diff options
Diffstat (limited to 'misc/dist')
26 files changed, 384 insertions, 451 deletions
diff --git a/misc/dist/document_icons/shader.svg b/misc/dist/document_icons/shader.svg new file mode 100644 index 0000000000..30515cde3d --- /dev/null +++ b/misc/dist/document_icons/shader.svg @@ -0,0 +1 @@ +<svg height="1024" width="1024" xmlns="http://www.w3.org/2000/svg"><path d="M812.681 293.783c-23.575-32.543-141.93-39.865-197.505-34.983 2.17-68.048 31.457-117.656-37.966-177.026M161.89 49.151H464c77.128-2.02 126.554 37.835 178.444 84.881l123.665 109.83c63.819 56.94 89.13 110.625 96 188.174v542.886H161.89z" fill="#eff1f5" stroke="#9f9fa1" stroke-linecap="round" stroke-linejoin="round" stroke-width="19.603"/><text style="font-weight:800;font-size:16px;font-family:Montserrat;letter-spacing:0;word-spacing:0;fill:#333f67" x="249.582" y="878.644"><tspan font-size="112" x="249.582" y="878.644">SHADER</tspan></text><path d="M640.44 348.066c-10.54 0-21.102 4.097-29.145 12.276l-35.64 36.254-47.725 48.529h-.004l-47.676 48.53-33.98 34.546 13.744 13.98h89.002l47.675-48.529 47.723-48.527h.006l25.12-25.543c6.375-6.486 10.147-14.571 11.468-22.986h-.002c2.01-12.81-1.762-26.38-11.469-36.254-8.042-8.18-18.558-12.276-29.098-12.276zM460.013 542.184l44.502 45.257 44.5-45.257h-89.002zm-46.848 13.834c-9.932.124-18.509 4.228-24.668 11.236-5.21 5.927-8.55 14.024-9.668 23.459-.254 2.153-.52 4.295-.52 6.588 0 33.842-55.28 6.971-28.53 41.94h117.626c6.64-15.57 5.836-33.447-2.13-48.528h-.003c-2.48-4.695-5.392-9.213-9.289-13.176-13.348-13.578-26.713-20.143-38.48-21.326h-.002a38.536 38.536 0 0 0-4.336-.193zm-63.387 83.224c4.467 5.84 10.605 12.952 20.33 22.844 21.446 21.814 64.428 16.264 85.875-5.547 5.035-5.12 8.751-11.034 11.422-17.297H349.78z" style="fill:#478cbf;fill-opacity:1"/></svg> diff --git a/misc/dist/document_icons/shader_extra_small.svg b/misc/dist/document_icons/shader_extra_small.svg new file mode 100644 index 0000000000..b9c9cd4811 --- /dev/null +++ b/misc/dist/document_icons/shader_extra_small.svg @@ -0,0 +1 @@ +<svg width="16" height="16" xmlns="http://www.w3.org/2000/svg"><path d="M12.698 4.59c-.368-.508-2.218-.623-3.086-.546.034-1.064.492-1.839-.593-2.766m-6.49-.51H7.25c1.205-.032 1.977.591 2.788 1.326L11.97 3.81c.998.89 1.393 1.729 1.5 2.94v8.483H2.53z" fill="#eff1f5" stroke="#9f9fa1" stroke-linecap="round" stroke-linejoin="round"/><path d="M10.77 5.465a.88.88 0 0 0-.627.264l-.77.78-1.03 1.048-1.027 1.047-.734.744.299.3h1.918l1.027-1.044 1.03-1.047.54-.551a.902.902 0 0 0 .249-.496.91.91 0 0 0-.249-.781.877.877 0 0 0-.626-.264zM8.799 9.648 6.88 9.65l.959.975.959-.977zm-2.975.301a.715.715 0 0 0-.486.24.922.922 0 0 0-.21.506h.003c-.006.046-.014.093-.014.143 0 .73-1.19.15-.613.904.096.126.227.28.437.492.462.47 1.39.351 1.852-.119a1.21 1.21 0 0 0 .246-.373 1.22 1.22 0 0 0-.047-1.047 1.19 1.19 0 0 0-.199-.283c-.288-.293-.576-.436-.83-.46a.715.715 0 0 0-.139-.003z" style="fill:#478cbf;fill-opacity:1"/></svg> diff --git a/misc/dist/document_icons/shader_small.svg b/misc/dist/document_icons/shader_small.svg new file mode 100644 index 0000000000..e20bca9fdf --- /dev/null +++ b/misc/dist/document_icons/shader_small.svg @@ -0,0 +1 @@ +<svg width="32" height="32" xmlns="http://www.w3.org/2000/svg"><path d="M25.396 9.18c-.736-1.016-4.435-1.245-6.172-1.093.068-2.126.983-3.676-1.186-5.532M5.059 1.536H14.5c2.41-.063 3.955 1.182 5.576 2.652l3.865 3.433c1.994 1.779 2.785 3.457 3 5.88v16.965H5.059z" fill="#eff1f5" stroke="#9f9fa1" stroke-linecap="round" stroke-linejoin="round"/><path d="M21.295 11.242c-.434 0-.871.17-1.201.506l-1.471 1.494-1.965 2h-.002l-1.963 2-1.4 1.426.566.574 1.834 1.867 1.834-1.867 1.963-2 1.967-2 1.037-1.05a1.73 1.73 0 0 0 .473-.95 1.74 1.74 0 0 0-.475-1.494 1.676 1.676 0 0 0-1.197-.506zm-9.453 8.572a1.367 1.367 0 0 0-.932.463c-.215.244-.35.577-.396.965-.01.09-.024.179-.024.274 0 1.395-2.277.285-1.174 1.726.184.241.436.536.836.944.884.899 2.657.668 3.541-.23.207-.21.36-.455.47-.714a2.33 2.33 0 0 0-.089-2 2.273 2.273 0 0 0-.383-.543c-.55-.56-1.099-.829-1.584-.877a1.367 1.367 0 0 0-.265-.008z" style="fill:#478cbf;fill-opacity:1"/></svg> diff --git a/misc/dist/html/editor.html b/misc/dist/html/editor.html index 535721f418..2cae215951 100644 --- a/misc/dist/html/editor.html +++ b/misc/dist/html/editor.html @@ -1,9 +1,28 @@ <!DOCTYPE html> -<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''> +<html xmlns="https://www.w3.org/1999/xhtml" lang="en"> <head> - <meta charset='utf-8' /> - <meta name='viewport' content='width=device-width, user-scalable=no' /> - <link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' /> + <meta charset="utf-8" /> + <meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no" /> + <meta name="author" content="Godot Engine" /> + <meta name="description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." /> + <meta name="mobile-web-app-capable" content="yes" /> + <meta name="apple-mobile-web-app-capable" content="yes" /> + <meta name="application-name" content="Godot" /> + <meta name="apple-mobile-web-app-title" content="Godot" /> + <meta name="theme-color" content="#478cbf" /> + <meta name="msapplication-navbutton-color" content="#478cbf" /> + <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" /> + <meta name="msapplication-starturl" content="/latest" /> + <meta property="og:site_name" content="Godot Engine Web Editor" /> + <meta