diff options
Diffstat (limited to 'misc')
-rw-r--r-- | misc/dist/html/editor.html | 108 | ||||
-rw-r--r-- | misc/dist/html/fixed-size.html | 389 | ||||
-rw-r--r-- | misc/dist/html/full-size.html | 1 | ||||
-rw-r--r-- | misc/dist/html/manifest.json | 4 | ||||
-rw-r--r-- | misc/dist/html/offline-export.html | 42 | ||||
-rw-r--r-- | misc/dist/html/service-worker.js | 19 | ||||
-rw-r--r-- | misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj | 8 | ||||
-rw-r--r-- | misc/dist/ios_xcode/godot_ios.xcodeproj/xcshareddata/xcschemes/godot_ios.xcscheme | 10 | ||||
-rw-r--r-- | misc/dist/linux/org.godotengine.Godot.xml | 6 | ||||
-rw-r--r-- | misc/dist/osx/editor.entitlements | 12 | ||||
-rw-r--r-- | misc/dist/osx/editor_mono.entitlements | 18 | ||||
-rw-r--r-- | misc/dist/osx_template.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json | 2 | ||||
-rw-r--r-- | misc/dist/osx_tools.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json | 2 | ||||
-rwxr-xr-x | misc/hooks/canonicalize_filename.sh | 2 | ||||
-rwxr-xr-x | misc/hooks/pre-commit-clang-format | 15 | ||||
-rwxr-xr-x | misc/scripts/check_ci_log.py | 65 |
16 files changed, 262 insertions, 441 deletions
diff --git a/misc/dist/html/editor.html b/misc/dist/html/editor.html index 99ac2379ce..347c22adf8 100644 --- a/misc/dist/html/editor.html +++ b/misc/dist/html/editor.html @@ -1,8 +1,10 @@ <!DOCTYPE html> -<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''> +<html xmlns="http://www.w3.org/1999/xhtml" lang="en"> <head> - <meta charset='utf-8' /> - <meta name='viewport' content='width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no' /> + <meta charset="utf-8" /> + <meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no" /> + <meta name="author" content="Godot Engine" /> + <meta name="description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." /> <meta name="mobile-web-app-capable" content="yes" /> <meta name="apple-mobile-web-app-capable" content="yes" /> <meta name="application-name" content="Godot" /> @@ -11,7 +13,14 @@ <meta name="msapplication-navbutton-color" content="#478cbf" /> <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" /> <meta name="msapplication-starturl" content="/latest" /> - <link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' /> + <meta property="og:site_name" content="Godot Engine Web Editor" /> + <meta property="og:url" name="twitter:url" content="https://editor.godotengine.org/releases/latest/" /> + <meta property="og:title" name="twitter:title" content="Free and open source 2D and 3D game engine" /> + <meta property="og:description" name="twitter:description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." /> + <meta property="og:image" name="twitter:image" content="https://godotengine.org/themes/godotengine/assets/og_image.png" /> + <meta property="og:type" content="website" /> + <meta name="twitter:card" content="summary" /> + <link id="-gd-engine-icon" rel="icon" type="image/png" href="favicon.png" /> <link rel="apple-touch-icon" type="image/png" href="favicon.png" /> <link rel="manifest" href="manifest.json" /> <title>Godot Engine Web Editor (@GODOT_VERSION@)</title> @@ -49,6 +58,29 @@ filter: brightness(82.5%); } + .welcome-modal { + display: none; + position: fixed; + z-index: 1; + left: 0; + top: 0; + width: 100%; + height: 100%; + overflow: auto; + background-color: hsla(0, 0%, 0%, 0.5); + } + + .welcome-modal-content { + background-color: #333b4f; + box-shadow: 0 0.25rem 0.25rem hsla(0, 0%, 0%, 0.5); + line-height: 1.5; + max-width: 38rem; + margin: 4rem auto 0 auto; + color: white; + border-radius: 0.5rem; + padding: 1rem 1rem 2rem 1rem; + } + #tabs-buttons { /* Match the default background color of the editor window for a seamless appearance. */ background-color: #202531; @@ -197,6 +229,36 @@ </style> </head> <body> + <div + id="welcome-modal" + class="welcome-modal" + role="dialog" + aria-labelledby="welcome-modal-title" + aria-describedby="welcome-modal-description" + onclick="if (event.target === this) closeWelcomeModal(false)" + > + <div class="welcome-modal-content"> + <h2 