diff options
Diffstat (limited to 'misc/dist')
-rw-r--r-- | misc/dist/ios_xcode/godot_ios/godot_ios-Info.plist | 2 | ||||
-rw-r--r-- | misc/dist/linux/godot.6 | 2 | ||||
-rw-r--r-- | misc/dist/linux/x-godot-project.xml (renamed from misc/dist/linux/org.godotengine.Godot.xml) | 0 | ||||
-rwxr-xr-x | misc/dist/osx_tools.app/Contents/Info.plist | 6 |
4 files changed, 5 insertions, 5 deletions
diff --git a/misc/dist/ios_xcode/godot_ios/godot_ios-Info.plist b/misc/dist/ios_xcode/godot_ios/godot_ios-Info.plist index 1c68c72385..b7cd94e3d5 100644 --- a/misc/dist/ios_xcode/godot_ios/godot_ios-Info.plist +++ b/misc/dist/ios_xcode/godot_ios/godot_ios-Info.plist @@ -34,8 +34,6 @@ </array> <key>NSCameraUsageDescription</key> <string>$camera_usage_description</string> - <key>NSMicrophoneUsageDescription</key> - <string>$microphone_usage_description</string> <key>NSPhotoLibraryUsageDescription</key> <string>$photolibrary_usage_description</string> <key>UIRequiresFullScreen</key> diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6 index 078f8bcf91..4860c7b5a8 100644 --- a/misc/dist/linux/godot.6 +++ b/misc/dist/linux/godot.6 @@ -1,4 +1,4 @@ -.TH GODOT "6" "January 2019" "godot 3.1" "Games" +.TH GODOT "6" "March 2019" "godot 3.2" "Games" .SH NAME godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor .SH SYNOPSIS diff --git a/misc/dist/linux/org.godotengine.Godot.xml b/misc/dist/linux/x-godot-project.xml index 0572e4e54e..0572e4e54e 100644 --- a/misc/dist/linux/org.godotengine.Godot.xml +++ b/misc/dist/linux/x-godot-project.xml diff --git a/misc/dist/osx_tools.app/Contents/Info.plist b/misc/dist/osx_tools.app/Contents/Info.plist index 2d6fa4d059..bb22f1807c 100755 --- a/misc/dist/osx_tools.app/Contents/Info.plist +++ b/misc/dist/osx_tools.app/Contents/Info.plist @@ -19,11 +19,13 @@ <key>CFBundlePackageType</key> <string>APPL</string> <key>CFBundleShortVersionString</key> - <string>3.1</string> + <string>3.2</string> <key>CFBundleSignature</key> <string>godot</string> <key>CFBundleVersion</key> - <string>3.1</string> + <string>3.2</string> + <key>NSRequiresAquaSystemAppearance</key> + <false /> <key>NSHumanReadableCopyright</key> <string>© 2007-2019 Juan Linietsky, Ariel Manzur & Godot Engine contributors</string> <key>LSMinimumSystemVersion</key> |