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-rw-r--r--misc/dist/shell/_godot.zsh-completion4
-rw-r--r--misc/dist/shell/godot.bash-completion1
-rw-r--r--misc/dist/shell/godot.fish5
3 files changed, 6 insertions, 4 deletions
diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion
index 9a3cf5d069..98ab41ac58 100644
--- a/misc/dist/shell/_godot.zsh-completion
+++ b/misc/dist/shell/_godot.zsh-completion
@@ -30,11 +30,11 @@ _arguments \
'(-h --help)'{-h,--help}'[display the full help message]' \
'--version[display the version string]' \
'(-v --verbose)'{-v,--verbose}'[use verbose stdout mode]' \
- '--quiet[quiet mode, silences stdout messages (errors are still displayed)]' \
+ '(-q --quiet)'{-q,--quiet}'[quiet mode, silences stdout messages (errors are still displayed)]' \
'(-e --editor)'{-e,--editor}'[start the editor instead of running the scene]' \
'(-p --project-manager)'{-p,--project-manager}'[start the project manager, even if a project is auto-detected]' \
'--debug-server[start the editor debug server]:editor debugger listen address' \
- '(-q --quit)'{-q,--quit}'[quit after the first iteration]' \
+ '--quit[quit after the first iteration]' \
'(-l --language)'{-l,--language}'[use a specific locale (<locale> being a two-letter code)]:two-letter locale code' \
"--path[path to a project (<directory> must contain a 'project.godot' file)]:path to directory with 'project.godot' file:_dirs" \
'(-u --upwards)'{-u,--upwards}'[scan folders upwards for project.godot file]' \
diff --git a/misc/dist/shell/godot.bash-completion b/misc/dist/shell/godot.bash-completion
index b0c38969f3..5784e15c6e 100644
--- a/misc/dist/shell/godot.bash-completion
+++ b/misc/dist/shell/godot.bash-completion
@@ -36,6 +36,7 @@ _complete_godot_options() {
--quiet
--editor
--project-manager
+--debug-server
--quit
--language
--path
diff --git a/misc/dist/shell/godot.fish b/misc/dist/shell/godot.fish
index 610a8c1a2f..880851dd23 100644
--- a/misc/dist/shell/godot.fish
+++ b/misc/dist/shell/godot.fish
@@ -37,12 +37,13 @@ complete -c godot -e
complete -c godot -s h -l help -d "Display the full help message"
complete -c godot -l version -d "Display the version string"
complete -c godot -s v -l verbose -d "Use verbose stdout mode"
-complete -c godot -l quiet -d "Quiet mode, silences stdout messages (errors are still displayed)"
+complete -c godot -s q -l quiet -d "Quiet mode, silences stdout messages (errors are still displayed)"
# Run options:
complete -c godot -s e -l editor -d "Start the editor instead of running the scene"
complete -c godot -s p -l project-manager -d "Start the project manager, even if a project is auto-detected"
-complete -c godot -s q -l quit -d "Quit after the first iteration"
+complete -c godot -l debug-server -d "Start the editor debug server (<protocol>://<host/IP>[:<port>] address)" -x
+complete -c godot -l quit -d "Quit after the first iteration"
complete -c godot -s l -l language -d "Use a specific locale (<locale> being a two-letter code)" -x
complete -c godot -l path -d "Path to a project (<directory> must contain a 'project.godot' file)" -r
complete -c godot -s u -l upwards -d "Scan folders upwards for project.godot file"