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-rw-r--r--misc/dist/linux/godot.616
1 files changed, 14 insertions, 2 deletions
diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6
index 22836e03ed..26ebe01af7 100644
--- a/misc/dist/linux/godot.6
+++ b/misc/dist/linux/godot.6
@@ -1,4 +1,4 @@
-.TH GODOT "6" "January 2018" "godot 3.0" "Games"
+.TH GODOT "6" "February 2018" "godot 3.1" "Games"
.SH NAME
godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor
.SH SYNOPSIS
@@ -31,6 +31,9 @@ Start the editor instead of running the scene.
\fB\-p\fR, \fB\-\-project\-manager\fR
Start the project manager, even if a project is auto\-detected.
.TP
+\fB\-q\fR, \fB\-\-quit\fR
+Quit after the first iteration.
+.TP
\fB\-l\fR, \fB\-\-language\fR <locale>
Use a specific locale (<locale> being a two\-letter code).
.TP
@@ -56,7 +59,7 @@ Password for remote filesystem.
Audio driver ('PulseAudio', 'ALSA').
.TP
\fB\-\-video\-driver\fR <driver>
-Video driver ('GLES3').
+Video driver ('GLES3', 'GLES2').
.SS "Display options:"
.TP
\fB\-f\fR, \fB\-\-fullscreen\fR
@@ -68,6 +71,9 @@ Request a maximized window.
\fB\-w\fR, \fB\-\-windowed\fR
Request windowed mode.
.TP
+\fB\-t\fR, \fB\-\-always\-on\-top\fR
+Request an always\-on\-top window.
+.TP
\fB\-\-resolution\fR <W>x<H>
Request window resolution.
.TP
@@ -113,6 +119,9 @@ Disable crash handler when supported by the platform code.
.TP
\fB\-\-fixed\-fps\fR <fps>
Force a fixed number of frames per second. This setting disables real\-time synchronization.
+.TP
+\fB\-\-print\-fps\fR
+Print the frames per second to the stdout.
.SS "Standalone tools:"
.TP
\fB\-s\fR, \fB\-\-script\fR <script>
@@ -130,6 +139,9 @@ Dump the engine API reference to the given <path> in XML format, merging if exis
\fB\-\-no\-docbase\fR
Disallow dumping the base types (used with \fB\-\-doctool\fR).
.TP
+\fB\-\-build\-solutions\fR
+Build the scripting solutions (e.g. for C# projects).
+.TP
\fB\-\-gdnative\-generate\-json\-api\fR
Generate JSON dump of the Godot API for GDNative bindings.
.TP