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-rw-r--r--misc/dist/linux/godot.625
-rw-r--r--misc/dist/linux/org.godotengine.Godot.appdata.xml2
-rwxr-xr-xmisc/dist/osx_tools.app/Contents/Info.plist4
-rw-r--r--misc/dist/shell/godot.bash-completion124
4 files changed, 145 insertions, 10 deletions
diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6
index 4860c7b5a8..00d19c5178 100644
--- a/misc/dist/linux/godot.6
+++ b/misc/dist/linux/godot.6
@@ -1,4 +1,4 @@
-.TH GODOT "6" "March 2019" "godot 3.2" "Games"
+.TH GODOT "6" "January 2020" "godot 4.0" "Games"
.SH NAME
godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor
.SH SYNOPSIS
@@ -85,6 +85,12 @@ Force low\-DPI mode (macOS and Windows only).
.TP
\fB\-\-no\-window\fR
Disable window creation (Windows only). Useful together with \fB\-\-script\fR.
+.TP
+\fB\-\-enable\-vsync\-via\-compositor\fR
+When vsync is enabled, vsync via the OS' window compositor (Windows only).
+.TP
+\fB\-\-disable\-vsync\-via\-compositor\fR
+Disable vsync via the OS' window compositor (Windows only).
.SS "Debug options:"
.TP
\fB\-d\fR, \fB\-\-debug\fR
@@ -130,11 +136,16 @@ Run a script.
\fB\-\-check\-only\fR
Only parse for errors and quit (use with --script).
.TP
-\fB\-\-export\fR <target>
-Export the project using the given export target. Export only main pack if path ends with .pck or .zip.
+\fB\-\-export\fR <preset> <path>
+Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.
+.br
+<path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.
+.TP
+\fB\-\-export\-debug\fR <preset> <path>
+Same as \-\-export, but using the debug template.
.TP
-\fB\-\-export\-debug\fR <target>
-Like \-\-export, but use debug template.
+\fB\-\-export\-pack\fR <preset> <path>
+Same as \-\-export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.
.TP
\fB\-\-doctool\fR <path>
Dump the engine API reference to the given <path> in XML format, merging if existing files are found.
@@ -143,7 +154,7 @@ Dump the engine API reference to the given <path> in XML format, merging if exis
Disallow dumping the base types (used with \fB\-\-doctool\fR).
.TP
\fB\-\-build\-solutions\fR
-Build the scripting solutions (e.g. for C# projects).
+Build the scripting solutions (e.g. for C# projects). Implies \-\-editor and requires a valid project to edit.
.TP
\fB\-\-gdnative\-generate\-json\-api\fR
Generate JSON dump of the Godot API for GDNative bindings.
@@ -179,5 +190,5 @@ Godot Engine is a free and open source project and welcomes any kind of
contributions. In particular, you can report issues or make suggestions on
Godot's issue tracker at \fIhttps://github.com/godotengine/godot/issues\fR.
.SH AUTHOR
-Man page written by Rémi Verschelde <akien@godotengine.org> on behalf of the
+Man page written by Rémi Verschelde <remi@godotengine.org> on behalf of the
Godot Engine development team.
diff --git a/misc/dist/linux/org.godotengine.Godot.appdata.xml b/misc/dist/linux/org.godotengine.Godot.appdata.xml
index 45a4bbdd9e..2b30036006 100644
--- a/misc/dist/linux/org.godotengine.Godot.appdata.xml
+++ b/misc/dist/linux/org.godotengine.Godot.appdata.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
-<!-- Copyright 2017-2020 Rémi Verschelde <akien@godotengine.org> -->
+<!-- Copyright 2017-2020 Rémi Verschelde <remi@godotengine.org> -->
<component type="desktop">
<id>org.godotengine.Godot</id>
<metadata_license>CC0-1.0</metadata_license>
diff --git a/misc/dist/osx_tools.app/Contents/Info.plist b/misc/dist/osx_tools.app/Contents/Info.plist
index 46d2d4cb6e..46550ba6c7 100755
--- a/misc/dist/osx_tools.app/Contents/Info.plist
+++ b/misc/dist/osx_tools.app/Contents/Info.plist
@@ -19,11 +19,11 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
- <string>3.2</string>
+ <string>4.0</string>
<key>CFBundleSignature</key>
<string>godot</string>
<key>CFBundleVersion</key>
- <string>3.2</string>
+ <string>4.0</string>
<key>NSMicrophoneUsageDescription</key>
<string>Microphone access is required to capture audio.</string>
<key>NSCameraUsageDescription</key>
diff --git a/misc/dist/shell/godot.bash-completion b/misc/dist/shell/godot.bash-completion
new file mode 100644
index 0000000000..714b6758e3
--- /dev/null
+++ b/misc/dist/shell/godot.bash-completion
@@ -0,0 +1,124 @@
+#!/usr/bin/env bash
+
+# Bash completion for the Godot editor
+# To use it, install this file in `/etc/bash_completion.d` then restart your shell.
