projects)]' \
diff --git a/misc/dist/shell/godot.bash-completion b/misc/dist/shell/godot.bash-completion
index 7927d26171..1ab687e1fc 100644
--- a/misc/dist/shell/godot.bash-completion
+++ b/misc/dist/shell/godot.bash-completion
@@ -64,7 +64,7 @@ _complete_godot_options() {
--breakpoints
--profiling
--gpu-profile
---vk-layers
+--gpu-validation
--gpu-abort
--remote-debug
--debug-collisions
@@ -81,6 +81,8 @@ _complete_godot_options() {
--export
--export-debug
--export-pack
+--convert-3to4
+--validate-conversion-3to4
--doctool
--no-docbase
--build-solutions
diff --git a/misc/dist/shell/godot.fish b/misc/dist/shell/godot.fish
index c05aa74017..d58066c135 100644
--- a/misc/dist/shell/godot.fish
+++ b/misc/dist/shell/godot.fish
@@ -74,8 +74,8 @@ complete -c godot -s d -l debug -d "Debug (local stdout debugger)"
complete -c godot -s b -l breakpoints -d "Specify the breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead)" -x
complete -c godot -l profiling -d "Enable profiling in the script debugger"
complete -c godot -l gpu-profile -d "Show a GPU profile of the tasks that took the most time during frame rendering"
-complete -c godot -l vk-layers -d "Enable Vulkan validation layers for debugging"
-complete -c godot -l gpu-abort -d "Abort on GPU errors (usually validation layer errors)"
+complete -c godot -l gpu-validation -d "Enable graphics API validation layers for debugging"
+complete -c godot -l gpu-abort -d "Abort on graphics API usage errors (usually validation layer errors)"
complete -c godot -l remote-debug -d "Enable remote debugging"
complete -c godot -l debug-collisions -d "Show collision shapes when running the scene"
complete -c godot -l debug-navigation -d "Show navigation polygons when running the scene"
@@ -93,6 +93,8 @@ complete -c godot -l check-only -d "Only parse for errors and quit (use with --s
complete -c godot -l export -d "Export the project using the given preset and matching release template" -x
complete -c godot -l export-debug -d "Same as --export, but using the debug template" -x
complete -c godot -l export-pack -d "Same as --export, but only export the game pack for the given preset" -x
+complete -c godot -l convert-3to4 -d "Converts project from Godot 3.x to Godot 4.x"
+complete -c godot -l validate-conversion-3to4 -d "Shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x"
complete -c godot -l doctool -d "Dump the engine API reference to the given path in XML format, merging if existing files are found" -r
complete -c godot -l no-docbase -d "Disallow dumping the base types (used with --doctool)"
complete -c godot -l build-solutions -d "Build the scripting solutions (e.g. for C# projects)"
diff --git a/misc/hooks/pre-commit-clang-format b/misc/hooks/pre-commit-clang-format
index 2ee3f569d5..e8e62e6470 100755
--- a/misc/hooks/pre-commit-clang-format
+++ b/misc/hooks/pre-commit-clang-format
@@ -77,7 +77,7 @@ fi
# To get consistent formatting, we recommend contributors to use the same
# clang-format version as CI.
RECOMMENDED_CLANG_FORMAT_MAJOR_MIN="12"
-RECOMMENDED_CLANG_FORMAT_MAJOR_MAX="13"
+RECOMMENDED_CLANG_FORMAT_MAJOR_MAX="14"
if [ ! -x "$CLANG_FORMAT" ] ; then
message="Error: clang-format executable not found. Please install clang-format $RECOMMENDED_CLANG_FORMAT_MAJOR_MAX."
diff --git a/misc/hooks/pre-commit-make-rst b/misc/hooks/pre-commit-make-rst
index 38b397c494..7d115f1d13 100755
--- a/misc/hooks/pre-commit-make-rst
+++ b/misc/hooks/pre-commit-make-rst
@@ -9,4 +9,4 @@ if [[ "$py_ver" != "3" ]]; then
PYTHON+=3
fi
-$PYTHON doc/tools/make_rst.py doc/classes modules --dry-run
+$PYTHON doc/tools/make_rst.py doc/classes modules --dry-run --color
diff --git a/misc/scripts/black_format.sh b/misc/scripts/black_format.sh
index 99343f1c5a..f6fac58e50 100755
--- a/misc/scripts/black_format.sh
+++ b/misc/scripts/black_format.sh
@@ -11,13 +11,13 @@ black -l 120 $PY_FILES
diff=$(git diff --color)
-# If no patch has been generated all is OK, clean up, and exit.
+# If no diff has been generated all is OK, clean up, and exit.
if [ -z "$diff" ] ; then
printf "Files in this commit comply with the black style rules.\n"
exit 0
fi
-# A patch has been created, notify the user, clean up, and exit.
