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-rw-r--r--misc/dist/shell/_godot.zsh-completion13
-rw-r--r--misc/dist/shell/godot.bash-completion12
-rw-r--r--misc/dist/shell/godot.fish12
3 files changed, 28 insertions, 9 deletions
diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion
index 2bc6fe9317..7b3e01d277 100644
--- a/misc/dist/shell/_godot.zsh-completion
+++ b/misc/dist/shell/_godot.zsh-completion
@@ -50,14 +50,15 @@ _arguments \
'--text-driver[set the text driver]:text driver name' \
'--tablet-driver[set the pen tablet input driver]:tablet driver name' \
'--headless[enable headless mode (--display-driver headless --audio-driver Dummy), useful for servers and with --script]' \
+ '--write-movie[writes a video to the specified path (usually with .avi or .png extension)]:path to output video file' \
'(-f --fullscreen)'{-f,--fullscreen}'[request fullscreen mode]' \
'(-m --maximized)'{-m,--maximized}'[request a maximized window]' \
'(-w --windowed)'{-w,--windowed}'[request windowed mode]' \
'(-t --always-on-top)'{-t,--always-on-top}'[request an always-on-top window]' \
'--resolution[request window resolution]:resolution in WxH format' \
'--position[request window position]:position in X,Y format' \
- '--headless[enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script]' \
'--single-window[use a single window (no separate subwindows)]' \
+ '--xr-mode[select Extended Reality (XR) mode]:Extended Reality (XR) mode:(default off on)' \
'(-d --debug)'{-d,--debug}'[debug (local stdout debugger)]' \
'(-b --breakpoints)'{-b,--breakpoints}'[specify the breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead)]:breakpoint list' \
'--profiling[enable profiling in the script debugger]' \
@@ -70,19 +71,23 @@ _arguments \
'--debug-stringnames[print all StringName allocations to stdout when the engine quits]' \
'--frame-delay[simulate high CPU load (delay each frame by the given number of milliseconds)]:number of milliseconds' \
'--time-scale[force time scale (higher values are faster, 1.0 is normal speed)]:time scale' \
+ '--disable-vsync[disable vertical synchronization even if enabled in the project settings]' \
'--disable-render-loop[disable render loop so rendering only occurs when called explicitly from script]' \
'--disable-crash-handler[disable crash handler when supported by the platform code]' \
'--fixed-fps[force a fixed number of frames per second (this setting disables real-time synchronization)]:frames per second' \
'--print-fps[print the frames per second to the stdout]' \
'(-s, --script)'{-s,--script}'[run a script]:path to script:_files' \
'--check-only[only parse for errors and quit (use with --script)]' \
- '--export[export the project using the given preset and matching release template]:export preset name then path' \
- '--export-debug[same as --export, but using the debug template]:export preset name then path' \
- '--export-pack[same as --export, but only export the game pack for the given preset]:export preset name then path' \
+ '--export-release[export the project in release mode using the given preset and output path]:export preset name then path' \
+ '--export-debug[export the project in debug mode using the given preset and output path]:export preset name then path' \
+ '--export-pack[export the project data only as a PCK or ZIP file using the given preset and output path]:export preset name then path' \
'--convert-3to4[converts project from Godot 3.x to Godot 4.x]' \
'--validate-conversion-3to4[shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x]' \
'--doctool[dump the engine API reference to the given path in XML format, merging if existing files are found]:path to base Godot build directory (optional):_dirs' \
'--no-docbase[disallow dumping the base types (used with --doctool)]' \
'--build-solutions[build the scripting solutions (e.g. for C# projects)]' \
+ '--dump-gdextension-interface[generate GDExtension header file 'gdnative_interface.h' in the current folder. This file is the base file required to implement a GDExtension.]' \
'--dump-extension-api[generate JSON dump of the Godot API for GDExtension bindings named "extension_api.json" in the current folder]' \
+ '--startup-benchmark[benchmark the startup time and print it to console]' \
+ '--startup-benchmark-file[benchmark the startup time and save it to a given file in JSON format]:path to output JSON file' \
'--test[run all unit tests; run with "--test --help" for more information]'
diff --git a/misc/dist/shell/godot.bash-completion b/misc/dist/shell/godot.bash-completion
index bc5fa600f5..73107c0cf3 100644
--- a/misc/dist/shell/godot.bash-completion
+++ b/misc/dist/shell/godot.bash-completion
