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-rw-r--r--misc/dist/shell/_godot.zsh-completion4
-rw-r--r--misc/dist/shell/godot.bash-completion2
-rw-r--r--misc/dist/shell/godot.fish4
3 files changed, 5 insertions, 5 deletions
diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion
index aaa5fe0a06..6444ca337e 100644
--- a/misc/dist/shell/_godot.zsh-completion
+++ b/misc/dist/shell/_godot.zsh-completion
@@ -61,8 +61,8 @@ _arguments \
'(-b --breakpoints)'{-b,--breakpoints}'[specify the breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead)]:breakpoint list' \
'--profiling[enable profiling in the script debugger]' \
'--gpu-profile[show a GPU profile of the tasks that took the most time during frame rendering]' \
- '--vk-layers[enable Vulkan validation layers for debugging]' \
- '--gpu-abort[abort on GPU errors (usually validation layer errors)]' \
+ '--gpu-validation[enable graphics API validation layers for debugging]' \
+ '--gpu-abort[abort on graphics API usage errors (usually validation layer errors)]' \
'--remote-debug[enable remote debugging]:remote debugger address' \
'--debug-collisions[show collision shapes when running the scene]' \
'--debug-navigation[show navigation polygons when running the scene]' \
diff --git a/misc/dist/shell/godot.bash-completion b/misc/dist/shell/godot.bash-completion
index 7927d26171..31e067e29a 100644
--- a/misc/dist/shell/godot.bash-completion
+++ b/misc/dist/shell/godot.bash-completion
@@ -64,7 +64,7 @@ _complete_godot_options() {
--breakpoints
--profiling
--gpu-profile
---vk-layers
+--gpu-validation
--gpu-abort
--remote-debug
--debug-collisions
diff --git a/misc/dist/shell/godot.fish b/misc/dist/shell/godot.fish
index c05aa74017..da4ce1190c 100644
--- a/misc/dist/shell/godot.fish
+++ b/misc/dist/shell/godot.fish
@@ -74,8 +74,8 @@ complete -c godot -s d -l debug -d "Debug (local stdout debugger)"
complete -c godot -s b -l breakpoints -d "Specify the breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead)" -x
complete -c godot -l profiling -d "Enable profiling in the script debugger"
complete -c godot -l gpu-profile -d "Show a GPU profile of the tasks that took the most time during frame rendering"
-complete -c godot -l vk-layers -d "Enable Vulkan validation layers for debugging"
-complete -c godot -l gpu-abort -d "Abort on GPU errors (usually validation layer errors)"
+complete -c godot -l gpu-validation -d "Enable graphics API validation layers for debugging"
+complete -c godot -l gpu-abort -d "Abort on graphics API usage errors (usually validation layer errors)"
complete -c godot -l remote-debug -d "Enable remote debugging"
complete -c godot -l debug-collisions -d "Show collision shapes when running the scene"
complete -c godot -l debug-navigation -d "Show navigation polygons when running the scene"