diff options
Diffstat (limited to 'misc')
-rw-r--r-- | misc/dist/shell/_godot.zsh-completion | 4 | ||||
-rw-r--r-- | misc/dist/shell/godot.bash-completion | 1 | ||||
-rw-r--r-- | misc/dist/shell/godot.fish | 5 |
3 files changed, 6 insertions, 4 deletions
diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion index 9a3cf5d069..98ab41ac58 100644 --- a/misc/dist/shell/_godot.zsh-completion +++ b/misc/dist/shell/_godot.zsh-completion @@ -30,11 +30,11 @@ _arguments \ '(-h --help)'{-h,--help}'[display the full help message]' \ '--version[display the version string]' \ '(-v --verbose)'{-v,--verbose}'[use verbose stdout mode]' \ - '--quiet[quiet mode, silences stdout messages (errors are still displayed)]' \ + '(-q --quiet)'{-q,--quiet}'[quiet mode, silences stdout messages (errors are still displayed)]' \ '(-e --editor)'{-e,--editor}'[start the editor instead of running the scene]' \ '(-p --project-manager)'{-p,--project-manager}'[start the project manager, even if a project is auto-detected]' \ '--debug-server[start the editor debug server]:editor debugger listen address' \ - '(-q --quit)'{-q,--quit}'[quit after the first iteration]' \ + '--quit[quit after the first iteration]' \ '(-l --language)'{-l,--language}'[use a specific locale (<locale> being a two-letter code)]:two-letter locale code' \ "--path[path to a project (<directory> must contain a 'project.godot' file)]:path to directory with 'project.godot' file:_dirs" \ '(-u --upwards)'{-u,--upwards}'[scan folders upwards for project.godot file]' \ diff --git a/misc/dist/shell/godot.bash-completion b/misc/dist/shell/godot.bash-completion index b0c38969f3..5784e15c6e 100644 --- a/misc/dist/shell/godot.bash-completion +++ b/misc/dist/shell/godot.bash-completion @@ -36,6 +36,7 @@ _complete_godot_options() { --quiet --editor --project-manager +--debug-server --quit --language --path diff --git a/misc/dist/shell/godot.fish b/misc/dist/shell/godot.fish index 610a8c1a2f..880851dd23 100644 --- a/misc/dist/shell/godot.fish +++ b/misc/dist/shell/godot.fish @@ -37,12 +37,13 @@ complete -c godot -e complete -c godot -s h -l help -d "Display the full help message" complete -c godot -l version -d "Display the version string" complete -c godot -s v -l verbose -d "Use verbose stdout mode" -complete -c godot -l quiet -d "Quiet mode, silences stdout messages (errors are still displayed)" +complete -c godot -s q -l quiet -d "Quiet mode, silences stdout messages (errors are still displayed)" # Run options: complete -c godot -s e -l editor -d "Start the editor instead of running the scene" complete -c godot -s p -l project-manager -d "Start the project manager, even if a project is auto-detected" -complete -c godot -s q -l quit -d "Quit after the first iteration" +complete -c godot -l debug-server -d "Start the editor debug server (<protocol>://<host/IP>[:<port>] address)" -x +complete -c godot -l quit -d "Quit after the first iteration" complete -c godot -s l -l language -d "Use a specific locale (<locale> being a two-letter code)" -x complete -c godot -l path -d "Path to a project (<directory> must contain a 'project.godot' file)" -r complete -c godot -s u -l upwards -d "Scan folders upwards for project.godot file" |