id="welcome-modal-title">Important - Please read before continuing</h2> + <div id="welcome-modal-description"> + <p> + The Godot Web Editor has some limitations compared to the native version. + Its main focus is education and experimentation; + <strong>it is not recommended for production</strong>. + </p> + <p> + Refer to the + <a + href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html" + target="_blank" + rel="noopener" + >Web editor documentation</a> for usage instructions and limitations. + </p> + </div> + <button id="welcome-modal-dismiss" class="btn" type="button" onclick="closeWelcomeModal(true)" style="margin-top: 1rem"> + OK, don't show again + </button> + </div> + </div> <div id="tabs-buttons"> <button id="btn-tab-loader" class="btn tab-btn" onclick="showTab('loader')">Loader</button> <button id="btn-tab-editor" class="btn tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button> @@ -204,8 +266,8 @@ <button id="btn-tab-game" class="btn tab-btn" disabled="disabled" onclick="showTab('game')">Game</button> <button id="btn-close-game" class="btn close-btn" disabled="disabled" onclick="closeGame()">×</button> </div> - <div id='tabs'> - <div id='tab-loader'> + <div id="tabs"> + <div id="tab-loader"> <div style="color: #e0e0e0;" id="persistence"> <label for="videoMode" style="display: none;">Select video driver:</label><br /> <select id="videoMode" style="display: none;"> @@ -213,7 +275,7 @@ <option value="GLES3">WebGL 2</option> </select> <br /> - <img src="logo.svg" width="1024" height="414" style="width: auto; height: auto; max-width: 85%; max-height: 250px" /> + <img src="logo.svg" alt="Godot Engine logo" width="1024" height="414" style="width: auto; height: auto; max-width: 85%; max-height: 250px" /> <br /> @GODOT_VERSION@ <br /> @@ -221,7 +283,7 @@ <br /> <br /> <br /> - <label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label> <input id="zip-file" type="file" id="files" name="files" style="margin-bottom: 1rem"/> + <label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label> <input id="zip-file" type="file" name="files" style="margin-bottom: 1rem"/> <br /> <a href="demo.zip">(Try this for example)</a> <br /> @@ -233,21 +295,21 @@ <a href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html">Web editor documentation</a> </div> </div> - <div id='tab-editor' style="display: none;"> - <canvas id='editor-canvas' tabindex="1"> + <div id="tab-editor" style="display: none;"> + <canvas id="editor-canvas" tabindex="1"> HTML5 canvas appears to be unsupported in the current browser.<br /> Please try updating or use a different browser. </canvas> </div> - <div id='tab-game' style="display: none;"> - <canvas id='game-canvas' tabindex="2"> + <div id="tab-game" style="display: none;"> + <canvas id="game-canvas" tabindex="2"> HTML5 canvas appears to be unsupported in the current browser.<br /> Please try updating or use a different browser. </canvas> </div> - <div id='tab-status' style="display: none;"> - <div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div> - <div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'> + <div id="tab-status" style="display: none;"> + <div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();"><div id="status-progress-inner"></div></div> + <div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();"> <div></div> <div></div> <div></div> @@ -257,7 +319,7 @@ <div></div> <div></div> </div> - <div id='status-notice' class='godot' style='display: none;'></div> + <div id="status-notice" class="godot" style="display: none;"></div> </div> </div> <script> @@ -265,9 +327,21 @@ if ("serviceWorker" in navigator) { navigator.serviceWorker.register("service.worker.js"); } + + if (localStorage.getItem("welcomeModalDismissed") !