diff options
Diffstat (limited to 'misc/dist')
-rw-r--r-- | misc/dist/linux/godot.6 | 6 | ||||
-rwxr-xr-x | misc/dist/osx_tools.app/Contents/Info.plist | 4 |
2 files changed, 5 insertions, 5 deletions
diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6 index e6fd1b9991..078f8bcf91 100644 --- a/misc/dist/linux/godot.6 +++ b/misc/dist/linux/godot.6 @@ -56,7 +56,7 @@ Remote filesystem (<host/IP>[:<port>] address). Password for remote filesystem. .TP \fB\-\-audio\-driver\fR <driver> -Audio driver ('PulseAudio', 'ALSA'). +Audio driver ('PulseAudio', 'ALSA', 'Dummy'). .TP \fB\-\-video\-driver\fR <driver> Video driver ('GLES3', 'GLES2'). @@ -133,7 +133,7 @@ Only parse for errors and quit (use with --script). \fB\-\-export\fR <target> Export the project using the given export target. Export only main pack if path ends with .pck or .zip. .TP -\fB\-\-export\-debug\fR +\fB\-\-export\-debug\fR <target> Like \-\-export, but use debug template. .TP \fB\-\-doctool\fR <path> @@ -149,7 +149,7 @@ Build the scripting solutions (e.g. for C# projects). Generate JSON dump of the Godot API for GDNative bindings. .TP \fB\-\-test\fR <test> -Run a unit test ('string', 'math', 'physics', 'physics_2d', 'render', 'oa_hash_map', 'gui', 'shaderlang', 'gd_tokenizer', 'gd_parser', 'gd_compiler', 'gd_bytecode', 'image', 'ordered_hash_map'). +Run a unit test ('string', 'math', 'physics', 'physics_2d', 'render', 'oa_hash_map', 'gui', 'shaderlang', 'gd_tokenizer', 'gd_parser', 'gd_compiler', 'gd_bytecode', 'ordered_hash_map', 'astar'). .SH FILES XDG_DATA_CONFIG/godot/ or ~/.config/godot/ .RS diff --git a/misc/dist/osx_tools.app/Contents/Info.plist b/misc/dist/osx_tools.app/Contents/Info.plist index 97d769c824..2d6fa4d059 100755 --- a/misc/dist/osx_tools.app/Contents/Info.plist +++ b/misc/dist/osx_tools.app/Contents/Info.plist @@ -19,11 +19,11 @@ <key>CFBundlePackageType</key> <string>APPL</string> <key>CFBundleShortVersionString</key> - <string>3.0</string> + <string>3.1</string> <key>CFBundleSignature</key> <string>godot</string> <key>CFBundleVersion</key> - <string>3.0</string> + <string>3.1</string> <key>NSHumanReadableCopyright</key> <string>© 2007-2019 Juan Linietsky, Ariel Manzur & Godot Engine contributors</string> <key>LSMinimumSystemVersion</key> |