summaryrefslogtreecommitdiff
path: root/misc/dist/shell/_godot.zsh-completion
diff options
context:
space:
mode:
Diffstat (limited to 'misc/dist/shell/_godot.zsh-completion')
-rw-r--r--misc/dist/shell/_godot.zsh-completion14
1 files changed, 10 insertions, 4 deletions
diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion
index b17bb6e66b..8e2f6a92bd 100644
--- a/misc/dist/shell/_godot.zsh-completion
+++ b/misc/dist/shell/_godot.zsh-completion
@@ -44,19 +44,21 @@ _arguments \
'--remote-fs-password[password for remote filesystem]:remote filesystem password' \
'--audio-driver[set the audio driver]:audio driver name' \
'--display-driver[set the display driver]:display driver name' \
+ "--rendering-method[set the renderer]:renderer name:((forward_plus\:'Desktop renderer' mobile\:'Desktop and mobile renderer' gl_compatibility\:'Desktop, mobile and web renderer'))" \
"--rendering-driver[set the rendering driver]:rendering driver name:((vulkan\:'Vulkan renderer' opengl3\:'OpenGL ES 3.0 renderer' dummy\:'Dummy renderer'))" \
"--gpu-index[use a specific GPU (run with --verbose to get available device list)]:device index" \
'--text-driver[set the text driver]:text driver name' \
'--tablet-driver[set the pen tablet input driver]:tablet driver name' \
'--headless[enable headless mode (--display-driver headless --audio-driver Dummy), useful for servers and with --script]' \
+ '--write-movie[writes a video to the specified path (usually with .avi or .png extension)]:path to output video file' \
'(-f --fullscreen)'{-f,--fullscreen}'[request fullscreen mode]' \
'(-m --maximized)'{-m,--maximized}'[request a maximized window]' \
'(-w --windowed)'{-w,--windowed}'[request windowed mode]' \
'(-t --always-on-top)'{-t,--always-on-top}'[request an always-on-top window]' \
'--resolution[request window resolution]:resolution in WxH format' \
'--position[request window position]:position in X,Y format' \
- '--headless[enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script]' \
'--single-window[use a single window (no separate subwindows)]' \
+ '--xr-mode[select Extended Reality (XR) mode]:Extended Reality (XR) mode:(default off on)' \
'(-d --debug)'{-d,--debug}'[debug (local stdout debugger)]' \
'(-b --breakpoints)'{-b,--breakpoints}'[specify the breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead)]:breakpoint list' \
'--profiling[enable profiling in the script debugger]' \
@@ -69,19 +71,23 @@ _arguments \
'--debug-stringnames[print all StringName allocations to stdout when the engine quits]' \
'--frame-delay[simulate high CPU load (delay each frame by the given number of milliseconds)]:number of milliseconds' \
'--time-scale[force time scale (higher values are faster, 1.0 is normal speed)]:time scale' \
+ '--disable-vsync[disable vertical synchronization even if enabled in the project settings]' \
'--disable-render-loop[disable render loop so rendering only occurs when called explicitly from script]' \
'--disable-crash-handler[disable crash handler when supported by the platform code]' \
'--fixed-fps[force a fixed number of frames per second (this setting disables real-time synchronization)]:frames per second' \
'--print-fps[print the frames per second to the stdout]' \
'(-s, --script)'{-s,--script}'[run a script]:path to script:_files' \
'--check-only[only parse for errors and quit (use with --script)]' \
- '--export[export the project using the given preset and matching release template]:export preset name then path' \
- '--export-debug[same as --export, but using the debug template]:export preset name then path' \
- '--export-pack[same as --export, but only export the game pack for the given preset]:export preset name then path' \
+ '--export-release[export the project in release mode using the given preset and output path]:export preset name then path' \
+ '--export-debug[export the project in debug mode using the given preset and output path]:export preset name then path' \
+ '--export-pack[export the project data only as a PCK or ZIP file using the given preset and output path]:export preset name then path' \
'--convert-3to4[converts project from Godot 3.x to Godot 4.x]' \
'--validate-conversion-3to4[shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x]' \
'--doctool[dump the engine API reference to the given path in XML format, merging if existing files are found]:path to base Godot build directory (optional):_dirs' \
'--no-docbase[disallow dumping the base types (used with --doctool)]' \
'--build-solutions[build the scripting solutions (e.g. for C# projects)]' \
+ '--dump-gdextension-interface[generate GDExtension header file 'gdextension_interface.h' in the current folder. This file is the base file required to implement a GDExtension.]' \
'--dump-extension-api[generate JSON dump of the Godot API for GDExtension bindings named "extension_api.json" in the current folder]' \
+ '--startup-benchmark[benchmark the startup time and print it to console]' \
+ '--startup-benchmark-file[benchmark the startup time and save it to a given file in JSON format]:path to output JSON file' \
'--test[run all unit tests; run with "--test --help" for more information]'