== 'true') { + document.getElementById("welcome-modal").style.display = "block"; + document.getElementById("welcome-modal-dismiss").focus(); + } }); + + function closeWelcomeModal(dontShowAgain) { + document.getElementById("welcome-modal").style.display = "none"; + if (dontShowAgain) { + localStorage.setItem("welcomeModalDismissed", 'true'); + } + } </script> - <script src='godot.tools.js'></script> + <script src="godot.tools.js"></script> <script>//<![CDATA[ var editor = null; diff --git a/misc/dist/html/fixed-size.html b/misc/dist/html/fixed-size.html deleted file mode 100644 index 9d0a946497..0000000000 --- a/misc/dist/html/fixed-size.html +++ /dev/null @@ -1,389 +0,0 @@ -<!DOCTYPE html> -<html xmlns="http://www.w3.org/1999/xhtml" lang="" xml:lang=""> -<head> - <meta charset="utf-8" /> - <link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' /> - <title>$GODOT_PROJECT_NAME</title> - <style type="text/css"> - - body { - margin: 0; - border: 0 none; - padding: 0; - text-align: center; - background-color: #222226; - font-family: 'Noto Sans', Arial, sans-serif; - } - - - /* Godot Engine default theme style - * ================================ */ - - .godot { - color: #e0e0e0; - background-color: #3b3943; - background-image: linear-gradient(to bottom, #403e48, #35333c); - border: 1px solid #45434e; - box-shadow: 0 0 1px 1px #2f2d35; - } - - button.godot { - font-family: 'Droid Sans', Arial, sans-serif; /* override user agent style */ - padding: 1px 5px; - background-color: #37353f; - background-image: linear-gradient(to bottom, #413e49, #3a3842); - border: 1px solid #514f5d; - border-radius: 1px; - box-shadow: 0 0 1px 1px #2a2930; - } - - button.godot:hover { - color: #f0f0f0; - background-color: #44414e; - background-image: linear-gradient(to bottom, #494652, #423f4c); - border: 1px solid #5a5667; - box-shadow: 0 0 1px 1px #26252b; - } - - button.godot:active { - color: #fff; - background-color: #3e3b46; - background-image: linear-gradient(to bottom, #36343d, #413e49); - border: 1px solid #4f4c59; - box-shadow: 0 0 1px 1px #26252b; - } - - button.godot:disabled { - color: rgba(230, 230, 230, 0.2); - background-color: #3d3d3d; - background-image: linear-gradient(to bottom, #434343, #393939); - border: 1px solid #474747; - box-shadow: 0 0 1px 1px #2d2b33; - } - - - /* Canvas / wrapper - * ================ */ - - #container { - display: inline-block; /* scale with canvas */ - vertical-align: top; /* prevent extra height */ - position: relative; /* root for absolutely positioned overlay */ - margin: 0; - border: 0 none; - padding: 0; - background-color: #0c0c0c; - } - - #canvas { - display: block; - margin: 0 auto; - color: white; - } - - #canvas:focus { - outline: none; - } - - - /* Status display - * ============== */ - - #status { - position: absolute; - left: 0; - top: 0; - right: 0; - bottom: 0; - display: flex; - justify-content: center; - align-items: center; - /* don't consume click events - make children visible explicitly */ - visibility: hidden; - } - - #status-progress { - width: 244px; - height: 7px; - background-color: #38363A; - border: 1px solid #444246; - padding: 1px; - box-shadow: 0 0 2px 1px #1B1C22; - border-radius: 2px; - visibility: visible; - } - - #status-progress-inner { - height: 100%; - width: 0; - box-sizing: border-box; - transition: width 0.5s linear; - background-color: #202020; - border: 1px solid #222223; - box-shadow: 0 0 1px 1px #27282E; - border-radius: 3px; - } - - #status-indeterminate { - visibility: visible; - position: relative; - } - - #status-indeterminate > div { - width: 3px; - height: 0; - border-style: solid; - border-width: 6px 2px 0 2px; - border-color: #2b2b2b transparent transparent transparent; - transform-origin: center 14px; - position: absolute; - } - - #status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); } - #status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); } - #status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); } - #status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); } - #status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); } - #status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); } - #status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); } - #status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); } - - #status-notice { - margin: 0 100px; - line-height: 1.3; - visibility: visible; - padding: 