diff options
Diffstat (limited to 'misc/dist/shell/_godot.zsh-completion')
-rw-r--r-- | misc/dist/shell/_godot.zsh-completion | 28 |
1 files changed, 20 insertions, 8 deletions
diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion index 8548b18cb0..aaa5fe0a06 100644 --- a/misc/dist/shell/_godot.zsh-completion +++ b/misc/dist/shell/_godot.zsh-completion @@ -30,10 +30,11 @@ _arguments \ '(-h --help)'{-h,--help}'[display the full help message]' \ '--version[display the version string]' \ '(-v --verbose)'{-v,--verbose}'[use verbose stdout mode]' \ - '--quiet[quiet mode, silences stdout messages (errors are still displayed)]' \ + '(-q --quiet)'{-q,--quiet}'[quiet mode, silences stdout messages (errors are still displayed)]' \ '(-e --editor)'{-e,--editor}'[start the editor instead of running the scene]' \ '(-p --project-manager)'{-p,--project-manager}'[start the project manager, even if a project is auto-detected]' \ - '(-q --quit)'{-q,--quit}'[quit after the first iteration]' \ + '--debug-server[start the editor debug server]:editor debugger listen address' \ + '--quit[quit after the first iteration]' \ '(-l --language)'{-l,--language}'[use a specific locale (<locale> being a two-letter code)]:two-letter locale code' \ "--path[path to a project (<directory> must contain a 'project.godot' file)]:path to directory with 'project.godot' file:_dirs" \ '(-u --upwards)'{-u,--upwards}'[scan folders upwards for project.godot file]' \ @@ -42,7 +43,12 @@ _arguments \ '--remote-fs[use a remote filesystem]:remote filesystem address' \ '--remote-fs-password[password for remote filesystem]:remote filesystem password' \ '--audio-driver[set the audio driver]:audio driver name' \ - "--video-driver[set the video driver]:video driver name:((Vulkan\:'Vulkan renderer' GLES2\:'OpenGL ES 2.0 renderer'))" \ + '--display-driver[set the display driver]:display driver name' \ + "--rendering-driver[set the rendering driver]:rendering driver name:((vulkan\:'Vulkan renderer' opengl3\:'OpenGL ES 3.0 renderer' dummy\:'Dummy renderer'))" \ + "--gpu-index[use a specific GPU (run with --verbose to get available device list)]:device index" \ + '--text-driver[set the text driver]:text driver name' \ + '--tablet-driver[set the pen tablet input driver]:tablet driver name' \ + '--headless[enable headless mode (--display-driver headless --audio-driver Dummy), useful for servers and with --script]' \ '(-f --fullscreen)'{-f,--fullscreen}'[request fullscreen mode]' \ '(-m --maximized)'{-m,--maximized}'[request a maximized window]' \ '(-w --windowed)'{-w,--windowed}'[request windowed mode]' \ @@ -50,12 +56,17 @@ _arguments \ '--resolution[request window resolution]:resolution in WxH format' \ '--position[request window position]:position in X,Y format' \ '--headless[enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script]' \ + '--single-window[use a single window (no separate subwindows)]' \ '(-d --debug)'{-d,--debug}'[debug (local stdout debugger)]' \ '(-b --breakpoints)'{-b,--breakpoints}'[specify the breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead)]:breakpoint list' \ '--profiling[enable profiling in the script debugger]' \ + '--gpu-profile[show a GPU profile of the tasks that took the most time during frame rendering]' \ + '--vk-layers[enable Vulkan validation layers for debugging]' \ + '--gpu-abort[abort on GPU errors (usually validation layer errors)]' \ '--remote-debug[enable remote debugging]:remote debugger address' \ '--debug-collisions[show collision shapes when running the scene]' \ '--debug-navigation[show navigation polygons when running the scene]' \ + '--debug-stringnames[print all StringName allocations to stdout when the engine quits]' \ '--frame-delay[simulate high CPU load (delay each frame by the given number of milliseconds)]:number of milliseconds' \ '--time-scale[force time scale (higher values are faster, 1.0 is normal speed)]:time scale' \ '--disable-render-loop[disable render loop so rendering only occurs when called explicitly from script]' \ @@ -64,10 +75,11 @@ _arguments \ '--print-fps[print the frames per second to the stdout]' \ '(-s, --script)'{-s,--script}'[run a script]:path to script:_files' \ '--check-only[only parse for errors and quit (use with --script)]' \ - '--export[export the project using the given preset and matching release template]:export preset name' \ - '--export-debug[same as --export, but using the debug template]:export preset name' \ - '--export-pack[same as --export, but only export the game pack for the given preset]:export preset name' \ - '--doctool[dump the engine API reference to the given path in XML format, merging if existing files are found]:path to base Godot build directory:_dirs' \ + '--export[export the project using the given preset and matching release template]:export preset name then path' \ + '--export-debug[same as --export, but using the debug template]:export preset name then path' \ + '--export-pack[same as --export, but only export the game pack for the given preset]:export preset name then path' \ + '--doctool[dump the engine API reference to the given path in XML format, merging if existing files are found]:path to base Godot build directory (optional):_dirs' \ '--no-docbase[disallow dumping the base types (used with --doctool)]' \ '--build-solutions[build the scripting solutions (e.g. for C# projects)]' \ - '--test[run a unit test]:unit test name' + '--dump-extension-api[generate JSON dump of the Godot API for GDExtension bindings named "extension_api.json" in the current folder]' \ + '--test[run all unit tests; run with "--test --help" for more information]' |