diff options
Diffstat (limited to 'misc/dist')
-rw-r--r-- | misc/dist/shell/_godot.zsh-completion | 1 | ||||
-rw-r--r-- | misc/dist/shell/godot.bash-completion | 1 | ||||
-rw-r--r-- | misc/dist/shell/godot.fish | 1 |
3 files changed, 3 insertions, 0 deletions
diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion index 98ab41ac58..aaa5fe0a06 100644 --- a/misc/dist/shell/_godot.zsh-completion +++ b/misc/dist/shell/_godot.zsh-completion @@ -66,6 +66,7 @@ _arguments \ '--remote-debug[enable remote debugging]:remote debugger address' \ '--debug-collisions[show collision shapes when running the scene]' \ '--debug-navigation[show navigation polygons when running the scene]' \ + '--debug-stringnames[print all StringName allocations to stdout when the engine quits]' \ '--frame-delay[simulate high CPU load (delay each frame by the given number of milliseconds)]:number of milliseconds' \ '--time-scale[force time scale (higher values are faster, 1.0 is normal speed)]:time scale' \ '--disable-render-loop[disable render loop so rendering only occurs when called explicitly from script]' \ diff --git a/misc/dist/shell/godot.bash-completion b/misc/dist/shell/godot.bash-completion index 5784e15c6e..7927d26171 100644 --- a/misc/dist/shell/godot.bash-completion +++ b/misc/dist/shell/godot.bash-completion @@ -69,6 +69,7 @@ _complete_godot_options() { --remote-debug --debug-collisions --debug-navigation +--debug-stringnames --frame-delay --time-scale --disable-render-loop diff --git a/misc/dist/shell/godot.fish b/misc/dist/shell/godot.fish index 880851dd23..c05aa74017 100644 --- a/misc/dist/shell/godot.fish +++ b/misc/dist/shell/godot.fish @@ -79,6 +79,7 @@ complete -c godot -l gpu-abort -d "Abort on GPU errors (usually validation layer complete -c godot -l remote-debug -d "Enable remote debugging" complete -c godot -l debug-collisions -d "Show collision shapes when running the scene" complete -c godot -l debug-navigation -d "Show navigation polygons when running the scene" +complete -c godot -l debug-stringnames -d "Print all StringName allocations to stdout when the engine quits" complete -c godot -l frame-delay -d "Simulate high CPU load (delay each frame by the given number of milliseconds)" -x complete -c godot -l time-scale -d "Force time scale (higher values are faster, 1.0 is normal speed)" -x complete -c godot -l disable-render-loop -d "Disable render loop so rendering only occurs when called explicitly from script" |