4px 6px; - visibility: visible; - } - - - /* Debug output - * ============ */ - - #output-panel { - display: none; - max-width: 700px; - font-size: small; - margin: 6px auto 0; - padding: 0 4px 4px; - text-align: left; - line-height: 2.2; - } - - #output-header { - display: flex; - justify-content: space-between; - align-items: center; - } - - #output-container { - padding: 6px; - background-color: #2c2a32; - box-shadow: inset 0 0 1px 1px #232127; - color: #bbb; - } - - #output-scroll { - line-height: 1; - height: 12em; - overflow-y: scroll; - white-space: pre-wrap; - font-size: small; - font-family: "Lucida Console", Monaco, monospace; - } - </style> -$GODOT_HEAD_INCLUDE -</head> -<body> - <div id="container"> - <canvas id="canvas" width="640" height="480"> - HTML5 canvas appears to be unsupported in the current browser.<br /> - Please try updating or use a different browser. - </canvas> - <div id="status"> - <div id='status-progress' style='display: none;' oncontextmenu="event.preventDefault();"><div id ='status-progress-inner'></div></div> - <div id='status-indeterminate' style='display: none;' oncontextmenu="event.preventDefault();"> - <div></div> - <div></div> - <div></div> - <div></div> - <div></div> - <div></div> - <div></div> - <div></div> - </div> - <div id="status-notice" class="godot" style='display: none;'></div> - </div> - </div> - <div id="output-panel" class="godot"> - <div id="output-header"> - Output: - <button id='output-clear' class='godot' type='button' autocomplete='off'>Clear</button> - </div> - <div id="output-container"><div id="output-scroll"></div></div> - </div> - - <script type="text/javascript" src="$GODOT_BASENAME.js"></script> - <script type="text/javascript">//<![CDATA[ - - var engine = new Engine; - - (function() { - const EXECUTABLE_NAME = '$GODOT_BASENAME'; - const MAIN_PACK = '$GODOT_BASENAME.pck'; - const EXTRA_ARGS = JSON.parse('$GODOT_ARGS'); - const DEBUG_ENABLED = $GODOT_DEBUG_ENABLED; - const INDETERMINATE_STATUS_STEP_MS = 100; - - var canvas = document.getElementById('canvas'); - var statusProgress = document.getElementById('status-progress'); - var statusProgressInner = document.getElementById('status-progress-inner'); - var statusIndeterminate = document.getElementById('status-indeterminate'); - var statusNotice = document.getElementById('status-notice'); - - var initializing = true; - var statusMode = 'hidden'; - var indeterminiateStatusAnimationId = 0; - - function setStatusMode(mode) { - if (statusMode === mode || !initializing) - return; - [statusProgress, statusIndeterminate, statusNotice].forEach(elem => { - elem.style.display = 'none'; - }); - if (indeterminiateStatusAnimationId !== 0) { - cancelAnimationFrame(indeterminiateStatusAnimationId); - indeterminiateStatusAnimationId = 0; - } - switch (mode) { - case 'progress': - statusProgress.style.display = 'block'; - break; - case 'indeterminate': - statusIndeterminate.style.display = 'block'; - indeterminiateStatusAnimationId = requestAnimationFrame(animateStatusIndeterminate); - break; - case 'notice': - statusNotice.style.display = 'block'; - break; - case 'hidden': - break; - default: - throw new Error("Invalid status mode"); - } - statusMode = mode; - } - - function animateStatusIndeterminate(ms) { - var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8); - if (statusIndeterminate.children[i].style.borderTopColor == '') { - Array.prototype.slice.call(statusIndeterminate.children).forEach(child => { - child.style.borderTopColor = ''; - }); - statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf'; - } - requestAnimationFrame(animateStatusIndeterminate); - } - - function setStatusNotice(text) { - while (statusNotice.lastChild) { - statusNotice.removeChild(statusNotice.lastChild); - } - var lines = text.split('\n'); - lines.forEach((line, index) => { - statusNotice.appendChild(document.createTextNode(line)); - statusNotice.appendChild(document.createElement('br')); - }); - }; - - engine.setProgressFunc((current, total) => { - if (total > 0) { - statusProgressInner.style.width = current/total * 100 + '%'; - setStatusMode('progress'); - if (current === total) { - // wait for progress bar animation - setTimeout(() => { - setStatusMode('indeterminate'); - }, 500); - } - } else { - setStatusMode('indeterminate'); - } - }); - - if (DEBUG_ENABLED) { - var outputRoot = document.getElementById("output-panel"); - var outputScroll = document.getElementById("output-scroll"); - var OUTPUT_MSG_COUNT_MAX = 400; - - document.getElementById('output-clear').addEventListener('click', () => { - while (outputScroll.firstChild) { - outputScroll.firstChild.remove(); - } - }); - - outputRoot.style.display = 'block'; - - function print(text) { - while (outputScroll.childElementCount >= OUTPUT_MSG_COUNT_MAX) { - outputScroll.firstChild.remove(); - } - var msg = document.createElement("div"); - if (String.prototype.trim.call(text).startsWith("**ERROR**")) { - msg.style.color = "#d44"; - } else if (String.prototype.trim.call(text).startsWith("**WARNING**")) { - msg.style.color = "#ccc000"; - } else if (String.prototype.trim.call(text).startsWith("**SCRIPT ERROR**")) { - msg.style.color = "#c6d"; - } - msg.textContent = text; - var scrollToBottom = outputScroll.scrollHeight - (outputScroll.clientHeight + outputScroll.scrollTop) < 10; - outputScroll.appendChild(msg); - if (scrollToBottom) { - outputScroll.scrollTop = outputScroll.scrollHeight; - } - }; - - function printError(text) { - if (!String.prototype.trim.call(text).startsWith('**ERROR**: ')) { - text = '**ERROR**: ' + text; - } - print(text); - } - - engine.setStdoutFunc(text => { - print(text); - console.log(text); - }); - - engine.setStderrFunc(text => { - printError(text); - console.warn(text); - }); - } - - function displayFailureNotice(err) { - var msg = err.message || err; - if (DEBUG_ENABLED) { - printError(msg); - } - console.error(msg); - setStatusNotice(msg); - setStatusMode('notice'); - initializing = false; - }; - - if (!Engine.isWebGLAvailable()) { - displayFailureNotice("WebGL not available"); - } else { - setStatusMode('indeterminate'); - engine.setCanvas(canvas); - engine.startGame(EXECUTABLE_NAME, MAIN_PACK, EXTRA_ARGS).then(() => { - setStatusMode('hidden'); - initializing = false; - }, displayFailureNotice); - } - })(); - //]]></script> -</body> -</html> diff --git a/misc/dist/html/full-size.html b/misc/dist/html/full-size.html index abc0479739..7afb6fdb6b 100644 --- a/misc/dist/html/full-size.html +++ b/misc/dist/html/full-size.html @@ -3,7 +3,6 @@ <head> <meta charset='utf-8' /> <meta name='viewport' content='width=device-width, user-scalable=no' /> - <link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' /> <title>$GODOT_PROJECT_NAME</title> <style type='text/css'> diff --git a/misc/dist/html/manifest.json b/misc/dist/html/manifest.json index 6fbed737c7..0ca27b3742 100644 --- a/misc/dist/html/manifest.json +++ b/misc/dist/html/manifest.json @@ -1,7 +1,7 @@ { - "name": "Godot Engine", + "name": "Godot Engine Web Editor", "short_name": "Godot", - "description": "Multi-platform 2D and 3D game engine with a feature-rich editor", + "description": "Multi-platform 2D and 3D game engine with a feature-rich editor (Web edition)", "lang": "en", "start_url": "./godot.tools.html", "display": "standalone", diff --git a/misc/dist/html/offline-export.html b/misc/dist/html/offline-export.html new file mode 100644 index 0000000000..41ab42b04b --- /dev/null +++ b/misc/dist/html/offline-export.html @@ -0,0 +1,42 @@ +<!DOCTYPE html> +<html lang="en"> +<head> + <meta charset="utf-8" /> + <meta http-equiv="X-UA-Compatible" content="IE=edge" /> + <meta name="viewport" content="width=device-width, initial-scale=1" /> + <title>You are offline</title> + <style> + html { + background-color: #000000; + color: #ffffff; + } + + body { + font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji"; + margin: 2rem; + } + + p { + margin-block: 1rem; + } + + button { + display: block; + padding: 1rem 2rem; + margin: 3rem auto 0; + } + </style> +</head> +<body> + <h1>You are offline</h1> + <p>This application requires an Internet connection to run for the first time.