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-rw-r--r--misc/dist/linux/godot.62
-rwxr-xr-xmisc/dist/osx_template.app/Contents/Info.plist6
-rw-r--r--misc/dist/osx_template.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json7
-rwxr-xr-xmisc/dist/osx_tools.app/Contents/Info.plist4
-rw-r--r--misc/dist/osx_tools.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json7
-rw-r--r--misc/dist/shell/_godot.zsh-completion2
-rw-r--r--misc/dist/shell/godot.bash-completion2
-rw-r--r--misc/dist/shell/godot.fish91
-rwxr-xr-xmisc/travis/clang-format.sh14
9 files changed, 123 insertions, 12 deletions
diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6
index 00d19c5178..4140094813 100644
--- a/misc/dist/linux/godot.6
+++ b/misc/dist/linux/godot.6
@@ -59,7 +59,7 @@ Password for remote filesystem.
Audio driver ('PulseAudio', 'ALSA', 'Dummy').
.TP
\fB\-\-video\-driver\fR <driver>
-Video driver ('GLES3', 'GLES2').
+Video driver ('Vulkan', 'GLES2').
.SS "Display options:"
.TP
\fB\-f\fR, \fB\-\-fullscreen\fR
diff --git a/misc/dist/osx_template.app/Contents/Info.plist b/misc/dist/osx_template.app/Contents/Info.plist
index 696c825594..3b765e6bb8 100755
--- a/misc/dist/osx_template.app/Contents/Info.plist
+++ b/misc/dist/osx_template.app/Contents/Info.plist
@@ -31,13 +31,13 @@
<key>NSHumanReadableCopyright</key>
<string>$copyright</string>
<key>LSMinimumSystemVersion</key>
- <string>10.9.0</string>
+ <string>10.12.0</string>
<key>LSMinimumSystemVersionByArchitecture</key>
<dict>
<key>x86_64</key>
- <string>10.9.0</string>
+ <string>10.12.0</string>
</dict>
<key>NSHighResolutionCapable</key>
$highres
</dict>
-</plist> \ No newline at end of file
+</plist>
diff --git a/misc/dist/osx_template.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json b/misc/dist/osx_template.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json
new file mode 100644
index 0000000000..6bf2edb02d
--- /dev/null
+++ b/misc/dist/osx_template.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json
@@ -0,0 +1,7 @@
+{
+ "file_format_version" : "1.0.0",
+ "ICD": {
+ "library_path": "../../../Frameworks/libMoltenVK.dylib",
+ "api_version" : "1.0.0"
+ }
+}
diff --git a/misc/dist/osx_tools.app/Contents/Info.plist b/misc/dist/osx_tools.app/Contents/Info.plist
index 46550ba6c7..c519a232c4 100755
--- a/misc/dist/osx_tools.app/Contents/Info.plist
+++ b/misc/dist/osx_tools.app/Contents/Info.plist
@@ -33,11 +33,11 @@
<key>NSHumanReadableCopyright</key>
<string>© 2007-2020 Juan Linietsky, Ariel Manzur &amp; Godot Engine contributors</string>
<key>LSMinimumSystemVersion</key>
- <string>10.9.0</string>
+ <string>10.12.0</string>
<key>LSMinimumSystemVersionByArchitecture</key>
<dict>
<key>x86_64</key>
- <string>10.9.0</string>
+ <string>10.12.0</string>
</dict>
<key>NSHighResolutionCapable</key>
<true/>
diff --git a/misc/dist/osx_tools.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json b/misc/dist/osx_tools.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json
new file mode 100644
index 0000000000..6bf2edb02d
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json
@@ -0,0 +1,7 @@
+{
+ "file_format_version" : "1.0.0",
+ "ICD": {
+ "library_path": "../../../Frameworks/libMoltenVK.dylib",
+ "api_version" : "1.0.0"
+ }
+}
diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion
index 4945ecbabc..1a699e50cb 100644
--- a/misc/dist/shell/_godot.zsh-completion
+++ b/misc/dist/shell/_godot.zsh-completion
@@ -42,7 +42,7 @@ _arguments \
'--remote-fs[use a remote filesystem]:remote filesystem address' \
'--remote-fs-password[password for remote filesystem]:remote filesystem password' \
'--audio-driver[set the audio driver]:audio driver name' \