@@ -53,6 +53,7 @@ _complete_godot_options() {
--text-driver
--tablet-driver
--headless
+--write-movie
--fullscreen
--maximized
--windowed
@@ -60,6 +61,7 @@ _complete_godot_options() {
--resolution
--position
--single-window
+--xr-mode
--debug
--breakpoints
--profiling
@@ -72,13 +74,14 @@ _complete_godot_options() {
--debug-stringnames
--frame-delay
--time-scale
+--disable-vsync
--disable-render-loop
--disable-crash-handler
--fixed-fps
--print-fps
--script
--check-only
---export
+--export-release
--export-debug
--export-pack
--convert-3to4
@@ -86,7 +89,10 @@ _complete_godot_options() {
--doctool
--no-docbase
--build-solutions
+--dump-gdextension-interface
--dump-extension-api
+--startup-benchmark
+--startup-benchmark-file
--test
" -- "$1"))
}
@@ -120,6 +126,10 @@ _complete_godot_bash() {
local IFS=$' \n\t'
# shellcheck disable=SC2207
COMPREPLY=($(compgen -W "vulkan opengl3 dummy" -- "$cur"))
+ elif [[ $prev == "--xr-mode" ]]; then
+ local IFS=$' \n\t'
+ # shellcheck disable=SC2207
+ COMPREPLY=($(compgen -W "default off on" -- "$cur"))
elif [[ $prev == "--path" || $prev == "--doctool" ]]; then
local IFS=$'\n\t'
# shellcheck disable=SC2207
diff --git a/misc/dist/shell/godot.fish b/misc/dist/shell/godot.fish
index 9ac692eace..c6edf75112 100644
--- a/misc/dist/shell/godot.fish
+++ b/misc/dist/shell/godot.fish
@@ -66,6 +66,7 @@ complete -c godot -l gpu-index -d "Use a specific GPU (run with --verbose to get
complete -c godot -l text-driver -d "Set the text driver" -x
complete -c godot -l tablet-driver -d "Set the pen tablet input driver" -x
complete -c godot -l headless -d "Enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script"
+complete -c godot -l write-movie -d "Writes a video to the specified path (usually with .avi or .png extension). --fixed-fps is forced when enabled" -x
# Display options:
complete -c godot -s f -l fullscreen -d "Request fullscreen mode"
@@ -74,8 +75,8 @@ complete -c godot -s w -l windowed -d "Request windowed mode"
complete -c godot -s t -l always-on-top -d "Request an always-on-top window"
complete -c godot -l resolution -d "Request window resolution" -x
complete -c godot -l position -d "Request window position" -x
-complete -c godot -l headless -d "Enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script"
complete -c godot -l single-window -d "Use a single window (no separate subwindows)"
+complete -c godot -l xr-mode -d "Select Extended Reality (XR) mode" -a "default off on"
# Debug options:
complete -c godot -s d -l debug -d "Debug (local stdout debugger)"
@@ -98,13 +99,16 @@ complete -c godot -l print-fps -d "Print the frames per second to the stdout"
# Standalone tools:
complete -c godot -s s -l script -d "Run a script" -r
complete -c godot -l check-only -d "Only parse for errors and quit (use with --script)"
-complete -c godot -l export -d "Export the project using the given preset and matching release template" -x
-complete -c godot -l export-debug -d "Same as --export, but using the debug template" -x
-complete -c godot -l export-pack -d "Same as --export, but only export the game pack for the given preset" -x
+complete -c godot -l export-release -d "Export the project in release mode using the given preset and output path" -x
+complete -c godot -l export-debug -d "Export the project in debug mode using the given preset and output path" -x
+complete -c godot -l export-pack -d "Export the project data only as a PCK or ZIP file using the given preset and output path" -x
complete -c godot -l convert-3to4 -d "Converts project from Godot 3.x to Godot 4.x"
complete -c godot -l validate-conversion-3to4 -d "Shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x"
complete -c godot -l doctool -d "Dump the engine API reference to the given path in XML format, merging if existing files are found" -r
complete -c godot -l no-docbase -d "Disallow dumping the base types (used with --doctool)"
complete -c godot -l build-solutions -d "Build the scripting solutions (e.g. for C# projects)"
+complete -c godot -l dump-gdextension-interface -d "Generate GDExtension header file 'gdnative_interface.h' in the current folder. This file is the base file required to implement a GDExtension"
complete -c godot -l dump-extension-api -d "Generate JSON dump of the Godot API for GDExtension bindings named 'extension_api.json' in the current folder"
+complete -c godot -l startup-benchmark -d "Benchmark the startup time and print it to console"
+complete -c godot -l startup-benchmark-file -d "Benchmark the startup time and save it to a given file in JSON format" -x
complete -c godot -l test -d "Run all unit tests; run with '--test --help' for more information" -x