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-rw-r--r--misc/dist/html/default.html2
-rw-r--r--misc/dist/linux/godot.617
-rwxr-xr-xmisc/dist/osx_tools.app/Contents/Info.plist4
3 files changed, 13 insertions, 10 deletions
diff --git a/misc/dist/html/default.html b/misc/dist/html/default.html
index 0f78fc640e..a1a4e89d02 100644
--- a/misc/dist/html/default.html
+++ b/misc/dist/html/default.html
@@ -350,7 +350,7 @@ $GODOT_HEAD_INCLUDE
};
function printError(text) {
- if (!text.startsWith('**ERROR**: ')) {
+ if (!String.prototype.trim.call(text).startsWith('**ERROR**: ')) {
text = '**ERROR**: ' + text;
}
print(text);
diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6
index 946fa6c913..22836e03ed 100644
--- a/misc/dist/linux/godot.6
+++ b/misc/dist/linux/godot.6
@@ -1,4 +1,4 @@
-.TH GODOT "6" "September 2017" "godot 3.0-alpha" "Games"
+.TH GODOT "6" "January 2018" "godot 3.0" "Games"
.SH NAME
godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor
.SH SYNOPSIS
@@ -37,6 +37,9 @@ Use a specific locale (<locale> being a two\-letter code).
\fB\-\-path\fR <directory>
Path to a project (<directory> must contain a 'project.godot' file).
.TP
+\fB\-u\fR, \fB\-\-upwards\fR
+Scan folders upwards for project.godot file.
+.TP
\fB\-\-main\-pack\fR <file>
Path to a pack (.pck) file to load.
.TP
@@ -133,17 +136,17 @@ Generate JSON dump of the Godot API for GDNative bindings.
\fB\-\-test\fR <test>
Run a unit test ('string', 'containers', 'math', 'render', 'multimesh', 'gui', 'io', 'shaderlang', 'physics', 'oa_hash_map').
.SH FILES
-~/.godot/
+XDG_DATA_CONFIG/godot/ or ~/.config/godot/
.RS
-User\-specific configuration and cache folder, contains persistent editor and game configuration and saved files, temporary metadata, etc.
+User\-specific configuration folder, contains persistent editor settings, script and text editor templates and projects metadata.
.RE
-~/.godot/app_userdata/
+XDG_DATA_HOME/godot/ or ~/.local/share/godot/
.RS
-Contains the default configuration and user data folders for Godot\-made games (\fIuser://\fR path).
+Contains the default configuration and user data folders for Godot\-made games (\fIuser://\fR path), as well as export templates.
.RE
-~/.godot/templates/
+XDG_DATA_CACHE/godot or ~/.cache/godot/
.RS
-Installation folder for "export templates", compiled binaries of the engine to deploy on the many supported platforms.
+Cache folder for generated thumbnails and scene previews, as well as temporary location for downloads.
.RE
/usr/share/doc/godot/
.RS
diff --git a/misc/dist/osx_tools.app/Contents/Info.plist b/misc/dist/osx_tools.app/Contents/Info.plist
index 895eda14db..828a40206d 100755
--- a/misc/dist/osx_tools.app/Contents/Info.plist
+++ b/misc/dist/osx_tools.app/Contents/Info.plist
@@ -19,11 +19,11 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
- <string>3.0-dev</string>
+ <string>3.0</string>
<key>CFBundleSignature</key>
<string>godot</string>
<key>CFBundleVersion</key>
- <string>3.0-dev</string>
+ <string>3.0</string>
<key>NSHumanReadableCopyright</key>
<string>© 2007-2018 Juan Linietsky, Ariel Manzur.</string>
<key>LSMinimumSystemVersion</key>