</p> + <p>Press the button below to try reloading:</p> + <button type="button">Reload</button> + + <script> + document.querySelector("button").addEventListener("click", () => { + window.location.reload(); + }); + </script> +</body> +</html> diff --git a/misc/dist/html/service-worker.js b/misc/dist/html/service-worker.js index d4eaed2b17..063e40a6cb 100644 --- a/misc/dist/html/service-worker.js +++ b/misc/dist/html/service-worker.js @@ -1,26 +1,15 @@ // This service worker is required to expose an exported Godot project as a // Progressive Web App. It provides an offline fallback page telling the user -// that they need an Internet conneciton to run the project if desired. +// that they need an Internet connection to run the project if desired. // Incrementing CACHE_VERSION will kick off the install event and force // previously cached resources to be updated from the network. const CACHE_VERSION = "@GODOT_VERSION@"; const CACHE_NAME = "@GODOT_NAME@-cache"; -const OFFLINE_URL = "offline.html"; +const OFFLINE_URL = "@GODOT_OFFLINE_PAGE@"; // Files that will be cached on load. -const CACHED_FILES = [ - "godot.tools.html", - "offline.html", - "godot.tools.js", - "godot.tools.worker.js", - "godot.tools.audio.worklet.js", - "logo.svg", - "favicon.png", -]; - +const CACHED_FILES = @GODOT_CACHE@; // Files that we might not want the user to preload, and will only be cached on first load. -const CACHABLE_FILES = [ - "godot.tools.wasm", -]; +const CACHABLE_FILES = @GODOT_OPT_CACHE@; const FULL_CACHE = CACHED_FILES.concat(CACHABLE_FILES); self.addEventListener("install", (event) => { diff --git a/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj index b9ad431e6e..fd69725a21 100644 --- a/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj +++ b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj @@ -255,7 +255,7 @@ IPHONEOS_DEPLOYMENT_TARGET = 11.0; OTHER_LDFLAGS = "$linker_flags"; SDKROOT = iphoneos; - TARGETED_DEVICE_FAMILY = "1,2"; + TARGETED_DEVICE_FAMILY = "$targeted_device_family"; }; name = Debug; }; @@ -294,7 +294,7 @@ IPHONEOS_DEPLOYMENT_TARGET = 11.0; OTHER_LDFLAGS = "$linker_flags"; SDKROOT = iphoneos; - TARGETED_DEVICE_FAMILY = "1,2"; + TARGETED_DEVICE_FAMILY = "$targeted_device_family"; VALIDATE_PRODUCT = YES; }; name = Release; @@ -323,7 +323,7 @@ PRODUCT_BUNDLE_IDENTIFIER = $bundle_identifier; PRODUCT_NAME = "$(TARGET_NAME)"; PROVISIONING_PROFILE = "$provisioning_profile_uuid_debug"; - TARGETED_DEVICE_FAMILY = "1,2"; + TARGETED_DEVICE_FAMILY = "$targeted_device_family"; VALID_ARCHS = "armv7 armv7s arm64 i386 x86_64"; WRAPPER_EXTENSION = app; }; @@ -353,7 +353,7 @@ PRODUCT_BUNDLE_IDENTIFIER = $bundle_identifier; PRODUCT_NAME = "$(TARGET_NAME)"; PROVISIONING_PROFILE = "$provisioning_profile_uuid_release"; - TARGETED_DEVICE_FAMILY = "1,2"; + TARGETED_DEVICE_FAMILY = "$targeted_device_family"; VALID_ARCHS = "armv7 armv7s arm64 i386 x86_64"; WRAPPER_EXTENSION = app; }; diff --git a/misc/dist/ios_xcode/godot_ios.xcodeproj/xcshareddata/xcschemes/godot_ios.xcscheme b/misc/dist/ios_xcode/godot_ios.xcodeproj/xcshareddata/xcschemes/godot_ios.xcscheme index b6beeb012f..d61a53d5c2 100644 --- a/misc/dist/ios_xcode/godot_ios.xcodeproj/xcshareddata/xcschemes/godot_ios.xcscheme +++ b/misc/dist/ios_xcode/godot_ios.xcodeproj/xcshareddata/xcschemes/godot_ios.xcscheme @@ -23,7 +23,7 @@ </BuildActionEntries> </BuildAction> <TestAction - buildConfiguration = "Debug" + buildConfiguration = "$default_build_config" selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv = "YES"> @@ -42,7 +42,7 @@ </AdditionalOptions> </TestAction> <LaunchAction - buildConfiguration = "Debug" + buildConfiguration = "$default_build_config" selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle = "0" @@ -67,7 +67,7 @@ </AdditionalOptions> </LaunchAction> <ProfileAction - buildConfiguration = "Debug" + buildConfiguration = "$default_build_config" shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" @@ -84,10 +84,10 @@ </BuildableProductRunnable> </ProfileAction> <AnalyzeAction - buildConfiguration = "Debug"> + buildConfiguration = "$default_build_config"> </AnalyzeAction> <ArchiveAction - buildConfiguration = "Debug" + buildConfiguration = "$default_build_config" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme> diff --git a/misc/dist/linux/org.godotengine.Godot.xml b/misc/dist/linux/org.godotengine.Godot.xml index 2f647f71a6..e51179cd61 100644 --- a/misc/dist/linux/org.godotengine.Godot.xml +++ b/misc/dist/linux/org.godotengine.Godot.xml @@ -21,6 +21,12 @@ <glob pattern="*.escn"/> </mime-type> + <mime-type type="application/x-godot-shader"> + <comment>Godot Engine shader</comment> + <icon name="x-godot-shader" /> + <glob pattern="*.gdshader"/> + </mime-type> + <mime-type type="application/x-gdscript"> <comment>GDScript script</comment> <icon name="x-gdscript" /> diff --git a/misc/dist/osx/editor.entitlements b/misc/dist/osx/editor.entitlements new file mode 100644 index 0000000000..5496f65dcc --- /dev/null +++ b/misc/dist/osx/editor.entitlements @@ -0,0 +1,12 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> +<plist version="1.0"> +<dict> + <key>com.apple.security.device.audio-input</key> + <true/> + <key>com.apple.security.device.camera</key> + <true/> + <key>com.apple.security.cs.disable-library-validation</key> + <true/> +</dict> +</plist> diff --git a/misc/dist/osx/editor_mono.entitlements b/misc/dist/osx/editor_mono.entitlements new file mode 100644 index 0000000000..c61c287652 --- /dev/null +++ b/misc/dist/osx/editor_mono.entitlements @@ -0,0 +1,18 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> +<plist version="1.0"> +<dict> + <key>com.apple.security.cs.allow-dyld-environment-variables</key> + <true/> + <key>com.apple.security.cs.allow-jit</key> + <true/> + <key>com.apple.security.cs.allow-unsigned-executable-memory</key> + <true/> + <key>com.apple.security.cs.disable-library-validation</key> + <true/> + <key>com.apple.security.device.audio-input</key> + <true/> + <key>com.apple.security.device.camera</key> + <true/> +</dict> +</plist> diff --git a/misc/dist/osx_template.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json b/misc/dist/osx_template.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json index 6bf2edb02d..c4f8f71d0e 100644 --- a/misc/dist/osx_template.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json +++ b/misc/dist/osx_template.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json @@ -2,6 +2,6 @@ "file_format_version" : "1.0.0", "ICD": { "library_path": "../../../Frameworks/libMoltenVK.dylib", - "api_version" : "1.0.0" + "api_version" : "1.1.0" } } diff --git a/misc/dist/osx_tools.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json b/misc/dist/osx_tools.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json index 6bf2edb02d..c4f8f71d0e 100644 --- a/misc/dist/osx_tools.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json +++ b/misc/dist/osx_tools.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json @@ -2,6 +2,6 @@ "file_format_version" : "1.0.0", "ICD": { "library_path": "../../../Frameworks/libMoltenVK.dylib", - "api_version" : "1.0.0" + "api_version" : "1.1.0" } } diff --git a/misc/hooks/canonicalize_filename.sh b/misc/hooks/canonicalize_filename.sh index 5eecabf5bc..5fcae6ee70 100755 --- a/misc/hooks/canonicalize_filename.sh +++ b/misc/hooks/canonicalize_filename.sh @@ -13,7 +13,7 @@ # There should be no need to change anything below this line. # Canonicalize by recursively following every symlink in every component of the -# specified filename. This should reproduce the results of the GNU version of +# specified filename. This should reproduce the results of the GNU version of # readlink with the -f option. # # Reference: http://stackoverflow.com/questions/1055671/how-can-i-get-the-behavior-of-gnus-readlink-f-on-a-mac diff --git a/misc/hooks/pre-commit-clang-format b/misc/hooks/pre-commit-clang-format index 7c6e5fcb42..81bc412944 100755 --- a/misc/hooks/pre-commit-clang-format +++ b/misc/hooks/pre-commit-clang-format @@ -76,7 +76,8 @@ fi # To get consistent formatting, we recommend contributors to use the same # clang-format