summaryrefslogtreecommitdiff
path: root/misc/dist/shell
diff options
context:
space:
mode:
Diffstat (limited to 'misc/dist/shell')
-rw-r--r--misc/dist/shell/_godot.zsh-completion8
-rw-r--r--misc/dist/shell/godot.bash-completion9
-rw-r--r--misc/dist/shell/godot.fish15
3 files changed, 24 insertions, 8 deletions
diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion
index b17bb6e66b..9b4ef52f3f 100644
--- a/misc/dist/shell/_godot.zsh-completion
+++ b/misc/dist/shell/_godot.zsh-completion
@@ -44,6 +44,7 @@ _arguments \
'--remote-fs-password[password for remote filesystem]:remote filesystem password' \
'--audio-driver[set the audio driver]:audio driver name' \
'--display-driver[set the display driver]:display driver name' \
+ "--rendering-method[set the renderer]:renderer name:((forward_plus\:'Desktop renderer' mobile\:'Desktop and mobile renderer' gl_compatibility\:'Desktop, mobile and web renderer'))" \
"--rendering-driver[set the rendering driver]:rendering driver name:((vulkan\:'Vulkan renderer' opengl3\:'OpenGL ES 3.0 renderer' dummy\:'Dummy renderer'))" \
"--gpu-index[use a specific GPU (run with --verbose to get available device list)]:device index" \
'--text-driver[set the text driver]:text driver name' \
@@ -75,13 +76,14 @@ _arguments \
'--print-fps[print the frames per second to the stdout]' \
'(-s, --script)'{-s,--script}'[run a script]:path to script:_files' \
'--check-only[only parse for errors and quit (use with --script)]' \
- '--export[export the project using the given preset and matching release template]:export preset name then path' \
- '--export-debug[same as --export, but using the debug template]:export preset name then path' \
- '--export-pack[same as --export, but only export the game pack for the given preset]:export preset name then path' \
+ '--export-release[export the project in release mode using the given preset and output path]:export preset name then path' \
+ '--export-debug[export the project in debug mode using the given preset and output path]:export preset name then path' \
+ '--export-pack[export the project data only as a PCK or ZIP file using the given preset and output path]:export preset name then path' \
'--convert-3to4[converts project from Godot 3.x to Godot 4.x]' \
'--validate-conversion-3to4[shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x]' \
'--doctool[dump the engine API reference to the given path in XML format, merging if existing files are found]:path to base Godot build directory (optional):_dirs' \
'--no-docbase[disallow dumping the base types (used with --doctool)]' \
'--build-solutions[build the scripting solutions (e.g. for C# projects)]' \
+ '--dump-gdextension-interface[generate GDExtension header file 'gdnative_interface.h' in the current folder. This file is the base file required to implement a GDExtension.]' \
'--dump-extension-api[generate JSON dump of the Godot API for GDExtension bindings named "extension_api.json" in the current folder]' \
'--test[run all unit tests; run with "--test --help" for more information]'
diff --git a/misc/dist/shell/godot.bash-completion b/misc/dist/shell/godot.bash-completion
index 1ab687e1fc..02dcc94033 100644
--- a/misc/dist/shell/godot.bash-completion
+++ b/misc/dist/shell/godot.bash-completion
@@ -47,6 +47,7 @@ _complete_godot_options() {
--remote-fs-password
--audio-driver
--display-driver
+--rendering-method
--rendering-driver
--gpu-index
--text-driver
@@ -58,7 +59,6 @@ _complete_godot_options() {
--always-on-top
--resolution
--position
---headless
--single-window
--debug
--breakpoints
@@ -78,7 +78,7 @@ _complete_godot_options() {
--print-fps
--script
--check-only
---export
+--export-release
--export-debug
--export-pack
--convert-3to4
@@ -86,6 +86,7 @@ _complete_godot_options() {
--doctool
--no-docbase
--build-solutions
+--dump-gdextension-interface
--dump-extension-api
--test
" -- "$1"))
@@ -112,6 +113,10 @@ _complete_godot_bash() {
local IFS=$' \n\t'
# shellcheck disable=SC2207
COMPREPLY=($(compgen -W "unsafe safe separate" -- "$cur"))
+ elif [[ $prev == "--rendering-method" ]]; then
+ local IFS=$' \n\t'
+ # shellcheck disable=SC2207
+ COMPREPLY=($(compgen -W "forward_plus mobile gl_compatibility" -- "$cur"))
elif [[ $prev == "--rendering-driver" ]]; then
local IFS=$' \n\t'
# shellcheck disable=SC2207
diff --git a/misc/dist/shell/godot.fish b/misc/dist/shell/godot.fish
index d58066c135..4f7803124b 100644
--- a/misc/dist/shell/godot.fish
+++ b/misc/dist/shell/godot.fish
@@ -23,6 +23,13 @@
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
+function godot_rendering_method_args
+ # Use a function instead of a fixed string to customize the argument descriptions.
