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-rw-r--r--misc/dist/html/fixed-size.html3
-rw-r--r--misc/dist/html/full-size.html3
-rw-r--r--misc/scripts/sort-demos.sh29
3 files changed, 4 insertions, 31 deletions
diff --git a/misc/dist/html/fixed-size.html b/misc/dist/html/fixed-size.html
index 14766e8239..1cc6fd715e 100644
--- a/misc/dist/html/fixed-size.html
+++ b/misc/dist/html/fixed-size.html
@@ -229,6 +229,7 @@ $GODOT_HEAD_INCLUDE
(function() {
+ const EXECUTABLE_NAME = '$GODOT_BASENAME';
const MAIN_PACK = '$GODOT_BASENAME.pck';
const DEBUG_ENABLED = $GODOT_DEBUG_ENABLED;
const INDETERMINATE_STATUS_STEP_MS = 100;
@@ -380,7 +381,7 @@ $GODOT_HEAD_INCLUDE
} else {
setStatusMode('indeterminate');
engine.setCanvas(canvas);
- engine.startGame(MAIN_PACK).then(() => {
+ engine.startGame(EXECUTABLE_NAME, MAIN_PACK).then(() => {
setStatusMode('hidden');
initializing = false;
}, displayFailureNotice);
diff --git a/misc/dist/html/full-size.html b/misc/dist/html/full-size.html
index 12b9af21e5..9269227d02 100644
--- a/misc/dist/html/full-size.html
+++ b/misc/dist/html/full-size.html
@@ -142,6 +142,7 @@ $GODOT_HEAD_INCLUDE
(function() {
+ const EXECUTABLE_NAME = '$GODOT_BASENAME';
const MAIN_PACK = '$GODOT_BASENAME.pck';
const INDETERMINATE_STATUS_STEP_MS = 100;
@@ -254,7 +255,7 @@ $GODOT_HEAD_INCLUDE
} else {
setStatusMode('indeterminate');
engine.setCanvas(canvas);
- engine.startGame(MAIN_PACK).then(() => {
+ engine.startGame(EXECUTABLE_NAME, MAIN_PACK).then(() => {
setStatusMode('hidden');
initializing = false;
}, displayFailureNotice);
diff --git a/misc/scripts/sort-demos.sh b/misc/scripts/sort-demos.sh
deleted file mode 100644
index 5e01b86b46..0000000000
--- a/misc/scripts/sort-demos.sh
+++ /dev/null
@@ -1,29 +0,0 @@
-#!/bin/bash
-# When scanning for demos, the project manager sorts them based on their
-# timestamp, i.e. last modification date. This can make for a pretty
-# messy output, so this script 'touches' each project.godot file in reverse
-# alphabetical order to ensure a nice listing.
-#
-# It's good practice to run it once before packaging demos on the build
-# server.
-
-if [ ! -d "demos" ]; then
- echo "Run this script from the root directory where 'demos/' is contained."
- exit 1
-fi
-
-if [ -e demos.list ]; then
- rm -f demos.list
-fi
-
-for dir in 2d 3d gui misc viewport; do
- find "demos/$dir" -name "project.godot" |sort >> demos.list
-done
-cat demos.list |sort -r > demos_r.list
-
-while read line; do
- touch $line
- sleep 0.2
-done < demos_r.list
-
-#rm -f demos.list demos_r.list