- "--video-driver[set the video driver]:video driver name:((GLES3\:'OpenGL ES 3.0 renderer' GLES2\:'OpenGL ES 2.0 renderer'))" \
+ "--video-driver[set the video driver]:video driver name:((Vulkan\:'Vulkan renderer' GLES2\:'OpenGL ES 2.0 renderer'))" \
'(-f --fullscreen)'{-f,--fullscreen}'[request fullscreen mode]' \
'(-m --maximized)'{-m,--maximized}'[request a maximized window]' \
'(-w --windowed)'{-w,--windowed}'[request windowed mode]' \
diff --git a/misc/dist/shell/godot.bash-completion b/misc/dist/shell/godot.bash-completion
index 714b6758e3..99d6dc52e0 100644
--- a/misc/dist/shell/godot.bash-completion
+++ b/misc/dist/shell/godot.bash-completion
@@ -105,7 +105,7 @@ _complete_godot_bash() {
elif [[ $prev == "--video-driver" ]]; then
local IFS=$' \n\t'
# shellcheck disable=SC2207
- COMPREPLY=($(compgen -W "GLES3 GLES2" -- "$cur"))
+ COMPREPLY=($(compgen -W "Vulkan GLES2" -- "$cur"))
elif [[ $prev == "--path" || $prev == "--doctool" ]]; then
local IFS=$'\n\t'
# shellcheck disable=SC2207
diff --git a/misc/dist/shell/godot.fish b/misc/dist/shell/godot.fish
new file mode 100644
index 0000000000..3cffcfa3b8
--- /dev/null
+++ b/misc/dist/shell/godot.fish
@@ -0,0 +1,91 @@
+# Fish completion for the Godot editor
+# To use it, install this file in `~/.config/fish/completions` then restart your shell.
+# You can also `source` this file directly in your shell startup file.
+#
+# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in all
+# copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+# SOFTWARE.
+
+function godot_video_driver_args
+ # Use a function instead of a fixed string to customize the argument descriptions.
+ echo -e "Vulkan\tVulkan renderer"
+ echo -e "GLES2\tOpenGL ES 2.0 renderer"
+end
+
+# Erase existing completions for Godot.
+complete -c godot -e
+
+# General options:
+complete -c godot -s h -l help -d "Display the full help message"
+complete -c godot -l version -d "Display the version string"
+complete -c godot -s v -l verbose -d "Use verbose stdout mode"
+complete -c godot -l quiet -d "Quiet mode, silences stdout messages (errors are still displayed)"
+
+# Run options:
+complete -c godot -s e -l editor -d "Start the editor instead of running the scene"
+complete -c godot -s p -l project-manager -d "Start the project manager, even if a project is auto-detected"
+complete -c godot -s q -l quit -d "Quit after the first iteration"
+complete -c godot -s l -l language -d "Use a specific locale (<locale> being a two-letter code)" -x
+complete -c godot -l path -d "Path to a project (<directory> must contain a 'project.godot' file)" -r
+complete -c godot -s u -l upwards -d "Scan folders upwards for project.godot file"
+complete -c godot -l main-pack -d "Path to a pack (.pck) file to load" -r
+complete -c godot -l render-thread -d "Set the render thread mode" -x -a "unsafe safe separate"
+complete -c godot -l remote-fs -d "Use a remote filesystem (<host/IP>[:<port>] address)" -x
+complete -c godot -l remote-fs-password -d "Password for remote filesystem" -x
+complete -c godot -l audio-driver -d "Set the audio driver" -x
+complete -c godot -l video-driver -d "Set the video driver" -x -a "(godot_video_driver_args)"
+
+# Display options:
+complete -c godot -s f -l fullscreen -d "Request fullscreen mode"
+complete -c godot -s m -l maximized -d "Request a maximized window"
+complete -c godot -s w -l windowed -d "Request windowed mode"
+complete -c godot -s t -l always-on-top -d "Request an always-on-top window"
+complete -c godot -l resolution -d "Request window resolution" -x
+complete -c godot -l position -d "Request window position" -x
+complete -c godot -l low-dpi -d "Force low-DPI mode (macOS and Windows only)"
