diff options
Diffstat (limited to 'misc/dist/shell/godot.fish')
-rw-r--r-- | misc/dist/shell/godot.fish | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/misc/dist/shell/godot.fish b/misc/dist/shell/godot.fish index 9cbec8a4f6..4f7803124b 100644 --- a/misc/dist/shell/godot.fish +++ b/misc/dist/shell/godot.fish @@ -98,9 +98,9 @@ complete -c godot -l print-fps -d "Print the frames per second to the stdout" # Standalone tools: complete -c godot -s s -l script -d "Run a script" -r complete -c godot -l check-only -d "Only parse for errors and quit (use with --script)" -complete -c godot -l export -d "Export the project using the given preset and matching release template" -x -complete -c godot -l export-debug -d "Same as --export, but using the debug template" -x -complete -c godot -l export-pack -d "Same as --export, but only export the game pack for the given preset" -x +complete -c godot -l export-release -d "Export the project in release mode using the given preset and output path" -x +complete -c godot -l export-debug -d "Export the project in debug mode using the given preset and output path" -x +complete -c godot -l export-pack -d "Export the project data only as a PCK or ZIP file using the given preset and output path" -x complete -c godot -l convert-3to4 -d "Converts project from Godot 3.x to Godot 4.x" complete -c godot -l validate-conversion-3to4 -d "Shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x" complete -c godot -l doctool -d "Dump the engine API reference to the given path in XML format, merging if existing files are found" -r |