diff options
Diffstat (limited to 'misc')
-rw-r--r-- | misc/dist/linux/org.godotengine.Godot.xml | 15 | ||||
-rw-r--r-- | misc/dist/windows/modpath.pas | 2 | ||||
-rwxr-xr-x | misc/scripts/check_ci_log.py | 12 | ||||
-rwxr-xr-x | misc/scripts/make_tarball.sh | 66 |
4 files changed, 82 insertions, 13 deletions
diff --git a/misc/dist/linux/org.godotengine.Godot.xml b/misc/dist/linux/org.godotengine.Godot.xml index e51179cd61..d4452018c4 100644 --- a/misc/dist/linux/org.godotengine.Godot.xml +++ b/misc/dist/linux/org.godotengine.Godot.xml @@ -2,20 +2,21 @@ <mime-info xmlns="http://www.freedesktop.org/standards/shared-mime-info"> <mime-type type="application/x-godot-project"> <comment>Godot Engine project</comment> - <icon name="x-godot-project" /> - <glob pattern="*.godot"/> + <sub-class-of type="text/plain"/> + <icon name="x-godot-project"/> + <glob pattern="project.godot"/> </mime-type> <mime-type type="application/x-godot-resource"> <comment>Godot Engine resource</comment> - <icon name="x-godot-resource" /> + <icon name="x-godot-resource"/> <glob pattern="*.res"/> <glob pattern="*.tres"/> </mime-type> <mime-type type="application/x-godot-scene"> <comment>Godot Engine scene</comment> - <icon name="x-godot-scene" /> + <icon name="x-godot-scene"/> <glob pattern="*.scn"/> <glob pattern="*.tscn"/> <glob pattern="*.escn"/> @@ -23,13 +24,15 @@ <mime-type type="application/x-godot-shader"> <comment>Godot Engine shader</comment> - <icon name="x-godot-shader" /> + <sub-class-of type="text/plain"/> + <icon name="x-godot-shader"/> <glob pattern="*.gdshader"/> </mime-type> <mime-type type="application/x-gdscript"> <comment>GDScript script</comment> - <icon name="x-gdscript" /> + <sub-class-of type="text/plain"/> + <icon name="x-gdscript"/> <glob pattern="*.gd"/> </mime-type> </mime-info> diff --git a/misc/dist/windows/modpath.pas b/misc/dist/windows/modpath.pas index c55ec60163..ab09f18254 100644 --- a/misc/dist/windows/modpath.pas +++ b/misc/dist/windows/modpath.pas @@ -144,7 +144,7 @@ begin end; end; -// Split a string into an array using passed delimeter +// Split a string into an array using passed delimiter. procedure MPExplode(var Dest: TArrayOfString; Text: String; Separator: String); var i: Integer; diff --git a/misc/scripts/check_ci_log.py b/misc/scripts/check_ci_log.py index 56c32b154c..2c75b83bd7 100755 --- a/misc/scripts/check_ci_log.py +++ b/misc/scripts/check_ci_log.py @@ -5,7 +5,7 @@ import sys if len(sys.argv) < 2: print("ERROR: You must run program with file name as argument.") - sys.exit(1) + sys.exit(50) fname = sys.argv[1] @@ -17,7 +17,7 @@ file_contents = fileread.read() if file_contents.find("ERROR: AddressSanitizer:") != -1: print("FATAL ERROR: An incorrectly used memory was found.") - sys.exit(1) + sys.exit(51) # There is also possible, that program crashed with or without backtrace. @@ -27,7 +27,7 @@ if ( or file_contents.find("Segmentation fault (core dumped)") != -1 ): print("FATAL ERROR: Godot has been crashed.") - sys.exit(1) + sys.exit(52) # Finding memory leaks in Godot is quite difficult, because we need to take into # account leaks also in external libraries. They are usually provided without @@ -38,7 +38,7 @@ if ( if file_contents.find("ERROR: LeakSanitizer:") != -1: if file_contents.find("#4 0x") != -1: print("ERROR: Memory leak was found") - sys.exit(1) + sys.exit(53) # It may happen that Godot detects leaking nodes/resources and removes them, so # this possibility should also be handled as a potential error, even if @@ -46,7 +46,7 @@ if file_contents.find("ERROR: LeakSanitizer:") != -1: if file_contents.find("ObjectDB instances leaked at exit") != -1: print("ERROR: Memory leak was found") - sys.exit(1) + sys.exit(54) # In test project may be put several assert functions which will control if # project is executed with right parameters etc. which normally will not stop @@ -54,7 +54,7 @@ if file_contents.find("ObjectDB instances leaked at exit") != -1: if file_contents.find("Assertion failed") != -1: print("ERROR: Assertion failed in project, check execution log for more info") - sys.exit(1) + sys.exit(55) # For now Godot leaks a lot of rendering stuff so for now we just show info # about it and this needs to be re-enabled after fixing this memory leaks. diff --git a/misc/scripts/make_tarball.sh b/misc/scripts/make_tarball.sh new file mode 100755 index 0000000000..9e02b80af1 --- /dev/null +++ b/misc/scripts/make_tarball.sh @@ -0,0 +1,66 @@ +#!/bin/sh + +if [ ! -e "version.py" ]; then + echo "This script should be ran from the root folder of the Godot repository." + exit 1 +fi + +while getopts "h?sv:g:" opt; do + case "$opt" in + h|\?) + echo "Usage: $0 [OPTIONS...]" + echo + echo " -s script friendly file name (godot.tar.gz)" + echo " -v godot version for file name (e.g. 4.0-stable)" + echo " -g git treeish to archive (e.g. master)" + echo + exit 1 + ;; + s) + script_friendly_name=1 + ;; + v) + godot_version=$OPTARG + ;; + g) + git_treeish=$OPTARG + ;; + esac +done + +if [ ! -z "$git_treeish" ]; then + HEAD=$(git rev-parse $git_treeish) +else + HEAD=$(git rev-parse HEAD) +fi + +if [ ! -z "$script_friendly_name" ]; then + NAME=godot +else + if [ ! -z "$godot_version" ]; then + NAME=godot-$godot_version + else + NAME=godot-$HEAD + fi +fi + +CURDIR=$(pwd) +TMPDIR=$(mktemp -d -t godot-XXXXXX) + +echo "Generating tarball for revision $HEAD with folder name '$NAME'." +echo +echo "The tarball will be written to the parent folder:" +echo " $(dirname $CURDIR)/$NAME.tar.gz" + +git archive $HEAD --prefix=$NAME/ -o $TMPDIR/$NAME.tar + +# Adding custom .git/HEAD to tarball so that we can generate VERSION_HASH. +cd $TMPDIR +mkdir -p $NAME/.git +echo $HEAD > $NAME/.git/HEAD +tar -uf $NAME.tar $NAME + +cd $CURDIR +gzip -c $TMPDIR/$NAME.tar > ../$NAME.tar.gz + +rm -rf $TMPDIR |