diff options
Diffstat (limited to 'misc')
-rw-r--r-- | misc/dist/html/editor.html | 65 | ||||
-rw-r--r-- | misc/dist/html/full-size.html | 1 | ||||
-rw-r--r-- | misc/dist/html/offline-export.html | 42 | ||||
-rw-r--r-- | misc/dist/html/service-worker.js | 17 | ||||
-rw-r--r-- | misc/dist/osx_template.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json | 2 | ||||
-rw-r--r-- | misc/dist/osx_tools.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json | 2 | ||||
-rwxr-xr-x | misc/scripts/check_ci_log.py | 65 |
7 files changed, 177 insertions, 17 deletions
diff --git a/misc/dist/html/editor.html b/misc/dist/html/editor.html index 4785f54973..347c22adf8 100644 --- a/misc/dist/html/editor.html +++ b/misc/dist/html/editor.html @@ -58,6 +58,29 @@ filter: brightness(82.5%); } + .welcome-modal { + display: none; + position: fixed; + z-index: 1; + left: 0; + top: 0; + width: 100%; + height: 100%; + overflow: auto; + background-color: hsla(0, 0%, 0%, 0.5); + } + + .welcome-modal-content { + background-color: #333b4f; + box-shadow: 0 0.25rem 0.25rem hsla(0, 0%, 0%, 0.5); + line-height: 1.5; + max-width: 38rem; + margin: 4rem auto 0 auto; + color: white; + border-radius: 0.5rem; + padding: 1rem 1rem 2rem 1rem; + } + #tabs-buttons { /* Match the default background color of the editor window for a seamless appearance. */ background-color: #202531; @@ -206,6 +229,36 @@ </style> </head> <body> + <div + id="welcome-modal" + class="welcome-modal" + role="dialog" + aria-labelledby="welcome-modal-title" + aria-describedby="welcome-modal-description" + onclick="if (event.target === this) closeWelcomeModal(false)" + > + <div class="welcome-modal-content"> + <h2 id="welcome-modal-title">Important - Please read before continuing</h2> + <div id="welcome-modal-description"> + <p> + The Godot Web Editor has some limitations compared to the native version. + Its main focus is education and experimentation; + <strong>it is not recommended for production</strong>. + </p> + <p> + Refer to the + <a + href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html" + target="_blank" + rel="noopener" + >Web editor documentation</a> for usage instructions and limitations. + </p> + </div> + <button id="welcome-modal-dismiss" class="btn" type="button" onclick="closeWelcomeModal(true)" style="margin-top: 1rem"> + OK, don't show again + </button> + </div> + </div> <div id="tabs-buttons"> <button id="btn-tab-loader" class="btn tab-btn" onclick="showTab('loader')">Loader</button> <button id="btn-tab-editor" class="btn tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button> @@ -274,7 +327,19 @@ if ("serviceWorker" in navigator) { navigator.serviceWorker.register("service.worker.js"); } + + if (localStorage.getItem("welcomeModalDismissed") !== 'true') { + document.getElementById("welcome-modal").style.display = "block"; + document.getElementById("welcome-modal-dismiss").focus(); + } }); + + function closeWelcomeModal(dontShowAgain) { + document.getElementById("welcome-modal").style.display = "none"; + if (dontShowAgain) { + localStorage.setItem("welcomeModalDismissed", 'true'); + } + } </script> <script src="godot.tools.js"></script> <script>//<![CDATA[ diff --git a/misc/dist/html/full-size.html b/misc/dist/html/full-size.html index abc0479739..7afb6fdb6b 100644 --- a/misc/dist/html/full-size.html +++ b/misc/dist/html/full-size.html @@ -3,7 +3,6 @@ <head> <meta charset='utf-8' /> <meta name='viewport' content='width=device-width, user-scalable=no' /> - <link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' /> <title>$GODOT_PROJECT_NAME</title> <style type='text/css'> diff --git a/misc/dist/html/offline-export.html b/misc/dist/html/offline-export.html new file mode 100644 index 0000000000..41ab42b04b --- /dev/null +++ b/misc/dist/html/offline-export.html @@ -0,0 +1,42 @@ +<!DOCTYPE html> +<html lang="en"> +<head> + <meta charset="utf-8" /> + <meta http-equiv="X-UA-Compatible" content="IE=edge" /> + <meta name="viewport" content="width=device-width, initial-scale=1" /> + <title>You are offline</title> + <style> + html { + background-color: #000000; + color: #ffffff; + } + + body { + font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji"; + margin: 2rem; + } + + p { + margin-block: 1rem; + } + + button { + display: block; + padding: 1rem 2rem; + margin: 3rem auto 0; + } + </style> +</head> +<body> + <h1>You are offline</h1> + <p>This application requires an Internet connection to run for the first time.