property="og:url" name="twitter:url" content="https://editor.godotengine.org/releases/latest/" /> + <meta property="og:title" name="twitter:title" content="Free and open source 2D and 3D game engine" /> + <meta property="og:description" name="twitter:description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." /> + <meta property="og:image" name="twitter:image" content="https://godotengine.org/themes/godotengine/assets/og_image.png" /> + <meta property="og:type" content="website" /> + <meta name="twitter:card" content="summary" /> + <link id="-gd-engine-icon" rel="icon" type="image/png" href="favicon.png" /> + <link rel="apple-touch-icon" type="image/png" href="favicon.png" /> + <link rel="manifest" href="manifest.json" /> <title>Godot Engine Web Editor (@GODOT_VERSION@)</title> <style> *:focus { @@ -39,6 +58,29 @@ filter: brightness(82.5%); } + .welcome-modal { + display: none; + position: fixed; + z-index: 1; + left: 0; + top: 0; + width: 100%; + height: 100%; + overflow: auto; + background-color: hsla(0, 0%, 0%, 0.5); + } + + .welcome-modal-content { + background-color: #333b4f; + box-shadow: 0 0.25rem 0.25rem hsla(0, 0%, 0%, 0.5); + line-height: 1.5; + max-width: 38rem; + margin: 4rem auto 0 auto; + color: white; + border-radius: 0.5rem; + padding: 1rem 1rem 2rem 1rem; + } + #tabs-buttons { /* Match the default background color of the editor window for a seamless appearance. */ background-color: #202531; @@ -187,6 +229,36 @@ </style> </head> <body> + <div + id="welcome-modal" + class="welcome-modal" + role="dialog" + aria-labelledby="welcome-modal-title" + aria-describedby="welcome-modal-description" + onclick="if (event.target === this) closeWelcomeModal(false)" + > + <div class="welcome-modal-content"> + <h2 id="welcome-modal-title">Important - Please read before continuing</h2> + <div id="welcome-modal-description"> + <p> + The Godot Web Editor has some limitations compared to the native version. + Its main focus is education and experimentation; + <strong>it is not recommended for production</strong>. + </p> + <p> + Refer to the + <a + href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html" + target="_blank" + rel="noopener" + >Web editor documentation</a> for usage instructions and limitations. + </p> + </div> + <button id="welcome-modal-dismiss" class="btn" type="button" onclick="closeWelcomeModal(true)" style="margin-top: 1rem"> + OK, don't show again + </button> + </div> + </div> <div id="tabs-buttons"> <button id="btn-tab-loader" class="btn tab-btn" onclick="showTab('loader')">Loader</button> <button id="btn-tab-editor" class="btn tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button> @@ -194,8 +266,8 @@ <button id="btn-tab-game" class="btn tab-btn" disabled="disabled" onclick="showTab('game')">Game</button> <button id="btn-close-game" class="btn close-btn" disabled="disabled" onclick="closeGame()">×</button> </div> - <div id='tabs'> - <div id='tab-loader'> + <div id="tabs"> + <div id="tab-loader"> <div style="color: #e0e0e0;" id="persistence"> <label for="videoMode" style="display: none;">Select video driver:</label><br /> <select id="videoMode" style="display: none;"> @@ -203,7 +275,7 @@ <option value="GLES3">WebGL 2</option> </select> <br /> - <img src="logo.svg" width="1024" height="414" style="width: auto; height: auto; max-width: 85%; max-height: 250px" /> + <img src="logo.svg" alt="Godot Engine logo" width="1024" height="414" style="width: auto; height: auto; max-width: 85%; max-height: 250px" /> <br /> @GODOT_VERSION@ <br /> @@ -211,7 +283,7 @@ <br /> <br /> <br /> - <label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label> <input id="zip-file" type="file" id="files" name="files" style="margin-bottom: 1rem"/> + <label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label> <input id="zip-file" type="file" name="files" style="margin-bottom: 1rem"/> <br /> <a href="demo.zip">(Try this for example)</a> <br /> @@ -223,21 +295,21 @@ <a href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html">Web editor documentation</a> </div> </div> - <div id='tab-editor' style="display: none;"> - <canvas id='editor-canvas' tabindex="1"> + <div id="tab-editor" style="display: none;"> + <canvas id="editor-canvas" tabindex="1"> HTML5 canvas appears to be unsupported in the current browser.<br /> Please try updating or use a different browser. </canvas> </div> - <div id='tab-game' style="display: none;"> - <canvas id='game-canvas' tabindex="2"> + <div id="tab-game" style="display: none;"> + <canvas id="game-canvas" tabindex="2"> HTML5 canvas appears to be unsupported in the current browser.<br /> Please try updating or use a different browser. </canvas> </div> - <div id='tab-status' style="display: none;"> - <div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div> - <div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'> + <div id="tab-status" style="display: none;"> + <div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();"><div id="status-progress-inner"></div></div> + <div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();"> <div></div> <div></div> <div></div> @@ -247,11 +319,29 @@ <div></div> <div></div> </div> - <div id='status-notice' class='godot' style='display: none;'></div> + <div id="status-notice" class="godot" style="display: none;"></div> </div> </div> + <script> + window.addEventListener("load", () => { + if ("serviceWorker" in navigator) { + navigator.serviceWorker.register("service.worker.js"); + } - <script src='godot.tools.js'></script> + if (localStorage.getItem("welcomeModalDismissed") !== 'true') { + document.getElementById("welcome-modal").style.display = "block"; + document.getElementById("welcome-modal-dismiss").focus(); + } + }); + + function closeWelcomeModal(dontShowAgain) { + document.getElementById("welcome-modal").style.display = "none"; + if (dontShowAgain) { + localStorage.setItem("welcomeModalDismissed", 'true'); + } + } + </script> + <script src="godot.tools.js"></script> <script>//<![CDATA[ var editor = null; @@ -486,7 +576,7 @@ showTab('loader'); setLoaderEnabled(true); }; - editor.start({'args': args}); + editor.start({'args': args, 'persistentDrops': is_project_manager}); }); }, 0); OnEditorExit = null; @@ -547,7 +637,7 @@ //selectVideoMode(); showTab('editor'); setLoaderEnabled(false); - editor.start({'args': ['--video-driver', video_driver]}).then(function() { + editor.start({'args': ['--project-manager', '--video-driver', video_driver], 'persistentDrops': true}).then(function() { setStatusMode('hidden'); initializing = false; }); diff --git a/misc/dist/html/fixed-size.html b/misc/dist/html/fixed-size.html deleted file mode 100644 index 9d0a946497..0000000000 --- a/misc/dist/html/fixed-size.html +++ /dev/null @@ -1,389 +0,0 @@ -<!DOCTYPE html> -<html xmlns="http://www.w3.org/1999/xhtml" lang="" xml:lang=""> -<head> - <meta charset="utf-8" /> - <link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' /> - <title>$GODOT_PROJECT_NAME</title> - <style type="text/css"> - - body { - margin: 0; - border: 0 none; - padding: 0; - text-align: center; - background-color: #222226; - font-family: 'Noto Sans', Arial, sans-serif; - } - - - /* Godot Engine default theme style - * ================================ */ - - .godot { - color: #e0e0e0; - background-color: #3b3943; - background-image: linear-gradient(to bottom, #403e48, #35333c); - border: 1px solid #45434e; - box-shadow: 0 0 1px 1px #2f2d35; - } - - button.godot { - font-family: 'Droid Sans', Arial, sans-serif; /* override user agent style */ - padding: 1px 5px; - background-color: #37353f; - background-image: linear-gradient(to bottom, #413e49, #3a3842); - border: 1px solid #514f5d; - border-radius: 1px; - box-shadow: 0 0 1px 1px #2a2930; - } - - button.godot:hover { - color: #f0f0f0; - background-color: #44414e; - background-image: linear-gradient(to bottom, #494652, #423f4c); - border: 1px solid #5a5667; - box-shadow: 0 0 1px 1px #26252b; - } - - button.godot:active { - color: #fff; - background-color: #3e3b46; - background-image: linear-gradient(to bottom, #36343d, #413e49); - border: 1px solid #4f4c59; - box-shadow: 0 0 1px 1px #26252b; - } - - button.godot:disabled { - color: rgba(230, 230, 230, 0.2); - background-color: #3d3d3d; - background-image: linear-gradient(to bottom, #434343, #393939); - border: 1px solid #474747; - box-shadow: 0 0 1px 1px #2d2b33; - } - - - /* Canvas / wrapper - * ================ */ - - #container { - display: inline-block; /* scale with canvas */ - vertical-align: top; /* prevent extra height */ - position: relative; /* root for absolutely positioned overlay */ - margin: 0; - border: 0 none; - padding: 0; - background-color: #0c0c0c; - } - - #canvas { - display: block; - margin: 0 auto; - color: white; - } - - #canvas:focus { - outline: none; - } - - - /* Status display - * ============== */ - - #status { - position: absolute; - left: 0; - top: 0; - right: 0; - bottom: 0; - display: flex; - justify-content: center; - align-items: center; - /* don't consume click events - make children visible explicitly */ - visibility: hidden; - } - - #status-progress { - width: 244px; - height: 7px; - background-color: #38363A; - border: 1px solid #444246; - padding: 1px; - box-shadow: 0 0 2px 1px #1B1C22; - border-radius: 2px; - visibility: visible; - } - - #status-progress-inner { - height: 100%; - width: 0; - box-sizing: border-box; - transition: width 0.5s linear; - background-color: #202020; - border: 1px solid #222223; - box-shadow: 0 0 1px 1px #27282E; - border-radius: 3px; - } - - #status-indeterminate { - visibility: visible; - position: relative; - } - - #status-indeterminate > div { - width: 3px; - height: 0; - border-style: solid; - border-width: 6px 2px 0 2px; - border-color: #2b2b2b transparent transparent transparent; - transform-origin: center 14px; - position: absolute; - } - - #status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); } - #status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); } - #status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); } - #status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); } - #status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); } - #status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); } - #status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); } - #status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); } - - #status-notice { - margin: 0 100px; - line-height: 1.3; - visibility: visible; - padding: 4px 6px; - visibility: visible; - } - - - /* Debug output - * ============ */ - - #output-panel { - display: none; - max-width: 700px; - font-size: small; - margin: 6px auto 0; - padding: 0 4px 4px; - text-align: left; - line-height: 2.2; - } - - #output-header { - display: flex; - justify-content: space-between; - align-items: center; - } - - #output-container { - padding: 6px; - background-color: #2c2a32; - box-shadow: inset 0 0 1px 1px #232127; - color: #bbb; - } - - #output-scroll { - line-height: 1; - height: 12em; - overflow-y: scroll; - white-space: pre-wrap; - font-size: small; - font-family: "Lucida Console", Monaco, monospace; - } - </style> -$GODOT_HEAD_INCLUDE -</head> -<body> - <div id="container"> - <canvas id="canvas" width="640" height="480"> - HTML5 canvas appears to be unsupported in the current browser.<br /> - Please try updating or use a different browser. - </canvas> - <div id="status"> - <div id='status-progress' style='display: none;' oncontextmenu="event.preventDefault();"><div id ='status-progress-inner'></div></div> - <div id='status-indeterminate' style='display: none;' oncontextmenu="event.preventDefault();"> - <div></div> - <div></div> - <div></div> - <div></div> - <div></div> - <div></div> - <div></div> - <div></div> - </div> - <div id="status-notice" class="godot" style='display: none;'></div> - </div> - </div> - <div id="output-panel" class="godot"> - <div id="output-header"> - Output: - <button id='output-clear' class='godot' type='button' autocomplete='off'>Clear</button> - </div> - <div id="output-container"><div id="output-scroll"></div></div> - </div> - - <script type="text/javascript" src="$GODOT_BASENAME.js"></script> - <script type="text/javascript">//<![CDATA[ - - var engine = new Engine; - - (function() { - const EXECUTABLE_NAME = '$GODOT_BASENAME'; - const MAIN_PACK = '$GODOT_BASENAME.pck'; - const EXTRA_ARGS = JSON.parse('$GODOT_ARGS'); - const DEBUG_ENABLED = $GODOT_DEBUG_ENABLED; - const INDETERMINATE_STATUS_STEP_MS = 100; - - var canvas = document.getElementById('canvas'); - var statusProgress = document.getElementById('status-progress'); - var statusProgressInner = document.getElementById('status-progress-inner'); - var statusIndeterminate = document.getElementById('status-indeterminate'); - var statusNotice = document.getElementById('status-notice'); - - var initializing = true; - var statusMode = 'hidden'; - var indeterminiateStatusAnimationId = 0; - - function setStatusMode(mode) { - if (statusMode === mode || !initializing) - return; - [statusProgress, statusIndeterminate, statusNotice].forEach(elem => { - elem.style.display = 'none'; - }); - if (indeterminiateStatusAnimationId !== 0) { - cancelAnimationFrame(indeterminiateStatusAnimationId); - indeterminiateStatusAnimationId = 0; - } - switch (mode) { - case 'progress': - statusProgress.style.display = 'block'; - break; - case 'indeterminate': - statusIndeterminate.style.display = 'block'; - indeterminiateStatusAnimationId = requestAnimationFrame(animateStatusIndeterminate); - break; - case 'notice': - statusNotice.style.display = 'block'; - break; - case 'hidden': - break; - default: - throw new Error("Invalid status mode"); - } - statusMode = mode; - } - - function animateStatusIndeterminate(ms) { - var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8); - if (statusIndeterminate.children[i].style.borderTopColor == '') { - Array.prototype.slice.call(statusIndeterminate.children).forEach(child => { - child.style.borderTopColor = ''; - }); - statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf'; - } - requestAnimationFrame(animateStatusIndeterminate); - } - - function setStatusNotice(text) { - while (statusNotice.lastChild) { - statusNotice.removeChild(statusNotice.lastChild); - } - var lines = text.split('\n'); - lines.forEach((line, index) => { - statusNotice.appendChild(document.createTextNode(line)); - statusNotice.appendChild(document.createElement('br')); - }); - }; - - engine.setProgressFunc((current, total) => { - if (total > 0) { - statusProgressInner.style.width = current/total * 100 + '%'; - setStatusMode('progress'); - if (current === total) { - // wait for progress bar animation - setTimeout(() => { - setStatusMode('indeterminate'); - }, 500); - } - } else { - setStatusMode('indeterminate'); - } - }); - - if (DEBUG_ENABLED) { - var outputRoot = document.getElementById("output-panel"); - var outputScroll = document.getElementById("output-scroll"); - var OUTPUT_MSG_COUNT_MAX = 400; - - document.getElementById('output-clear').addEventListener('click', () => { - while (outputScroll.firstChild) { - outputScroll.firstChild.remove(); - } - }); - - outputRoot.style.display = 'block'; - - function print(text) { - while (outputScroll.childElementCount >= OUTPUT_MSG_COUNT_MAX) { - outputScroll.firstChild.remove(); - } - var msg = document.createElement("div"); - if (String.prototype.trim.call(text).startsWith("**ERROR**")) { - msg.style.color = "#d44"; - } else if (String.prototype.trim.call(text).startsWith("**WARNING**")) { - msg.style.color = "#ccc000"; - } else if (String.prototype.trim.call(text).startsWith("**SCRIPT ERROR**")) { - msg.style.color = "#c6d"; - } - msg.textContent = text; - var scrollToBottom = outputScroll.scrollHeight - (outputScroll.clientHeight + outputScroll.scrollTop) < 10; - outputScroll.appendChild(msg); - if (scrollToBottom) { - outputScroll.scrollTop = outputScroll.scrollHeight; - } - }; - - function printError(text) { - if (!String.prototype.trim.call(text).startsWith('**ERROR**: ')) { - text = '**ERROR**: ' + text; - } - print(text); - } - - engine.setStdoutFunc(text => { - print(text); - console.log(text); - }); - - engine.setStderrFunc(text => { - printError(text); - console.warn(text); - }); - } - - function displayFailureNotice(err) { - var msg = err.message || err; - if (DEBUG_ENABLED) { - printError(msg); - } - console.error(msg); - setStatusNotice(msg); - setStatusMode('notice'); - initializing = false; - }; - - if (!Engine.isWebGLAvailable()) { - displayFailureNotice("WebGL not available"); - } else { - setStatusMode('indeterminate'); - engine.setCanvas(canvas); - engine.startGame(EXECUTABLE_NAME, MAIN_PACK, EXTRA_ARGS).then(() => { - setStatusMode('hidden'); - initializing = false; - }, displayFailureNotice); - } - })(); - //]]></script> -</body> -</html> diff --git a/misc/dist/html/full-size.html b/misc/dist/html/full-size.html index abc0479739..90e8167369 100644 --- a/misc/dist/html/full-size.html +++ b/misc/dist/html/full-size.html @@ -1,9 +1,8 @@ <!DOCTYPE html> -<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''> +<html xmlns='https://www.w3.org/1999/xhtml' lang='' xml:lang=''> <head> <meta charset='utf-8' /> <meta name='viewport' content='width=device-width, user-scalable=no' /> - <link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' /> <title>$GODOT_PROJECT_NAME</title> <style type='text/css'> diff --git a/misc/dist/html/manifest.json b/misc/dist/html/manifest.json new file mode 100644 index 0000000000..0ca27b3742 --- /dev/null +++ b/misc/dist/html/manifest.json @@ -0,0 +1,18 @@ +{ + "name": "Godot Engine Web Editor", + "short_name": "Godot", + "description": "Multi-platform 2D and 3D game engine with a feature-rich editor (Web edition)", + "lang": "en", + "start_url": "./godot.tools.html", + "display": "standalone", + "orientation": "landscape", + "theme_color": "#478cbf", + "icons": [ + { + "src": "favicon.png", + "sizes": "256x256", + "type": "image/png" + } + ], + "background_color": "#333b4f" +} diff --git a/misc/dist/html/offline-export.html b/misc/dist/html/offline-export.html new file mode 100644 index 0000000000..41ab42b04b --- /dev/null +++ b/misc/dist/html/offline-export.html @@ -0,0 +1,42 @@ +<!DOCTYPE html> +<html lang="en"> +<head> + <meta charset="utf-8" /> + <meta http-equiv="X-UA-Compatible" content="IE=edge" /> + <meta name="viewport" content="width=device-width, initial-scale=1" /> + <title>You are offline</title> + <style> + html { + background-color: #000000; + color: #ffffff; + } + + body { + font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji"; + margin: 2rem; + } + + p { + margin-block: 1rem; + } + + button { + display: block; + padding: 1rem 2rem; + margin: 3rem auto 0; + } + </style> +</head> +<body> + <h1>You are offline</h1> + <p>This application requires an Internet connection to run for the first time.</p> + <p>Press the button below to try reloading:</p> + <button type="button">Reload</button> + + <script> + document.querySelector("button").addEventListener("click", () => { + window.location.reload(); + }); + </script> +</body> +</html> diff --git a/misc/dist/html/offline.html b/misc/dist/html/offline.html new file mode 100644 index 0000000000..000c21b4d3 --- /dev/null +++ b/misc/dist/html/offline.html @@ -0,0 +1,42 @@ +<!DOCTYPE html> +<html lang="en"> +<head> + <meta charset="utf-8" /> + <meta http-equiv="X-UA-Compatible" content="IE=edge" /> + <meta name="viewport" content="width=device-width, initial-scale=1" /> + <title>You are offline</title> + <style> + html { + background-color: #333b4f; + color: #e0e0e0; + } + + body { + font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji"; + margin: 2rem; + } + + p { + margin-block: 1rem; + } + + button { + display: block; + padding: 1rem 2rem; + margin: 3rem auto 0; + } + </style> +</head> +<body> + <h1>You are offline</h1> + <p>This application requires an Internet connection to run for the first time.</p> + <p>Press the button below to try reloading:</p> + <button type="button">Reload</button> + + <script> + document.querySelector("button").addEventListener("click", () => { + window.location.reload(); + }); + </script> +</body> +</html> diff --git a/misc/dist/html/service-worker.js b/misc/dist/html/service-worker.js new file mode 100644 index 0000000000..063e40a6cb --- /dev/null +++ b/misc/dist/html/service-worker.js @@ -0,0 +1,73 @@ +// This service worker is required to expose an exported Godot project as a +// Progressive Web App. It provides an offline fallback page telling the user +// that they need an Internet connection to run the project if desired. +// Incrementing CACHE_VERSION will kick off the install event and force +// previously cached resources to be updated from the network. +const CACHE_VERSION = "@GODOT_VERSION@"; +const CACHE_NAME = "@GODOT_NAME@-cache"; +const OFFLINE_URL = "@GODOT_OFFLINE_PAGE@"; +// Files that will be cached on load. +const CACHED_FILES = @GODOT_CACHE@; +// Files that we might not want the user to preload, and will only be cached on first load. +const CACHABLE_FILES = @GODOT_OPT_CACHE@; +const FULL_CACHE = CACHED_FILES.concat(CACHABLE_FILES); + +self.addEventListener("install", (event) => { + event.waitUntil(async function () { + const cache = await caches.open(CACHE_NAME); + // Clear old cache (including optionals). + await Promise.all(FULL_CACHE.map(path => cache.delete(path))); + // Insert new one. + const done = await cache.addAll(CACHED_FILES); + return done; + }()); +}); + +self.addEventListener("activate", (event) => { + event.waitUntil(async function () { + if ("navigationPreload" in self.registration) { + await self.registration.navigationPreload.enable(); + } + }()); + // Tell the active service worker to take control of the page immediately. + self.clients.claim(); +}); + +self.addEventListener("fetch", (event) => { + const isNavigate = event.request.mode === "navigate"; + const url = event.request.url || ""; + const referrer = event.request.referrer || ""; + const base = referrer.slice(0, referrer.lastIndexOf("/") + 1); + const local = url.startsWith(base) ? url.replace(base, "") : ""; + const isCachable = FULL_CACHE.some(v => v === local) || (base === referrer && base.endsWith(CACHED_FILES[0])); + if (isNavigate || isCachable) { + event.respondWith(async function () { + try { + // Use the preloaded response, if it's there + let request = event.request.clone(); + let response = await event.preloadResponse; + if (!response) { + // Or, go over network. + response = await fetch(event.request); + } + if (isCachable) { + // Update the cache + const cache = await caches.open(CACHE_NAME); + cache.put(request, response.clone()); + } + return response; + } catch (error) { + const cache = await caches.open(CACHE_NAME); + if (event.request.mode === "navigate") { + // Check if we have full cache. + const cached = await Promise.all(FULL_CACHE.map(name => cache.match(name))); + const missing = cached.some(v => v === undefined); + const cachedResponse = missing ? await caches.match(OFFLINE_URL) : await caches.match(CACHED_FILES[0]); + return cachedResponse; + } + const cachedResponse = await caches.match(event.request); + return cachedResponse; + } + }()); + } +}); diff --git a/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj index b9ad431e6e..fd69725a21 100644 --- a/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj +++ b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj @@ -255,7 +255,7 @@ IPHONEOS_DEPLOYMENT_TARGET = 11.0; OTHER_LDFLAGS = "$linker_flags"; SDKROOT = iphoneos; - TARGETED_DEVICE_FAMILY = "1,2"; + TARGETED_DEVICE_FAMILY = "$targeted_device_family"; }; name = Debug; }; @@ -294,7 +294,7 @@ IPHONEOS_DEPLOYMENT_TARGET = 11.0; OTHER_LDFLAGS = "$linker_flags"; SDKROOT = iphoneos; - TARGETED_DEVICE_FAMILY = "1,2"; + TARGETED_DEVICE_FAMILY = "$targeted_device_family"; VALIDATE_PRODUCT = YES; }; name = Release; @@ -323,7 +323,7 @@ PRODUCT_BUNDLE_IDENTIFIER = $bundle_identifier; PRODUCT_NAME = "$(TARGET_NAME)"; PROVISIONING_PROFILE = "$provisioning_profile_uuid_debug"; - TARGETED_DEVICE_FAMILY = "1,2"; + TARGETED_DEVICE_FAMILY = "$targeted_device_family"; VALID_ARCHS = "armv7 armv7s arm64 i386 x86_64"; WRAPPER_EXTENSION = app; }; @@ -353,7 +353,7 @@ PRODUCT_BUNDLE_IDENTIFIER = $bundle_identifier; PRODUCT_NAME = "$(TARGET_NAME)"; PROVISIONING_PROFILE = "$provisioning_profile_uuid_release"; - TARGETED_DEVICE_FAMILY = "1,2"; + TARGETED_DEVICE_FAMILY = "$targeted_device_family"; VALID_ARCHS = "armv7 armv7s arm64 i386 x86_64"; WRAPPER_EXTENSION = app; }; diff --git a/misc/dist/ios_xcode/godot_ios.xcodeproj/xcshareddata/xcschemes/godot_ios.xcscheme b/misc/dist/ios_xcode/godot_ios.xcodeproj/xcshareddata/xcschemes/godot_ios.xcscheme index b6beeb012f..d61a53d5c2 100644 --- a/misc/dist/ios_xcode/godot_ios.xcodeproj/xcshareddata/xcschemes/godot_ios.xcscheme +++ b/misc/dist/ios_xcode/godot_ios.xcodeproj/xcshareddata/xcschemes/godot_ios.xcscheme @@ -23,7 +23,7 @@ </BuildActionEntries> </BuildAction> <TestAction - buildConfiguration = "Debug" + buildConfiguration = "$default_build_config" selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv = "YES"> @@ -42,7 +42,7 @@ </AdditionalOptions> </TestAction> <LaunchAction - buildConfiguration = "Debug" + buildConfiguration = "$default_build_config" selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle = "0" @@ -67,7 +67,7 @@ </AdditionalOptions> </LaunchAction> <ProfileAction - buildConfiguration = "Debug" + buildConfiguration = "$default_build_config" shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" @@ -84,10 +84,10 @@ </BuildableProductRunnable> </ProfileAction> <AnalyzeAction - buildConfiguration = "Debug"> + buildConfiguration = "$default_build_config"> </AnalyzeAction> <ArchiveAction - buildConfiguration = "Debug" + buildConfiguration = "$default_build_config" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme> diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6 index 4140094813..3e5bdefdce 100644 --- a/misc/dist/linux/godot.6 +++ b/misc/dist/linux/godot.6 @@ -85,12 +85,6 @@ Force low\-DPI mode (macOS and Windows only). .TP \fB\-\-no\-window\fR Disable window creation (Windows only). Useful together with \fB\-\-script\fR. -.TP -\fB\-\-enable\-vsync\-via\-compositor\fR -When vsync is enabled, vsync via the OS' window compositor (Windows only). -.TP -\fB\-\-disable\-vsync\-via\-compositor\fR -Disable vsync via the OS' window compositor (Windows only). .SS "Debug options:" .TP \fB\-d\fR, \fB\-\-debug\fR diff --git a/misc/dist/linux/org.godotengine.Godot.xml b/misc/dist/linux/org.godotengine.Godot.xml index 2f647f71a6..2f06bb3639 100644 --- a/misc/dist/linux/org.godotengine.Godot.xml +++ b/misc/dist/linux/org.godotengine.Godot.xml @@ -1,29 +1,38 @@ <?xml version="1.0"?> -<mime-info xmlns="http://www.freedesktop.org/standards/shared-mime-info"> +<mime-info xmlns="https://specifications.freedesktop.org/shared-mime-info-spec"> <mime-type type="application/x-godot-project"> <comment>Godot Engine project</comment> - <icon name="x-godot-project" /> - <glob pattern="*.godot"/> + <sub-class-of type="text/plain"/> + <icon name="x-godot-project"/> + <glob pattern="project.godot"/> </mime-type> <mime-type type="application/x-godot-resource"> <comment>Godot Engine resource</comment> - <icon name="x-godot-resource" /> + <icon name="x-godot-resource"/> <glob pattern="*.res"/> <glob pattern="*.tres"/> </mime-type> <mime-type type="application/x-godot-scene"> <comment>Godot Engine scene</comment> - <icon name="x-godot-scene" /> + <icon name="x-godot-scene"/> <glob pattern="*.scn"/> <glob pattern="*.tscn"/> <glob pattern="*.escn"/> </mime-type> + <mime-type type="application/x-godot-shader"> + <comment>Godot Engine shader</comment> + <sub-class-of type="text/plain"/> + <icon name="x-godot-shader"/> + <glob pattern="*.gdshader"/> + </mime-type> + <mime-type type="application/x-gdscript"> <comment>GDScript script</comment> - <icon name="x-gdscript" /> + <sub-class-of type="text/plain"/> + <icon name="x-gdscript"/> <glob pattern="*.gd"/> </mime-type> </mime-info> diff --git a/misc/dist/osx/editor.entitlements b/misc/dist/osx/editor.entitlements new file mode 100644 index 0000000000..5496f65dcc --- /dev/null +++ b/misc/dist/osx/editor.entitlements @@ -0,0 +1,12 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> +<plist version="1.0"> +<dict> + <key>com.apple.security.device.audio-input</key> + <true/> + <key>com.apple.security.device.camera</key> + <true/> + <key>com.apple.security.cs.disable-library-validation</key> + <true/> +</dict> +</plist> diff --git a/misc/dist/osx/editor_mono.entitlements b/misc/dist/osx/editor_mono.entitlements new file mode 100644 index 0000000000..c61c287652 --- /dev/null +++ b/misc/dist/osx/editor_mono.entitlements @@ -0,0 +1,18 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> +<plist version="1.0"> +<dict> + <key>com.apple.security.cs.allow-dyld-environment-variables</key> + <true/> + <key>com.apple.security.cs.allow-jit</key> + <true/> + <key>com.apple.security.cs.allow-unsigned-executable-memory</key> + <true/> + <key>com.apple.security.cs.disable-library-validation</key> + <true/> + <key>com.apple.security.device.audio-input</key> + <true/> + <key>com.apple.security.device.camera</key> + <true/> +</dict> +</plist> diff --git a/misc/dist/osx_template.app/Contents/Info.plist b/misc/dist/osx_template.app/Contents/Info.plist index aad24935d0..8e221df946 100644 --- a/misc/dist/osx_template.app/Contents/Info.plist +++ b/misc/dist/osx_template.app/Contents/Info.plist @@ -36,6 +36,8 @@ </array> <key>NSPrincipalClass</key> <string>NSApplication</string> + <key>LSApplicationCategoryType</key> + <string>public.app-category.$app_category</string> <key>LSMinimumSystemVersion</key> <string>10.12</string> <key>LSMinimumSystemVersionByArchitecture</key> diff --git a/misc/dist/osx_template.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json b/misc/dist/osx_template.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json index 6bf2edb02d..c4f8f71d0e 100644 --- a/misc/dist/osx_template.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json +++ b/misc/dist/osx_template.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json @@ -2,6 +2,6 @@ "file_format_version" : "1.0.0", "ICD": { "library_path": "../../../Frameworks/libMoltenVK.dylib", - "api_version" : "1.0.0" + "api_version" : "1.1.0" } } diff --git a/misc/dist/osx_tools.app/Contents/Info.plist b/misc/dist/osx_tools.app/Contents/Info.plist index 1c682f339f..923bc7312a 100644 --- a/misc/dist/osx_tools.app/Contents/Info.plist +++ b/misc/dist/osx_tools.app/Contents/Info.plist @@ -38,6 +38,8 @@ </array> <key>NSPrincipalClass</key> <string>NSApplication</string> + <key>LSApplicationCategoryType</key> + <string>public.app-category.developer-tools</string> <key>LSMinimumSystemVersion</key> <string>10.12</string> <key>LSMinimumSystemVersionByArchitecture</key> @@ -82,7 +84,7 @@ <key>UTTypeReferenceURL</key> <string></string> <key>UTTypeDescription</key> - <string>Godot Scene</string> + <string>Godot Engine scene</string> <key>UTTypeIconFile</key> <string>Scene.icns</string> <key>UTTypeConformsTo</key> @@ -95,6 +97,7 @@ <array> <string>scn</string> <string>tscn</string> + <string>escn</string> </array> <key>public.mime-type</key> <string>application/x-godot-scene</string> @@ -106,7 +109,7 @@ <key>UTTypeReferenceURL</key> <string></string> <key>UTTypeDescription</key> - <string>Godot Script</string> + <string>GDScript script</string> <key>UTTypeIconFile</key> <string>GDScript.icns</string> <key>UTTypeConformsTo</key> @@ -120,7 +123,7 @@ <string>gd</string> </array> <key>public.mime-type</key> - <string>text/x-gdscript</string> + <string>application/x-gdscript</string> </dict> </dict> <dict> @@ -129,7 +132,7 @@ <key>UTTypeReferenceURL</key> <string></string> <key>UTTypeDescription</key> - <string>Godot Resource</string> + <string>Godot Engine resource</string> <key>UTTypeIconFile</key> <string>Resource.icns</string> <key>UTTypeConformsTo</key> @@ -149,11 +152,34 @@ </dict> <dict> <key>UTTypeIdentifier</key> + <string>public.gdshader</string> + <key>UTTypeReferenceURL</key> + <string></string> + <key>UTTypeDescription</key> + <string>Godot Engine shader</string> + <key>UTTypeIconFile</key> + <string>Shader.icns</string> + <key>UTTypeConformsTo</key> + <array> + <string>public.script</string> + </array> + <key>UTTypeTagSpecification</key> + <dict> + <key>public.filename-extension</key> + <array> + <string>gdshader</string> + </array> + <key>public.mime-type</key> + <string>application/x-godot-shader</string> + </dict> + </dict> + <dict> + <key>UTTypeIdentifier</key> <string>public.godot</string> <key>UTTypeReferenceURL</key> <string></string> <key>UTTypeDescription</key> - <string>Godot Project</string> + <string>Godot Engine project</string> <key>UTTypeIconFile</key> <string>Project.icns</string> <key>UTTypeConformsTo</key> @@ -167,7 +193,7 @@ <string>godot</string> </array> <key>public.mime-type</key> - <string>text/x-godot-project</string> + <string>application/x-godot-project</string> </dict> </dict> </array> diff --git a/misc/dist/osx_tools.app/Contents/Resources/Godot.icns b/misc/dist/osx_tools.app/Contents/Resources/Godot.icns Binary files differindex be9254630c..61697976c6 100644 --- a/misc/dist/osx_tools.app/Contents/Resources/Godot.icns +++ b/misc/dist/osx_tools.app/Contents/Resources/Godot.icns diff --git a/misc/dist/osx_tools.app/Contents/Resources/Shader.icns b/misc/dist/osx_tools.app/Contents/Resources/Shader.icns Binary files differnew file mode 100644 index 0000000000..a76e648a1a --- /dev/null +++ b/misc/dist/osx_tools.app/Contents/Resources/Shader.icns diff --git a/misc/dist/osx_tools.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json b/misc/dist/osx_tools.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json index 6bf2edb02d..c4f8f71d0e 100644 --- a/misc/dist/osx_tools.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json +++ b/misc/dist/osx_tools.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json @@ -2,6 +2,6 @@ "file_format_version" : "1.0.0", "ICD": { "library_path": "../../../Frameworks/libMoltenVK.dylib", - "api_version" : "1.0.0" + "api_version" : "1.1.0" } } diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion index 8e14240b53..8f42c3a1a2 100644 --- a/misc/dist/shell/_godot.zsh-completion +++ b/misc/dist/shell/_godot.zsh-completion @@ -50,9 +50,7 @@ _arguments \ '--resolution[request window resolution]:resolution in WxH format' \ '--position[request window position]:position in X,Y format' \ '--low-dpi[force low-DPI mode (macOS and Windows only)]' \ - '--no-window[disable window creation (Windows only), useful together with --script]' \ - "--enable-vsync-via-compositor[when Vsync is enabled, Vsync via the OS' window compositor (Windows only)]" \ - "--disable-vsync-via-compositor[disable Vsync via the OS' window compositor (Windows only)]" \ + '--headless[enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script]' \ '(-d --debug)'{-d,--debug}'[debug (local stdout debugger)]' \ '(-b --breakpoints)'{-b,--breakpoints}'[specify the breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead)]:breakpoint list' \ '--profiling[enable profiling in the script debugger]' \ diff --git a/misc/dist/shell/godot.bash-completion b/misc/dist/shell/godot.bash-completion index 14f2be37b1..0a31c545e1 100644 --- a/misc/dist/shell/godot.bash-completion +++ b/misc/dist/shell/godot.bash-completion @@ -53,9 +53,7 @@ _complete_godot_options() { --resolution --position --low-dpi ---no-window ---enable-vsync-via-compositor ---disable-vsync-via-compositor +--headless --debug --breakpoints --profiling diff --git a/misc/dist/shell/godot.fish b/misc/dist/shell/godot.fish index a485a1dcdb..b44762c4ab 100644 --- a/misc/dist/shell/godot.fish +++ b/misc/dist/shell/godot.fish @@ -60,9 +60,7 @@ complete -c godot -s t -l always-on-top -d "Request an always-on-top window" complete -c godot -l resolution -d "Request window resolution" -x complete -c godot -l position -d "Request window position" -x complete -c godot -l low-dpi -d "Force low-DPI mode (macOS and Windows only)" -complete -c godot -l no-window -d "Disable window creation (Windows only), useful together with --script" -complete -c godot -l enable-vsync-via-compositor -d "When Vsync is enabled, Vsync via the OS' window compositor (Windows only)" -complete -c godot -l disable-vsync-via-compositor -d "Disable Vsync via the OS' window compositor (Windows only)" +complete -c godot -l headless -d "Enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script" # Debug options: complete -c godot -s d -l debug -d "Debug (local stdout debugger)" diff --git a/misc/dist/windows/modpath.pas b/misc/dist/windows/modpath.pas index c55ec60163..6d80d4201e 100644 --- a/misc/dist/windows/modpath.pas +++ b/misc/dist/windows/modpath.pas @@ -3,9 +3,9 @@ // Inno Setup Ver: 5.4.2 // Script Version: 1.4.2 // Author: Jared Breland <jbreland@legroom.net> -// Homepage: http://www.legroom.net/software +// Homepage: https://www.legroom.net/software // License: GNU Lesser General Public License (LGPL), version 3 -// http://www.gnu.org/licenses/lgpl.html +// https://www.gnu.org/licenses/lgpl.html // // Script Function: // Allow modification of environmental path directly from Inno Setup installers @@ -144,7 +144,7 @@ begin end; end; -// Split a string into an array using passed delimeter +// Split a string into an array using passed delimiter. procedure MPExplode(var Dest: TArrayOfString; Text: String; Separator: String); var i: Integer; |