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-rw-r--r--misc/dist/html/default.html28
-rw-r--r--misc/dist/linux/godot.616
-rw-r--r--misc/dist/linux/godot.appdata.xml2
-rw-r--r--misc/dist/linux/godot.desktop2
-rwxr-xr-xmisc/hooks/pre-commit-clang-format2
-rw-r--r--misc/scripts/fix_headers.py8
-rw-r--r--misc/scripts/make_glwrapper.py9
7 files changed, 45 insertions, 22 deletions
diff --git a/misc/dist/html/default.html b/misc/dist/html/default.html
index a1a4e89d02..4e3515a7b6 100644
--- a/misc/dist/html/default.html
+++ b/misc/dist/html/default.html
@@ -244,9 +244,6 @@ $GODOT_HEAD_INCLUDE
var statusMode = 'hidden';
var indeterminiateStatusAnimationId = 0;
- setStatusMode('indeterminate');
- engine.setCanvas(canvas);
-
function setStatusMode(mode) {
if (statusMode === mode || !initializing)
@@ -367,18 +364,27 @@ $GODOT_HEAD_INCLUDE
});
}
- engine.startGame(BASENAME + '.pck').then(() => {
- setStatusMode('hidden');
- initializing = false;
- }, err => {
+ function displayFailureNotice(err) {
+ var msg = err.message || err;
if (DEBUG_ENABLED) {
- printError(err.message);
- console.warn(err);
+ printError(msg);
}
- setStatusNotice(err.message);
+ console.error(msg);
+ setStatusNotice(msg);
setStatusMode('notice');
initializing = false;
- });
+ };
+
+ if (!Engine.isWebGLAvailable()) {
+ displayFailureNotice("WebGL not available");
+ } else {
+ setStatusMode('indeterminate');
+ engine.setCanvas(canvas);
+ engine.startGame(BASENAME + '.pck').then(() => {
+ setStatusMode('hidden');
+ initializing = false;
+ }, displayFailureNotice);
+ }
})();
//]]></script>
</body>
diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6
index 22836e03ed..26ebe01af7 100644
--- a/misc/dist/linux/godot.6
+++ b/misc/dist/linux/godot.6
@@ -1,4 +1,4 @@
-.TH GODOT "6" "January 2018" "godot 3.0" "Games"
+.TH GODOT "6" "February 2018" "godot 3.1" "Games"
.SH NAME
godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor
.SH SYNOPSIS
@@ -31,6 +31,9 @@ Start the editor instead of running the scene.
\fB\-p\fR, \fB\-\-project\-manager\fR
Start the project manager, even if a project is auto\-detected.
.TP
+\fB\-q\fR, \fB\-\-quit\fR
+Quit after the first iteration.
+.TP
\fB\-l\fR, \fB\-\-language\fR <locale>
Use a specific locale (<locale> being a two\-letter code).
.TP
@@ -56,7 +59,7 @@ Password for remote filesystem.
Audio driver ('PulseAudio', 'ALSA').
.TP
\fB\-\-video\-driver\fR <driver>
-Video driver ('GLES3').
+Video driver ('GLES3', 'GLES2').
.SS "Display options:"
.TP
\fB\-f\fR, \fB\-\-fullscreen\fR
@@ -68,6 +71,9 @@ Request a maximized window.
\fB\-w\fR, \fB\-\-windowed\fR
Request windowed mode.
.TP
+\fB\-t\fR, \fB\-\-always\-on\-top\fR
+Request an always\-on\-top window.
+.TP
\fB\-\-resolution\fR <W>x<H>
Request window resolution.
.TP
@@ -113,6 +119,9 @@ Disable crash handler when supported by the platform code.
.TP
\fB\-\-fixed\-fps\fR <fps>
Force a fixed number of frames per second. This setting disables real\-time synchronization.
+.TP
+\fB\-\-print\-fps\fR
+Print the frames per second to the stdout.
