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-rw-r--r--misc/dist/shell/_godot.zsh-completion38
1 files changed, 23 insertions, 15 deletions
diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion
index 8e14240b53..aaa5fe0a06 100644
--- a/misc/dist/shell/_godot.zsh-completion
+++ b/misc/dist/shell/_godot.zsh-completion
@@ -4,8 +4,8 @@
# To use it, install this file as `_godot` in a directory specified in your
# `fpath` environment variable then restart your shell.
#
-# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
+# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
@@ -30,10 +30,11 @@ _arguments \
'(-h --help)'{-h,--help}'[display the full help message]' \
'--version[display the version string]' \
'(-v --verbose)'{-v,--verbose}'[use verbose stdout mode]' \
- '--quiet[quiet mode, silences stdout messages (errors are still displayed)]' \
+ '(-q --quiet)'{-q,--quiet}'[quiet mode, silences stdout messages (errors are still displayed)]' \
'(-e --editor)'{-e,--editor}'[start the editor instead of running the scene]' \
'(-p --project-manager)'{-p,--project-manager}'[start the project manager, even if a project is auto-detected]' \
- '(-q --quit)'{-q,--quit}'[quit after the first iteration]' \
+ '--debug-server[start the editor debug server]:editor debugger listen address' \
+ '--quit[quit after the first iteration]' \
'(-l --language)'{-l,--language}'[use a specific locale (<locale> being a two-letter code)]:two-letter locale code' \
"--path[path to a project (<directory> must contain a 'project.godot' file)]:path to directory with 'project.godot' file:_dirs" \
'(-u --upwards)'{-u,--upwards}'[scan folders upwards for project.godot file]' \
@@ -42,23 +43,30 @@ _arguments \
'--remote-fs[use a remote filesystem]:remote filesystem address' \
'--remote-fs-password[password for remote filesystem]:remote filesystem password' \
'--audio-driver[set the audio driver]:audio driver name' \
- "--video-driver[set the video driver]:video driver name:((Vulkan\:'Vulkan renderer' GLES2\:'OpenGL ES 2.0 renderer'))" \
+ '--display-driver[set the display driver]:display driver name' \
+ "--rendering-driver[set the rendering driver]:rendering driver name:((vulkan\:'Vulkan renderer' opengl3\:'OpenGL ES 3.0 renderer' dummy\:'Dummy renderer'))" \
+ "--gpu-index[use a specific GPU (run with --verbose to get available device list)]:device index" \
+ '--text-driver[set the text driver]:text driver name' \
+ '--tablet-driver[set the pen tablet input driver]:tablet driver name' \
+ '--headless[enable headless mode (--display-driver headless --audio-driver Dummy), useful for servers and with --script]' \
'(-f --fullscreen)'{-f,--fullscreen}'[request fullscreen mode]' \
'(-m --maximized)'{-m,--maximized}'[request a maximized window]' \
'(-w --windowed)'{-w,--windowed}'[request windowed mode]' \
'(-t --always-on-top)'{-t,--always-on-top}'[request an always-on-top window]' \
'--resolution[request window resolution]:resolution in WxH format' \
'--position[request window position]:position in X,Y format' \
- '--low-dpi[force low-DPI mode (macOS and Windows only)]' \
- '--no-window[disable window creation (Windows only), useful together with --script]' \
- "--enable-vsync-via-compositor[when Vsync is enabled, Vsync via the OS' window compositor (Windows only)]" \
- "--disable-vsync-via-compositor[disable Vsync via the OS' window compositor (Windows only)]" \
+ '--headless[enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script]' \
+ '--single-window[use a single window (no separate subwindows)]' \
'(-d --debug)'{-d,--debug}'[debug (local stdout debugger)]' \
'(-b --breakpoints)'{-b,--breakpoints}'[specify the breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead)]:breakpoint list' \
'--profiling[enable profiling in the script debugger]' \
+ '--gpu-profile[show a GPU profile of the tasks that took the most time during frame rendering]' \
+ '--vk-layers[enable Vulkan validation layers for debugging]' \
+ '--gpu-abort[abort on GPU errors (usually validation layer errors)]' \
'--remote-debug[enable remote debugging]:remote debugger address' \
'--debug-collisions[show collision shapes when running the scene]' \
'--debug-navigation[show navigation polygons when running the scene]' \
+ '--debug-stringnames[print all StringName allocations to stdout when the engine quits]' \
'--frame-delay[simulate high CPU load (delay each frame by the given number of milliseconds)]:number of milliseconds' \
'--time-scale[force time scale (higher values are faster, 1.0 is normal speed)]:time scale' \
'--disable-render-loop[disable render loop so rendering only occurs when called explicitly from script]' \
@@ -67,11 +75,11 @@ _arguments \
'--print-fps[print the frames per second to the stdout]' \
'(-s, --script)'{-s,--script}'[run a script]:path to script:_files' \
'--check-only[only parse for errors and quit (use with --script)]' \
- '--export[export the project using the given preset and matching release template]:export preset name' \
- '--export-debug[same as --export, but using the debug template]:export preset name' \
- '--export-pack[same as --export, but only export the game pack for the given preset]:export preset name' \
- '--doctool[dump the engine API reference to the given path in XML format, merging if existing files are found]:path to base Godot build directory:_dirs' \
+ '--export[export the project using the given preset and matching release template]:export preset name then path' \
+ '--export-debug[same as --export, but using the debug template]:export preset name then path' \
+ '--export-pack[same as --export, but only export the game pack for the given preset]:export preset name then path' \
+ '--doctool[dump the engine API reference to the given path in XML format, merging if existing files are found]:path to base Godot build directory (optional):_dirs' \
'--no-docbase[disallow dumping the base types (used with --doctool)]' \
'--build-solutions[build the scripting solutions (e.g. for C# projects)]' \
- '--gdnative-generate-json-api[generate JSON dump of the Godot API for GDNative bindings]' \
- '--test[run a unit test]:unit test name'
+ '--dump-extension-api[generate JSON dump of the Godot API for GDExtension bindings named "extension_api.json" in the current folder]' \
+ '--test[run all unit tests; run with "--test --help" for more information]'