+# A diff has been created, notify the user, clean up, and exit.
printf "\n*** The following differences were found between the code "
printf "and the formatting rules:\n\n"
echo "$diff"
diff --git a/misc/scripts/check_ci_log.py b/misc/scripts/check_ci_log.py
index 2c75b83bd7..1e5a12eeb4 100755
--- a/misc/scripts/check_ci_log.py
+++ b/misc/scripts/check_ci_log.py
@@ -25,6 +25,8 @@ if (
file_contents.find("Program crashed with signal") != -1
or file_contents.find("Dumping the backtrace") != -1
or file_contents.find("Segmentation fault (core dumped)") != -1
+ or file_contents.find("Aborted (core dumped)") != -1
+ or file_contents.find("terminate called without an active exception") != -1
):
print("FATAL ERROR: Godot has been crashed.")
sys.exit(52)
diff --git a/misc/scripts/clang_format.sh b/misc/scripts/clang_format.sh
index 5ab9c1bbb9..2b7179f5be 100755
--- a/misc/scripts/clang_format.sh
+++ b/misc/scripts/clang_format.sh
@@ -17,12 +17,12 @@ while read -r f; do
continue
elif [[ "$f" == *"glsl" ]]; then
continue
- elif [[ "$f" == "platform/android/java/lib/src/org/godotengine/godot/input/InputManager"* ]]; then
- continue
elif [[ "$f" == "platform/android/java/lib/src/org/godotengine/godot/gl/GLSurfaceView"* ]]; then
continue
elif [[ "$f" == "platform/android/java/lib/src/org/godotengine/godot/gl/EGLLogWrapper"* ]]; then
continue
+ elif [[ "$f" == "platform/android/java/lib/src/org/godotengine/godot/utils/ProcessPhoenix"* ]]; then
+ continue
fi
python misc/scripts/copyright_headers.py "$f"
@@ -30,13 +30,13 @@ done
diff=$(git diff --color)
-# If no patch has been generated all is OK, clean up, and exit.
+# If no diff has been generated all is OK, clean up, and exit.
if [ -z "$diff" ] ; then
- printf "Files in this commit comply with the clang-tidy style rules.\n"
+ printf "Files in this commit comply with the clang-format style rules.\n"
exit 0
fi
-# A patch has been created, notify the user, clean up, and exit.
+# A diff has been created, notify the user, clean up, and exit.
printf "\n*** The following changes have been made to comply with the formatting rules:\n\n"
echo "$diff"
printf "\n*** Please fix your commit(s) with 'git commit --amend' or 'git rebase -i <hash>'\n"
diff --git a/misc/scripts/clang_tidy.sh b/misc/scripts/clang_tidy.sh
index e49f6ac9f4..63c1b10042 100755
--- a/misc/scripts/clang_tidy.sh
+++ b/misc/scripts/clang_tidy.sh
@@ -18,13 +18,13 @@ done
diff=$(git diff --color)
-# If no patch has been generated all is OK, clean up, and exit.
+# If no diff has been generated all is OK, clean up, and exit.
if [ -z "$diff" ] ; then
printf "Files in this commit comply with the clang-tidy style rules.\n"
exit 0
fi
-# A patch has been created, notify the user, clean up, and exit.
+# A diff has been created, notify the user, clean up, and exit.
printf "\n*** The following changes have been made to comply with the formatting rules:\n\n"
echo "$diff"
printf "\n*** Please fix your commit(s) with 'git commit --amend' or 'git rebase -i <hash>'\n"
diff --git a/misc/scripts/codespell.sh b/misc/scripts/codespell.sh
index 7c5f824b5e..f99c5d22b2 100644..100755
--- a/misc/scripts/codespell.sh
+++ b/misc/scripts/codespell.sh
@@ -1,5 +1,5 @@
#!/bin/sh
-SKIP_LIST="./thirdparty,*.gen.*,*.po,*.pot,package-lock.json,./core/string/locales.h,./DONORS.md,./misc/scripts/codespell.sh"
-IGNORE_LIST="ba,childs,complies,curvelinear,expct,fave,findn,gird,inout,lod,nd,numer,ois,ro,statics,te,varn"
+SKIP_LIST="./thirdparty,*.gen.*,*.po,*.pot,package-lock.json,./core/string/locales.h,./DONORS.md,./misc/dist/linux/org.godotengine.Godot.desktop,./misc/scripts/codespell.sh"
+IGNORE_LIST="ba,childs,complies,curvelinear,expct,fave,findn,gird,inout,lod,nd,numer,ois,ro,statics,te,varius,varn"
codespell -w -q 3 -S "${SKIP_LIST}" -L "${IGNORE_LIST}"
diff --git a/misc/scripts/file_format.sh b/misc/scripts/file_format.sh
index 0c7235817d..c767d3f8a0 100755
--- a/misc/scripts/file_format.sh
+++ b/misc/scripts/file_format.sh
@@ -49,14 +49,13 @@ done
diff=$(git diff --color)
-# If no patch has been generated all is OK, clean up, and exit.
+# If no diff has been generated all is OK, clean up, and exit.
if [ -z "$diff" ] ; then
printf "Files in this commit comply with the formatting rules.\n"
- rm -f patch.patch
exit 0
fi
-# A patch has been created, notify the user, clean up, and exit.
+# A diff has been created, notify the user, clean up, and exit.
printf "\n*** The following differences were found between the code "
printf "and the formatting rules:\n\n"
echo "$diff"