</p> + <p>Press the button below to try reloading:</p> + <button type="button">Reload</button> + + <script> + document.querySelector("button").addEventListener("click", () => { + window.location.reload(); + }); + </script> +</body> +</html> diff --git a/misc/dist/html/service-worker.js b/misc/dist/html/service-worker.js index d4eaed2b17..f8dee8cd5b 100644 --- a/misc/dist/html/service-worker.js +++ b/misc/dist/html/service-worker.js @@ -5,22 +5,11 @@ // previously cached resources to be updated from the network. const CACHE_VERSION = "@GODOT_VERSION@"; const CACHE_NAME = "@GODOT_NAME@-cache"; -const OFFLINE_URL = "offline.html"; +const OFFLINE_URL = "@GODOT_OFFLINE_PAGE@"; // Files that will be cached on load. -const CACHED_FILES = [ - "godot.tools.html", - "offline.html", - "godot.tools.js", - "godot.tools.worker.js", - "godot.tools.audio.worklet.js", - "logo.svg", - "favicon.png", -]; - +const CACHED_FILES = @GODOT_CACHE@; // Files that we might not want the user to preload, and will only be cached on first load. -const CACHABLE_FILES = [ - "godot.tools.wasm", -]; +const CACHABLE_FILES = @GODOT_OPT_CACHE@; const FULL_CACHE = CACHED_FILES.concat(CACHABLE_FILES); self.addEventListener("install", (event) => { diff --git a/misc/dist/osx_template.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json b/misc/dist/osx_template.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json index 6bf2edb02d..c4f8f71d0e 100644 --- a/misc/dist/osx_template.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json +++ b/misc/dist/osx_template.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json @@ -2,6 +2,6 @@ "file_format_version" : "1.0.0", "ICD": { "library_path": "../../../Frameworks/libMoltenVK.dylib", - "api_version" : "1.0.0" + "api_version" : "1.1.0" } } diff --git a/misc/dist/osx_tools.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json b/misc/dist/osx_tools.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json index 6bf2edb02d..c4f8f71d0e 100644 --- a/misc/dist/osx_tools.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json +++ b/misc/dist/osx_tools.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json @@ -2,6 +2,6 @@ "file_format_version" : "1.0.0", "ICD": { "library_path": "../../../Frameworks/libMoltenVK.dylib", - "api_version" : "1.0.0" + "api_version" : "1.1.0" } } diff --git a/misc/scripts/check_ci_log.py b/misc/scripts/check_ci_log.py new file mode 100755 index 0000000000..f2cdf95c7b --- /dev/null +++ b/misc/scripts/check_ci_log.py @@ -0,0 +1,65 @@ +#!/usr/bin/env python +# -*- coding: utf-8 -*- + +import sys + +if len(sys.argv) < 2: + print("ERROR: You must run program with file name as argument.") + sys.exit(1) + +fname = sys.argv[1] + +fileread = open(fname.strip(), "r") +file_contents = fileread.read() + +# If find "ERROR: AddressSanitizer:", then happens invalid read or write +# This is critical bug, so we need to fix this as fast as possible + +if file_contents.find("ERROR: AddressSanitizer:") != -1: + print("FATAL ERROR: An incorrectly used memory was found.") + sys.exit(1) + +# There is also possible, that program crashed with or without backtrace. + +if ( + file_contents.find("Program crashed with signal") != -1 + or file_contents.find("Dumping the backtrace") != -1 + or file_contents.find("Segmentation fault (core dumped)") != -1 +): + print("FATAL ERROR: Godot has been crashed.") + sys.exit(1) + +# Finding memory leaks in Godot is quite difficult, because we need to take into +# account leaks also in external libraries. They are usually provided without +# debugging symbols, so the leak report from it usually has only 2/3 lines, +# so searching for 5 element - "#4 0x" - should correctly detect the vast +# majority of memory leaks + +if file_contents.find("ERROR: LeakSanitizer:") != -1: + if file_contents.find("#4 0x") != -1: + print("ERROR: Memory leak was found") + sys.exit(1) + +# It may happen that Godot detects leaking nodes/resources and removes them, so +# this possibility should also be handled as a potential error, even if +# LeakSanitizer doesn't report anything + +if file_contents.find("ObjectDB instances leaked at exit") != -1: + print("ERROR: Memory leak was found") + sys.exit(1) + +# In test project may be put several assert functions which will control if +# project is executed with right parameters etc. which normally will not stop +# execution of project + +if file_contents.find("Assertion failed") != -1: + print("ERROR: Assertion failed in project, check exectution log for more info") + sys.exit(1) + +# For now Godot leaks a lot of rendering stuff so for now we just show info +# about it and this needs to be reenabled after fixing this memory leaks. + +if file_contents.find("were leaked") != -1 or file_contents.find("were never freed") != -1: + print("WARNING: Memory leak was found") + +sys.exit(0) |