+complete -c godot -l no-window -d "Disable window creation (Windows only), useful together with --script"
+complete -c godot -l enable-vsync-via-compositor -d "When Vsync is enabled, Vsync via the OS' window compositor (Windows only)"
+complete -c godot -l disable-vsync-via-compositor -d "Disable Vsync via the OS' window compositor (Windows only)"
+
+# Debug options:
+complete -c godot -s d -l debug -d "Debug (local stdout debugger)"
+complete -c godot -s b -l breakpoints -d "Specify the breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead)" -x
+complete -c godot -l profiling -d "Enable profiling in the script debugger"
+complete -c godot -l remote-debug -d "Enable remote debugging"
+complete -c godot -l debug-collisions -d "Show collision shapes when running the scene"
+complete -c godot -l debug-navigation -d "Show navigation polygons when running the scene"
+complete -c godot -l frame-delay -d "Simulate high CPU load (delay each frame by the given number of milliseconds)" -x
+complete -c godot -l time-scale -d "Force time scale (higher values are faster, 1.0 is normal speed)" -x
+complete -c godot -l disable-render-loop -d "Disable render loop so rendering only occurs when called explicitly from script"
+complete -c godot -l disable-crash-handler -d "Disable crash handler when supported by the platform code"
+complete -c godot -l fixed-fps -d "Force a fixed number of frames per second (this setting disables real-time synchronization)" -x
+complete -c godot -l print-fps -d "Print the frames per second to the stdout"
+
+# Standalone tools:
+complete -c godot -s s -l script -d "Run a script" -r
+complete -c godot -l check-only -d "Only parse for errors and quit (use with --script)"
+complete -c godot -l export -d "Export the project using the given preset and matching release template" -x
+complete -c godot -l export-debug -d "Same as --export, but using the debug template" -x
+complete -c godot -l export-pack -d "Same as --export, but only export the game pack for the given preset" -x
+complete -c godot -l doctool -d "Dump the engine API reference to the given path in XML format, merging if existing files are found" -r
+complete -c godot -l no-docbase -d "Disallow dumping the base types (used with --doctool)"
+complete -c godot -l build-solutions -d "Build the scripting solutions (e.g. for C# projects)"
+complete -c godot -l gdnative-generate-json-api -d "Generate JSON dump of the Godot API for GDNative bindings"
+complete -c godot -l test -d "Run a unit test" -x
diff --git a/misc/travis/clang-format.sh b/misc/travis/clang-format.sh
index 097b2a9378..a6585578e1 100755
--- a/misc/travis/clang-format.sh
+++ b/misc/travis/clang-format.sh
@@ -3,11 +3,17 @@
CLANG_FORMAT=clang-format-8
if [ "$TRAVIS_PULL_REQUEST" != "false" ]; then
- # Check the whole commit range against $TRAVIS_BRANCH, the base merge branch
- # We could use $TRAVIS_COMMIT_RANGE but it doesn't play well with force pushes
- RANGE="$(git rev-parse $TRAVIS_BRANCH) HEAD"
+ # Travis only clones the PR branch and uses its HEAD commit as detached HEAD,
+ # so it's problematic when we want an exact commit range for format checks.
+ # We fetch upstream to ensure that we have the proper references to resolve.
+ # Ideally we would use $TRAVIS_COMMIT_RANGE but it doesn't play well with PR
+ # updates, as it only includes changes since the previous state of the PR.
+ git remote add upstream https://github.com/godotengine/godot \
+ --no-tags -f -t $TRAVIS_BRANCH
+ RANGE="upstream/$TRAVIS_BRANCH HEAD"
else
- # Test only the last commit
+ # Test only the last commit, since $TRAVIS_COMMIT_RANGE wouldn't support
+ # force pushes.
RANGE=HEAD
fi