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-rw-r--r--misc/dist/html/editor.html10
-rw-r--r--misc/dist/html/full-size.html1
-rw-r--r--misc/dist/ios_xcode/godot_ios/dummy.cpp4
-rw-r--r--misc/dist/linux/org.godotengine.Godot.appdata.xml2
-rw-r--r--misc/dist/osx_tools.app/Contents/Info.plist4
-rw-r--r--misc/dist/shell/_godot.zsh-completion4
-rw-r--r--misc/dist/shell/godot.bash-completion4
-rw-r--r--misc/dist/shell/godot.fish4
-rwxr-xr-xmisc/scripts/copyright_headers.py4
9 files changed, 19 insertions, 18 deletions
diff --git a/misc/dist/html/editor.html b/misc/dist/html/editor.html
index 69e267f665..8b077a5725 100644
--- a/misc/dist/html/editor.html
+++ b/misc/dist/html/editor.html
@@ -281,8 +281,7 @@
<label for="videoMode" style="margin-right: 1rem">Video driver:</label>
<select id="videoMode">
<option value="" selected="selected">Auto</option>
- <option value="GLES2">WebGL</option>
- <option value="GLES3">WebGL 2</option>
+ <option value="opengl3">WebGL 2</option>
</select>
<br />
<br />
@@ -562,8 +561,9 @@
const is_project_manager = args.filter(function(v) { return v == '--project-manager' }).length != 0;
const is_game = !is_editor && !is_project_manager;
if (video_driver) {
- args.push('--video-driver', video_driver);
+ args.push('--rendering-driver', video_driver);
}
+
if (is_game) {
if (game) {
console.error("A game is already running. Close it first");
@@ -651,9 +651,9 @@
selectVideoMode();
showTab('editor');
setLoaderEnabled(false);
- const args = ['--project-manager'];
+ const args = ['--project-manager', '--single-window'];
if (video_driver) {
- args.push('--video-driver', video_driver);
+ args.push('--rendering-driver', video_driver);
}
editor.start({'args': args, 'persistentDrops': true}).then(function() {
setStatusMode('hidden');
diff --git a/misc/dist/html/full-size.html b/misc/dist/html/full-size.html
index 90e8167369..f385b82f1d 100644
--- a/misc/dist/html/full-size.html
+++ b/misc/dist/html/full-size.html
@@ -80,6 +80,7 @@
}
#status-indeterminate {
+ height: 42px;
visibility: visible;
position: relative;
}
diff --git a/misc/dist/ios_xcode/godot_ios/dummy.cpp b/misc/dist/ios_xcode/godot_ios/dummy.cpp
index acbf7f03d1..de5b02dc99 100644
--- a/misc/dist/ios_xcode/godot_ios/dummy.cpp
+++ b/misc/dist/ios_xcode/godot_ios/dummy.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/misc/dist/linux/org.godotengine.Godot.appdata.xml b/misc/dist/linux/org.godotengine.Godot.appdata.xml
index d0fb17433a..af647bc866 100644
--- a/misc/dist/linux/org.godotengine.Godot.appdata.xml
+++ b/misc/dist/linux/org.godotengine.Godot.appdata.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
-<!-- Copyright 2017-2021 Rémi Verschelde <remi@godotengine.org> -->
+<!-- Copyright 2017-2022 Rémi Verschelde <remi@godotengine.org> -->
<component type="desktop">
<id>org.godotengine.Godot</id>
<metadata_license>CC0-1.0</metadata_license>
diff --git a/misc/dist/osx_tools.app/Contents/Info.plist b/misc/dist/osx_tools.app/Contents/Info.plist
index 923bc7312a..221c4b7a81 100644
--- a/misc/dist/osx_tools.app/Contents/Info.plist
+++ b/misc/dist/osx_tools.app/Contents/Info.plist
@@ -9,7 +9,7 @@
<key>CFBundleName</key>
<string>Godot</string>
<key>CFBundleGetInfoString</key>
- <string>(c) 2007-2021 Juan Linietsky, Ariel Manzur &amp; Godot Engine contributors</string>
+ <string>(c) 2007-2022 Juan Linietsky, Ariel Manzur &amp; Godot Engine contributors</string>
<key>CFBundleIconFile</key>
<string>Godot.icns</string>
<key>CFBundleIdentifier</key>
@@ -31,7 +31,7 @@
<key>NSRequiresAquaSystemAppearance</key>
<false/>
<key>NSHumanReadableCopyright</key>
- <string>© 2007-2021 Juan Linietsky, Ariel Manzur &amp; Godot Engine contributors</string>
+ <string>© 2007-2022 Juan Linietsky, Ariel Manzur &amp; Godot Engine contributors</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>MacOSX</string>
diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion
index 8f42c3a1a2..ba386b55cc 100644
--- a/misc/dist/shell/_godot.zsh-completion
+++ b/misc/dist/shell/_godot.zsh-completion
@@ -4,8 +4,8 @@
# To use it, install this file as `_godot` in a directory specified in your
# `fpath` environment variable then restart your shell.
#
-# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
+# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
diff --git a/misc/dist/shell/godot.bash-completion b/misc/dist/shell/godot.bash-completion
index 0a31c545e1..218fbd81b1 100644
--- a/misc/dist/shell/godot.bash-completion
+++ b/misc/dist/shell/godot.bash-completion
@@ -4,8 +4,8 @@
# To use it, install this file in `/etc/bash_completion.d` then restart your shell.
# You can also `source` this file directly in your shell startup file.
#
-# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
+# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
diff --git a/misc/dist/shell/godot.fish b/misc/dist/shell/godot.fish
index b44762c4ab..2a6b18ed8f 100644
--- a/misc/dist/shell/godot.fish
+++ b/misc/dist/shell/godot.fish
@@ -2,8 +2,8 @@
# To use it, install this file in `~/.config/fish/completions` then restart your shell.
# You can also `source` this file directly in your shell startup file.
#
-# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
+# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
diff --git a/misc/scripts/copyright_headers.py b/misc/scripts/copyright_headers.py
index 2f3e4a1b6a..cf3adbfbfa 100755
--- a/misc/scripts/copyright_headers.py
+++ b/misc/scripts/copyright_headers.py
@@ -11,8 +11,8 @@ header = """\
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */