diff options
Diffstat (limited to 'misc/dist')
-rw-r--r-- | misc/dist/html/editor.html | 475 |
1 files changed, 475 insertions, 0 deletions
diff --git a/misc/dist/html/editor.html b/misc/dist/html/editor.html new file mode 100644 index 0000000000..5b6ad2df65 --- /dev/null +++ b/misc/dist/html/editor.html @@ -0,0 +1,475 @@ +<!DOCTYPE html> +<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''> +<head> + <meta charset='utf-8' /> + <meta name='viewport' content='width=device-width, user-scalable=no' /> + <link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' /> + <title></title> + <style type='text/css'> + + body { + touch-action: none; + margin: 0; + border: 0 none; + padding: 0; + text-align: center; + background-color: black; + overflow: hidden; + } + + #canvas, #gameCanvas { + display: block; + margin: 0; + color: white; + } + + #canvas:focus, #gameCanvas:focus { + outline: none; + } + + .godot { + font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif; + color: #e0e0e0; + background-color: #3b3943; + background-image: linear-gradient(to bottom, #403e48, #35333c); + border: 1px solid #45434e; + box-shadow: 0 0 1px 1px #2f2d35; + } + + + /* Status display + * ============== */ + + #status { + position: absolute; + left: 0; + top: 0; + right: 0; + bottom: 0; + display: flex; + justify-content: center; + align-items: center; + /* don't consume click events - make children visible explicitly */ + visibility: hidden; + } + + #status-progress { + width: 366px; + height: 7px; + background-color: #38363A; + border: 1px solid #444246; + padding: 1px; + box-shadow: 0 0 2px 1px #1B1C22; + border-radius: 2px; + visibility: visible; + } + + @media only screen and (orientation:portrait) { + #status-progress { + width: 61.8%; + } + } + + #status-progress-inner { + height: 100%; + width: 0; + box-sizing: border-box; + transition: width 0.5s linear; + background-color: #202020; + border: 1px solid #222223; + box-shadow: 0 0 1px 1px #27282E; + border-radius: 3px; + } + + #status-indeterminate { + visibility: visible; + position: relative; + } + + #status-indeterminate > div { + width: 4.5px; + height: 0; + border-style: solid; + border-width: 9px 3px 0 3px; + border-color: #2b2b2b transparent transparent transparent; + transform-origin: center 21px; + position: absolute; + } + + #status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); } + #status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); } + #status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); } + #status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); } + #status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); } + #status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); } + #status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); } + #status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); } + + #status-notice { + margin: 0 100px; + line-height: 1.3; + visibility: visible; + padding: 4px 6px; + visibility: visible; + } + </style> +</head> +<body> + <div id="tabs-buttons"> + <button id="btn-tab-loader" class="tab-btn" onclick="showTab('loader')">Loader</button> + <button id="btn-tab-editor" class="tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button> + <button id="btn-close-editor" class="close-btn" disabled="disabled" onclick="closeEditor()">X</button> + <button id="btn-tab-game" class="tab-btn" disabled="disabled" onclick="showTab('game')">Game</button> + <button id="btn-close-game" class="close-btn" disabled="disabled" onclick="closeGame()">X</button> + </div> + <div id='tabs'> + <div id='tab-loader'> + <div style="color: white;" id="persistence"> + <label for="videoMode" style="display: none;">Select video driver:</label><br /> + <select id="videoMode" style="display: none;"> + <option value="GLES2" selected="selected">WebGL</option> + <option value="GLES3">WebGL 2</option> + </select> + <br /> + <label for="zip-file">Preload project zip: </label><input id="zip-file" type="file" id="files" name="files"/> + <br /> + <button id="startButton">Start Godot Editor</button> + <br /> + <br /> + <button onclick="clearPersistence()">Clear persistent data</button> + </div> + </div> + <div id='tab-editor' style="display: none;"> + <canvas id='editor-canvas' tabindex="1"> + HTML5 canvas appears to be unsupported in the current browser.