+ echo -e "forward_plus\tHigh-end desktop renderer"
+ echo -e "mobile\tHigh-end mobile/desktop renderer"
+ echo -e "gl_compatibility\tLow-end desktop, mobile and web renderer"
+end
+
function godot_rendering_driver_args
# Use a function instead of a fixed string to customize the argument descriptions.
echo -e "vulkan\tVulkan renderer"
@@ -53,6 +60,7 @@ complete -c godot -l remote-fs -d "Use a remote filesystem (<host/IP>[:<port>] a
complete -c godot -l remote-fs-password -d "Password for remote filesystem" -x
complete -c godot -l audio-driver -d "Set the audio driver" -x
complete -c godot -l display-driver -d "Set the display driver" -x
+complete -c godot -l rendering-method -d "Set the renderer" -x -a "(godot_rendering_method_args)"
complete -c godot -l rendering-driver -d "Set the rendering driver" -x -a "(godot_rendering_driver_args)"
complete -c godot -l gpu-index -d "Use a specific GPU (run with --verbose to get available device list)" -x
complete -c godot -l text-driver -d "Set the text driver" -x
@@ -90,13 +98,14 @@ complete -c godot -l print-fps -d "Print the frames per second to the stdout"
# Standalone tools:
complete -c godot -s s -l script -d "Run a script" -r
complete -c godot -l check-only -d "Only parse for errors and quit (use with --script)"
-complete -c godot -l export -d "Export the project using the given preset and matching release template" -x
-complete -c godot -l export-debug -d "Same as --export, but using the debug template" -x
-complete -c godot -l export-pack -d "Same as --export, but only export the game pack for the given preset" -x
+complete -c godot -l export-release -d "Export the project in release mode using the given preset and output path" -x
+complete -c godot -l export-debug -d "Export the project in debug mode using the given preset and output path" -x
+complete -c godot -l export-pack -d "Export the project data only as a PCK or ZIP file using the given preset and output path" -x
complete -c godot -l convert-3to4 -d "Converts project from Godot 3.x to Godot 4.x"
complete -c godot -l validate-conversion-3to4 -d "Shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x"
complete -c godot -l doctool -d "Dump the engine API reference to the given path in XML format, merging if existing files are found" -r
complete -c godot -l no-docbase -d "Disallow dumping the base types (used with --doctool)"
complete -c godot -l build-solutions -d "Build the scripting solutions (e.g. for C# projects)"
+complete -c godot -l dump-gdextension-interface -d "Generate GDExtension header file 'gdnative_interface.h' in the current folder. This file is the base file required to implement a GDExtension"
complete -c godot -l dump-extension-api -d "Generate JSON dump of the Godot API for GDExtension bindings named 'extension_api.json' in the current folder"
complete -c godot -l test -d "Run all unit tests; run with '--test --help' for more information" -x