.SS "Standalone tools:"
.TP
\fB\-s\fR, \fB\-\-script\fR <script>
@@ -130,6 +139,9 @@ Dump the engine API reference to the given <path> in XML format, merging if exis
\fB\-\-no\-docbase\fR
Disallow dumping the base types (used with \fB\-\-doctool\fR).
.TP
+\fB\-\-build\-solutions\fR
+Build the scripting solutions (e.g. for C# projects).
+.TP
\fB\-\-gdnative\-generate\-json\-api\fR
Generate JSON dump of the Godot API for GDNative bindings.
.TP
diff --git a/misc/dist/linux/godot.appdata.xml b/misc/dist/linux/godot.appdata.xml
index 907fe1f3be..a381556025 100644
--- a/misc/dist/linux/godot.appdata.xml
+++ b/misc/dist/linux/godot.appdata.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
-<!-- Copyright 2017 Rémi Verschelde <akien@godotengine.org> -->
+<!-- Copyright 2017-2018 Rémi Verschelde <akien@godotengine.org> -->
<component type="desktop">
<id>godot.desktop</id>
<metadata_license>CC0-1.0</metadata_license>
diff --git a/misc/dist/linux/godot.desktop b/misc/dist/linux/godot.desktop
index 545c491256..974352b117 100644
--- a/misc/dist/linux/godot.desktop
+++ b/misc/dist/linux/godot.desktop
@@ -2,7 +2,7 @@
Name=Godot Engine
GenericName=Libre game engine
Comment=Multi-platform 2D and 3D game engine with a feature rich editor
-Exec=godot -pm
+Exec=godot -p
Icon=godot
Terminal=false
Type=Application
diff --git a/misc/hooks/pre-commit-clang-format b/misc/hooks/pre-commit-clang-format
index 8ef4e27748..016a43038b 100755
--- a/misc/hooks/pre-commit-clang-format
+++ b/misc/hooks/pre-commit-clang-format
@@ -1,4 +1,4 @@
-#!/bin/bash
+#!/usr/bin/env bash
# git pre-commit hook that runs a clang-format stylecheck.
# Features:
diff --git a/misc/scripts/fix_headers.py b/misc/scripts/fix_headers.py
index 809820c20f..48b9628b1f 100644
--- a/misc/scripts/fix_headers.py
+++ b/misc/scripts/fix_headers.py
@@ -92,9 +92,11 @@ while (fname != ""):
fileread.close()
# Write
- fileread = open(fname.strip(), "wb")
- fileread.write(text)
- fileread.close()
+ filewrite = open(fname.strip(), "wb")
+ filewrite.write(text)
+ filewrite.close()
# Next file
fname = files.readline()
+
+files.close() \ No newline at end of file
diff --git a/misc/scripts/make_glwrapper.py b/misc/scripts/make_glwrapper.py
index 5694d2327e..15b66a950b 100644
--- a/misc/scripts/make_glwrapper.py
+++ b/misc/scripts/make_glwrapper.py
@@ -16,9 +16,7 @@ READ_CONSTANTS = 2
read_what = READ_TYPES
-for x in (range(len(sys.argv) - 1)):
- f = open(sys.argv[x + 1], "r")
-
+def read_file(f):
while(True):
line = f.readline()
@@ -86,6 +84,9 @@ for x in (range(len(sys.argv) - 1)):
functions.append(funcdata)
print(funcdata)
+for path in sys.argv[1:]:
+ with open(path, "r") as f:
+ read_file(f)
# print(types)
# print(constants)
@@ -156,6 +157,7 @@ f.write("void glWrapperInit( GLWrapperFuncPtr (*wrapperFunc)(const char*) );\n")
f.write("#ifdef __cplusplus\n}\n#endif\n")
f.write("#endif\n\n")
+f.close()
f = open("glwrapper.c", "w")
@@ -176,3 +178,4 @@ for x in functions:
f.write("\n\n")
f.write("}\n")
f.write("\n\n")
+f.close()