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-rw-r--r--misc/dist/ios_xcode/godot_ios/godot_ios-Info.plist1
-rw-r--r--misc/dist/linux/godot.622
-rw-r--r--misc/dist/shell/_godot.zsh-completion7
-rw-r--r--misc/dist/shell/godot.bash-completion3
-rw-r--r--misc/dist/shell/godot.fish7
5 files changed, 28 insertions, 12 deletions
diff --git a/misc/dist/ios_xcode/godot_ios/godot_ios-Info.plist b/misc/dist/ios_xcode/godot_ios/godot_ios-Info.plist
index e9d22f6b4d..b88dfae5b2 100644
--- a/misc/dist/ios_xcode/godot_ios/godot_ios-Info.plist
+++ b/misc/dist/ios_xcode/godot_ios/godot_ios-Info.plist
@@ -58,5 +58,6 @@
</array>
$additional_plist_content
$plist_launch_screen_name
+ <key>CADisableMinimumFrameDurationOnPhone</key><true/>
</dict>
</plist>
diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6
index 07e2a389a7..2af0cb1965 100644
--- a/misc/dist/linux/godot.6
+++ b/misc/dist/linux/godot.6
@@ -130,16 +130,22 @@ Run a script.
\fB\-\-check\-only\fR
Only parse for errors and quit (use with --script).
.TP
-\fB\-\-export\fR <preset> <path>
-Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.
+\fB\-\-export\-release\fR <preset> <path>
+Export the project in release mode using the given preset and output path. The preset name should match one defined in export_presets.cfg.
.br
-<path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.
+<path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe').
+.br
+The target directory must exist.
.TP
\fB\-\-export\-debug\fR <preset> <path>
-Same as \-\-export, but using the debug template.
+Export the project in debug mode using the given preset and output path. The preset name should match one defined in export_presets.cfg.
+.br
+<path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe').
+.br
+The target directory must exist.
.TP
\fB\-\-export\-pack\fR <preset> <path>
-Same as \-\-export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.
+Export the project data only using the given preset and output path. The <path> extension determines whether it will be in PCK or ZIP format.
.TP
\fB\-\-doctool\fR <path>
Dump the engine API reference to the given <path> in XML format, merging if existing files are found.
@@ -150,6 +156,12 @@ Disallow dumping the base types (used with \fB\-\-doctool\fR).
\fB\-\-build\-solutions\fR
Build the scripting solutions (e.g. for C# projects). Implies \-\-editor and requires a valid project to edit.
.TP
+\fB\-\-dump\-gdextension\-interface\fR
+Generate GDExtension header file 'gdnative_interface.h' in the current folder. This file is the base file required to implement a GDExtension.
+.TP
+\fB\-\-dump\-extension\-api\fR
+Generate JSON dump of the Godot API for GDExtension bindings named 'extension_api.json' in the current folder.
+.TP
\fB\-\-test\fR <test>
Run a unit test ('string', 'math', 'physics', 'physics_2d', 'render', 'oa_hash_map', 'gui', 'shaderlang', 'gd_tokenizer', 'gd_parser', 'gd_compiler', 'gd_bytecode', 'ordered_hash_map', 'astar').
.SH FILES
diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion
index 2bc6fe9317..9b4ef52f3f 100644
--- a/misc/dist/shell/_godot.zsh-completion
+++ b/misc/dist/shell/_godot.zsh-completion
@@ -76,13 +76,14 @@ _arguments \
'--print-fps[print the frames per second to the stdout]' \
'(-s, --script)'{-s,--script}'[run a script]:path to script:_files' \
'--check-only[only parse for errors and quit (use with --script)]' \
- '--export[export the project using the given preset and matching release template]:export preset name then path' \
- '--export-debug[same as --export, but using the debug template]:export preset name then path' \
- '--export-pack[same as --export, but only export the game pack for the given preset]:export preset name then path' \
+ '--export-release[export the project in release mode using the given preset and output path]:export preset name then path' \
+ '--export-debug[export the project in debug mode using the given preset and output path]:export preset name then path' \
+ '--export-pack[export the project data only as a PCK or ZIP file using the given preset and output path]:export preset name then path' \
'--convert-3to4[converts project from Godot 3.x to Godot 4.x]' \
'--validate-conversion-3to4[shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x]' \
'--doctool[dump the engine API reference to the given path in XML format, merging if existing files are found]:path to base Godot build directory (optional):_dirs' \
'--no-docbase[disallow dumping the base types (used with --doctool)]' \
'--build-solutions[build the scripting solutions (e.g. for C# projects)]' \
+ '--dump-gdextension-interface[generate GDExtension header file 'gdnative_interface.h' in the current folder. This file is the base file required to implement a GDExtension.]' \
'--dump-extension-api[generate JSON dump of the Godot API for GDExtension bindings named "extension_api.json" in the current folder]' \
'--test[run all unit tests; run with "--test --help" for more information]'
diff --git a/misc/dist/shell/godot.bash-completion b/misc/dist/shell/godot.bash-completion
index bc5fa600f5..02dcc94033 100644
--- a/misc/dist/shell/godot.bash-completion
+++ b/misc/dist/shell/godot.bash-completion
@@ -78,7 +78,7 @@ _complete_godot_options() {
--print-fps
--script
--check-only
---export
+--export-release
--export-debug
--export-pack
--convert-3to4
@@ -86,6 +86,7 @@ _complete_godot_options() {
--doctool
--no-docbase
--build-solutions
+--dump-gdextension-interface
--dump-extension-api
--test
" -- "$1"))
diff --git a/misc/dist/shell/godot.fish b/misc/dist/shell/godot.fish
index 9ac692eace..4f7803124b 100644
--- a/misc/dist/shell/godot.fish
+++ b/misc/dist/shell/godot.fish
@@ -98,13 +98,14 @@ complete -c godot -l print-fps -d "Print the frames per second to the stdout"
# Standalone tools:
complete -c godot -s s -l script -d "Run a script" -r
complete -c godot -l check-only -d "Only parse for errors and quit (use with --script)"
-complete -c godot -l export -d "Export the project using the given preset and matching release template" -x
-complete -c godot -l export-debug -d "Same as --export, but using the debug template" -x
-complete -c godot -l export-pack -d "Same as --export, but only export the game pack for the given preset" -x
+complete -c godot -l export-release -d "Export the project in release mode using the given preset and output path" -x
+complete -c godot -l export-debug -d "Export the project in debug mode using the given preset and output path" -x
+complete -c godot -l export-pack -d "Export the project data only as a PCK or ZIP file using the given preset and output path" -x
complete -c godot -l convert-3to4 -d "Converts project from Godot 3.x to Godot 4.x"
complete -c godot -l validate-conversion-3to4 -d "Shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x"
complete -c godot -l doctool -d "Dump the engine API reference to the given path in XML format, merging if existing files are found" -r
complete -c godot -l no-docbase -d "Disallow dumping the base types (used with --doctool)"
complete -c godot -l build-solutions -d "Build the scripting solutions (e.g. for C# projects)"
+complete -c godot -l dump-gdextension-interface -d "Generate GDExtension header file 'gdnative_interface.h' in the current folder. This file is the base file required to implement a GDExtension"
complete -c godot -l dump-extension-api -d "Generate JSON dump of the Godot API for GDExtension bindings named 'extension_api.json' in the current folder"
complete -c godot -l test -d "Run all unit tests; run with '--test --help' for more information" -x