version as CI. -RECOMMENDED_CLANG_FORMAT_MAJOR="11" +RECOMMENDED_CLANG_FORMAT_MAJOR_MIN="11" +RECOMMENDED_CLANG_FORMAT_MAJOR_MAX="12" if [ ! -x "$CLANG_FORMAT" ] ; then message="Error: clang-format executable not found. Please install clang-format $RECOMMENDED_CLANG_FORMAT_MAJOR.x.x." @@ -99,11 +100,15 @@ if [ ! -x "$CLANG_FORMAT" ] ; then exit 1 fi -CLANG_FORMAT_VERSION="$(clang-format --version | cut -d' ' -f3)" -CLANG_FORMAT_MAJOR="$(echo "$CLANG_FORMAT_VERSION" | cut -d'.' -f1)" +# The returned string can be inconsistent depending on where clang-format comes from. +# Example output strings reported by `clang-format --version`: +# - Ubuntu: "Ubuntu clang-format version 11.0.0-2" +# - Fedora: "clang-format version 11.0.0 (Fedora 11.0.0-2.fc33)" +CLANG_FORMAT_VERSION="$(clang-format --version | sed "s/[^0-9\.]*\([0-9\.]*\).*/\1/")" +CLANG_FORMAT_MAJOR="$(echo "$CLANG_FORMAT_VERSION" | cut -d. -f1)" -if [ "$CLANG_FORMAT_MAJOR" != "$RECOMMENDED_CLANG_FORMAT_MAJOR" ]; then - echo "Warning: Your clang-format binary is the wrong version ($CLANG_FORMAT_VERSION, expected $RECOMMENDED_CLANG_FORMAT_MAJOR.x.x)." +if [[ "$CLANG_FORMAT_MAJOR" -lt "$RECOMMENDED_CLANG_FORMAT_MAJOR_MIN" || "$CLANG_FORMAT_MAJOR" -gt "$RECOMMENDED_CLANG_FORMAT_MAJOR_MAX" ]]; then + echo "Warning: Your clang-format binary is the wrong version ($CLANG_FORMAT_VERSION, expected between $RECOMMENDED_CLANG_FORMAT_MAJOR_MIN.x.x and $RECOMMENDED_CLANG_FORMAT_MAJOR_MAX.x.x)." echo " Consider upgrading or downgrading clang-format as formatting may not be applied correctly." fi diff --git a/misc/scripts/check_ci_log.py b/misc/scripts/check_ci_log.py new file mode 100755 index 0000000000..56c32b154c --- /dev/null +++ b/misc/scripts/check_ci_log.py @@ -0,0 +1,65 @@ +#!/usr/bin/env python +# -*- coding: utf-8 -*- + +import sys + +if len(sys.argv) < 2: + print("ERROR: You must run program with file name as argument.") + sys.exit(1) + +fname = sys.argv[1] + +fileread = open(fname.strip(), "r") +file_contents = fileread.read() + +# If find "ERROR: AddressSanitizer:", then happens invalid read or write +# This is critical bug, so we need to fix this as fast as possible + +if file_contents.find("ERROR: AddressSanitizer:") != -1: + print("FATAL ERROR: An incorrectly used memory was found.") + sys.exit(1) + +# There is also possible, that program crashed with or without backtrace. + +if ( + file_contents.find("Program crashed with signal") != -1 + or file_contents.find("Dumping the backtrace") != -1 + or file_contents.find("Segmentation fault (core dumped)") != -1 +): + print("FATAL ERROR: Godot has been crashed.") + sys.exit(1) + +# Finding memory leaks in Godot is quite difficult, because we need to take into +# account leaks also in external libraries. They are usually provided without +# debugging symbols, so the leak report from it usually has only 2/3 lines, +# so searching for 5 element - "#4 0x" - should correctly detect the vast +# majority of memory leaks + +if file_contents.find("ERROR: LeakSanitizer:") != -1: + if file_contents.find("#4 0x") != -1: + print("ERROR: Memory leak was found") + sys.exit(1) + +# It may happen that Godot detects leaking nodes/resources and removes them, so +# this possibility should also be handled as a potential error, even if +# LeakSanitizer doesn't report anything + +if file_contents.find("ObjectDB instances leaked at exit") != -1: + print("ERROR: Memory leak was found") + sys.exit(1) + +# In test project may be put several assert functions which will control if +# project is executed with right parameters etc. which normally will not stop +# execution of project + +if file_contents.find("Assertion failed") != -1: + print("ERROR: Assertion failed in project, check execution log for more info") + sys.exit(1) + +# For now Godot leaks a lot of rendering stuff so for now we just show info +# about it and this needs to be re-enabled after fixing this memory leaks. + +if file_contents.find("were leaked") != -1 or file_contents.find("were never freed") != -1: + print("WARNING: Memory leak was found") + +sys.exit(0) |