<br /> + Please try updating or use a different browser. + </canvas> + </div> + <div id='tab-game' style="display: none;"> + <canvas id='game-canvas' tabindex="2"> + HTML5 canvas appears to be unsupported in the current browser.<br /> + Please try updating or use a different browser. + </canvas> + </div> + <div id='tab-status' style="display: none;"> + <div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div> + <div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'> + <div></div> + <div></div> + <div></div> + <div></div> + <div></div> + <div></div> + <div></div> + <div></div> + </div> + <div id='status-notice' class='godot' style='display: none;'></div> + </div> + </div> + + <script type='text/javascript' src='godot.tools.js'></script> + <script type='text/javascript'>//<![CDATA[ + + var engine = new Engine; + var game = null; + var setStatusMode; + var setStatusNotice; + var video_driver = "GLES2"; + + function clearPersistence() { + function deleteDB(path) { + return new Promise(function(resolve, reject) { + var req = indexedDB.deleteDatabase(path); + req.onsuccess = function() { + resolve(); + }; + req.onerror = function(err) { + reject(err); + }; + req.onblocked = function(err) { + reject(err); + } + + }); + } + if (!window.confirm("Are you sure you want to delete all the locally stored files?")) { + return; + } + Promise.all([ + deleteDB("/home/web_user/projects"), + deleteDB("/home/web_user/.config") + ]).then(function(results) { + alert("Done."); + }).catch(function (err) { + alert("Error deleting local files. Please retry after reloading the page."); + }); + } + + function selectVideoMode() { + var select = document.getElementById('videoMode'); + video_driver = select.selectedOptions[0].value; + } + + var tabs = [ + document.getElementById('tab-loader'), + document.getElementById('tab-editor'), + document.getElementById('tab-game') + ] + function showTab(name) { + tabs.forEach(function (elem) { + if (elem.id == 'tab-' + name) { + elem.style.display = 'block'; + } else { + elem.style.display = 'none'; + } + }); + } + + function setButtonEnabled(id, enabled) { + if (enabled) { + document.getElementById(id).disabled = ""; + } else { + document.getElementById(id).disabled = "disabled"; + } + } + + function setLoaderEnabled(enabled) { + setButtonEnabled('btn-tab-loader', enabled); + setButtonEnabled('btn-tab-editor', !enabled); + setButtonEnabled('btn-close-editor', !enabled); + } + + function setGameTabEnabled(enabled) { + setButtonEnabled('btn-tab-game', enabled); + setButtonEnabled('btn-close-game', enabled); + } + + function closeGame() { + if (game) { + game.requestQuit(); + } + } + + function closeEditor() { + closeGame(); + if (engine) { + engine.requestQuit(); + } + } + + function startEditor(zip) { + + const INDETERMINATE_STATUS_STEP_MS = 100; + const persistentPaths = ['/home/web_user/.config', '/home/web_user/projects']; + + var editorCanvas = document.getElementById('editor-canvas'); + var gameCanvas = document.getElementById('game-canvas'); + var statusProgress = document.getElementById('status-progress'); + var statusProgressInner = document.getElementById('status-progress-inner'); + var statusIndeterminate = document.getElementById('status-indeterminate'); + var statusNotice = document.getElementById('status-notice'); + + var initializing = true; + var statusMode = 'hidden'; + + showTab('status'); + + var animationCallbacks = []; + function animate(time) { + animationCallbacks.forEach(callback => callback(time)); + requestAnimationFrame(animate); + } + requestAnimationFrame(animate); + + function adjustCanvasDimensions() { + var scale = window.devicePixelRatio || 1; + var header = document.getElementById('tabs-buttons'); + var headerHeight = header.offsetHeight + 1; + var width = window.innerWidth; + var height = window.innerHeight - headerHeight; + editorCanvas.width = width * scale; + editorCanvas.height = height * scale; + editorCanvas.style.width = width + "px"; + editorCanvas.style.height = height + "px"; + } + animationCallbacks.push(adjustCanvasDimensions); + adjustCanvasDimensions(); + + setStatusMode = function setStatusMode(mode) { + + if (statusMode === mode || !initializing) + return; + [statusProgress, statusIndeterminate, statusNotice].forEach(elem => { + elem.style.display = 'none'; + }); + animationCallbacks = animationCallbacks.filter(function(value) { + return (value != animateStatusIndeterminate); + }); + switch (mode) { + case 'progress': + statusProgress.style.display = 'block'; + break; + case 'indeterminate': + statusIndeterminate.style.display = 'block'; + animationCallbacks.push(animateStatusIndeterminate); + break; + case 'notice': + statusNotice.style.display = 'block'; + break; + case 'hidden': + break; + default: + throw new Error('Invalid status mode'); + } + statusMode = mode; + } + + function animateStatusIndeterminate(ms) { + + var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8); + if (statusIndeterminate.children[i].style.borderTopColor == '') { + Array.prototype.slice.call(statusIndeterminate.children).forEach(child => { + child.style.borderTopColor = ''; + }); + statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf'; + } + } + + setStatusNotice = function setStatusNotice(text) { + + while (statusNotice.lastChild) { + statusNotice.removeChild(statusNotice.lastChild); + } + var lines = text.split('\n'); + lines.forEach((line) => { + statusNotice.appendChild(document.createTextNode(line)); + statusNotice.appendChild(document.createElement('br')); + }); + }; + + engine.setProgressFunc((current, total) => { + + if (total > 0) { + statusProgressInner.style.width = current/total * 100 + '%'; + setStatusMode('progress'); + if (current === total) { + // wait for progress bar animation + setTimeout(() => { + setStatusMode('indeterminate'); + }, 100); + } + } else { + setStatusMode('indeterminate'); + } + }); + + engine.setPersistentPaths(persistentPaths); + + engine.setOnExecute(function(args) { + const is_editor = args.filter(function(v) { return v == '--editor' || v == '-e' }).length != 0; + const is_project_manager = args.filter(function(v) { return v == '--project-manager' }).length != 0; + const is_game = !is_editor && !is_project_manager; + if (is_project_manager) { + args.push('--video-driver', video_driver); + } + if (is_game) { + if (game) { + console.error("A game is already running. Close it first"); + return; + } + setGameTabEnabled(true); + game = new Engine(); + game.setPersistentPaths(persistentPaths); + game.setUnloadAfterInit(false); + game.setOnExecute(engine.onExecute); + game.setCanvas(gameCanvas); + game.setCanvasResizedOnStart(true); + game.setOnExit(function() { + setGameTabEnabled(false); + showTab('editor'); + game = null; + }); + showTab('game'); + game.init().then(function() { + requestAnimationFrame(function() { + game.start.apply(game, args).then(function() { + gameCanvas.focus(); + }); + }); + }); + } else { // New editor instances will be run in the same canvas. We want to wait for it to exit. + engine.setOnExit(function(code) { + setLoaderEnabled(true); + setTimeout(function() { + engine.init().then(function() { + setLoaderEnabled(false); + engine.setOnExit(function() { + showTab('loader'); + setLoaderEnabled(true); + }); + engine.start.apply(engine, args); + }); + }, 0); + engine.setOnExit(null); + }); + } + }); + + function displayFailureNotice(err) { + var msg = err.message || err; + console.error(msg); + setStatusNotice(msg); + setStatusMode('notice'); + initializing = false; + }; + + if (!Engine.isWebGLAvailable()) { + displayFailureNotice('WebGL not available'); + } else { + setStatusMode('indeterminate'); + engine.setCanvas(editorCanvas); + engine.setUnloadAfterInit(false); // Don't want to reload when starting game. + engine.init('godot.tools').then(function() { + if (zip) { + engine.copyToFS("/home/web_user/preload.zip", zip); + } + try { + // Avoid user creating project in the persistent root folder. + engine.copyToFS("/home/web_user/projects/keep", new Uint8Array()); + } catch(e) { + // File exists + } + //selectVideoMode(); + showTab('editor'); + setLoaderEnabled(false); + engine.setOnExit(function() { + showTab('loader'); + setLoaderEnabled(true); + }); + engine.start('--video-driver', video_driver).then(function() { + setStatusMode('hidden'); + initializing = false; + }); + }).catch(displayFailureNotice); + } + }; + document.getElementById("startButton").onclick = function() { + preloadZip(document.getElementById('zip-file')).then(function(zip) { + startEditor(zip); + }); + } + + function preloadZip(target) { + return new Promise(function(resolve, reject) { + if (target.files.length > 0) { + target.files[0].arrayBuffer().then(function(data) { + resolve(data); + }); + } else { + resolve(); + } + }); + } + //]]></script> +</body> +</html> |