+# You can also `source` this file directly in your shell startup file.
+#
+# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in all
+# copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+# SOFTWARE.
+
+_complete_godot_options() {
+ # Since Bash doesn't support option descriptions in autocompletion,
+ # only display long options to be more descriptive.
+ # shellcheck disable=SC2207
+ COMPREPLY=($(compgen -W " \
+--help
+--version
+--verbose
+--quiet
+--editor
+--project-manager
+--quit
+--language
+--path
+--upwards
+--main-pack
+--render-thread
+--remote-fs
+--remote-fs-password
+--audio-driver
+--video-driver
+--fullscreen
+--maximized
+--windowed
+--always-on-top
+--resolution
+--position
+--low-dpi
+--no-window
+--enable-vsync-via-compositor
+--disable-vsync-via-compositor
+--debug
+--breakpoints
+--profiling
+--remote-debug
+--debug-collisions
+--debug-navigation
+--frame-delay
+--time-scale
+--disable-render-loop
+--disable-crash-handler
+--fixed-fps
+--print-fps
+--script
+--check-only
+--export
+--export-debug
+--export-pack
+--doctool
+--no-docbase
+--build-solutions
+--gdnative-generate-json-api
+--test
+" -- "$1"))
+}
+
+_complete_godot_bash() {
+ local cur="${COMP_WORDS[$COMP_CWORD]}" prev
+
+ # Complete options or the positional argument.
+ if [[ $cur == -* ]]; then
+ _complete_godot_options "$cur"
+ else
+ local IFS=$'\n\t'
+ # shellcheck disable=SC2207
+ COMPREPLY=($(compgen -f -X "!*.@(scn|tscn|escn|godot)" -- "$cur"))
+ fi
+
+ # If the array is accessed out of bounds (which will happen for the first argument),
+ # `$prev` will be an empty string and won't match any of the conditions below.
+ prev="${COMP_WORDS[$((COMP_CWORD-1))]}"
+
+ # Complete option values.
+ if [[ $prev == "--render-thread" ]]; then
+ local IFS=$' \n\t'
+ # shellcheck disable=SC2207
+ COMPREPLY=($(compgen -W "unsafe safe separate" -- "$cur"))
+ elif [[ $prev == "--video-driver" ]]; then
+ local IFS=$' \n\t'
+ # shellcheck disable=SC2207
+ COMPREPLY=($(compgen -W "GLES3 GLES2" -- "$cur"))
+ elif [[ $prev == "--path" || $prev == "--doctool" ]]; then
+ local IFS=$'\n\t'
+ # shellcheck disable=SC2207
+ COMPREPLY=($(compgen -d -- "$cur"))
+ elif [[ $prev == "--main-pack" ]]; then
+ local IFS=$'\n\t'
+ # shellcheck disable=SC2207
+ COMPREPLY=($(compgen -f -X "!*.@(pck|zip)" -- "$cur"))
+ elif [[ $prev == "-s" || $prev == "--script" ]]; then
+ local IFS=$'\n\t'
+ # shellcheck disable=SC2207
+ COMPREPLY=($(compgen -f -X "!*.gd" -- "$cur"))
+ fi
+}
+
+complete -o filenames -F _complete_godot_bash godot