diff options
Diffstat (limited to 'misc/dist/linux/godot.6')
-rw-r--r-- | misc/dist/linux/godot.6 | 35 |
1 files changed, 25 insertions, 10 deletions
diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6 index 946fa6c913..64495d817e 100644 --- a/misc/dist/linux/godot.6 +++ b/misc/dist/linux/godot.6 @@ -1,4 +1,4 @@ -.TH GODOT "6" "September 2017" "godot 3.0-alpha" "Games" +.TH GODOT "6" "February 2018" "godot 3.1" "Games" .SH NAME godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor .SH SYNOPSIS @@ -31,12 +31,18 @@ Start the editor instead of running the scene. \fB\-p\fR, \fB\-\-project\-manager\fR Start the project manager, even if a project is auto\-detected. .TP +\fB\-q\fR, \fB\-\-quit\fR +Quit after the first iteration. +.TP \fB\-l\fR, \fB\-\-language\fR <locale> Use a specific locale (<locale> being a two\-letter code). .TP \fB\-\-path\fR <directory> Path to a project (<directory> must contain a 'project.godot' file). .TP +\fB\-u\fR, \fB\-\-upwards\fR +Scan folders upwards for project.godot file. +.TP \fB\-\-main\-pack\fR <file> Path to a pack (.pck) file to load. .TP @@ -53,7 +59,7 @@ Password for remote filesystem. Audio driver ('PulseAudio', 'ALSA'). .TP \fB\-\-video\-driver\fR <driver> -Video driver ('GLES3'). +Video driver ('GLES3', 'GLES2'). .SS "Display options:" .TP \fB\-f\fR, \fB\-\-fullscreen\fR @@ -65,6 +71,9 @@ Request a maximized window. \fB\-w\fR, \fB\-\-windowed\fR Request windowed mode. .TP +\fB\-t\fR, \fB\-\-always\-on\-top\fR +Request an always\-on\-top window. +.TP \fB\-\-resolution\fR <W>x<H> Request window resolution. .TP @@ -110,16 +119,19 @@ Disable crash handler when supported by the platform code. .TP \fB\-\-fixed\-fps\fR <fps> Force a fixed number of frames per second. This setting disables real\-time synchronization. +.TP +\fB\-\-print\-fps\fR +Print the frames per second to the stdout. .SS "Standalone tools:" .TP \fB\-s\fR, \fB\-\-script\fR <script> Run a script. .TP \fB\-\-export\fR <target> -Export the project using the given export target. +Export the project using the given export target. Export only main pack if path ends with .pck or .zip. .TP \fB\-\-export\-debug\fR -Use together with \fB\-\-export\fR, enables debug mode for the template. +Like \-\-export, but use debug template. .TP \fB\-\-doctool\fR <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found. @@ -127,23 +139,26 @@ Dump the engine API reference to the given <path> in XML format, merging if exis \fB\-\-no\-docbase\fR Disallow dumping the base types (used with \fB\-\-doctool\fR). .TP +\fB\-\-build\-solutions\fR +Build the scripting solutions (e.g. for C# projects). +.TP \fB\-\-gdnative\-generate\-json\-api\fR Generate JSON dump of the Godot API for GDNative bindings. .TP \fB\-\-test\fR <test> Run a unit test ('string', 'containers', 'math', 'render', 'multimesh', 'gui', 'io', 'shaderlang', 'physics', 'oa_hash_map'). .SH FILES -~/.godot/ +XDG_DATA_CONFIG/godot/ or ~/.config/godot/ .RS -User\-specific configuration and cache folder, contains persistent editor and game configuration and saved files, temporary metadata, etc. +User\-specific configuration folder, contains persistent editor settings, script and text editor templates and projects metadata. .RE -~/.godot/app_userdata/ +XDG_DATA_HOME/godot/ or ~/.local/share/godot/ .RS -Contains the default configuration and user data folders for Godot\-made games (\fIuser://\fR path). +Contains the default configuration and user data folders for Godot\-made games (\fIuser://\fR path), as well as export templates. .RE -~/.godot/templates/ +XDG_DATA_CACHE/godot or ~/.cache/godot/ .RS -Installation folder for "export templates", compiled binaries of the engine to deploy on the many supported platforms. +Cache folder for generated thumbnails and scene previews, as well as temporary location for downloads. .RE /usr/share/doc/godot/ .RS |