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-rw-r--r--misc/dist/linux/godot.68
1 files changed, 4 insertions, 4 deletions
diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6
index e6fd1b9991..4860c7b5a8 100644
--- a/misc/dist/linux/godot.6
+++ b/misc/dist/linux/godot.6
@@ -1,4 +1,4 @@
-.TH GODOT "6" "January 2019" "godot 3.1" "Games"
+.TH GODOT "6" "March 2019" "godot 3.2" "Games"
.SH NAME
godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor
.SH SYNOPSIS
@@ -56,7 +56,7 @@ Remote filesystem (<host/IP>[:<port>] address).
Password for remote filesystem.
.TP
\fB\-\-audio\-driver\fR <driver>
-Audio driver ('PulseAudio', 'ALSA').
+Audio driver ('PulseAudio', 'ALSA', 'Dummy').
.TP
\fB\-\-video\-driver\fR <driver>
Video driver ('GLES3', 'GLES2').
@@ -133,7 +133,7 @@ Only parse for errors and quit (use with --script).
\fB\-\-export\fR <target>
Export the project using the given export target. Export only main pack if path ends with .pck or .zip.
.TP
-\fB\-\-export\-debug\fR
+\fB\-\-export\-debug\fR <target>
Like \-\-export, but use debug template.
.TP
\fB\-\-doctool\fR <path>
@@ -149,7 +149,7 @@ Build the scripting solutions (e.g. for C# projects).
Generate JSON dump of the Godot API for GDNative bindings.
.TP
\fB\-\-test\fR <test>
-Run a unit test ('string', 'math', 'physics', 'physics_2d', 'render', 'oa_hash_map', 'gui', 'shaderlang', 'gd_tokenizer', 'gd_parser', 'gd_compiler', 'gd_bytecode', 'image', 'ordered_hash_map').
+Run a unit test ('string', 'math', 'physics', 'physics_2d', 'render', 'oa_hash_map', 'gui', 'shaderlang', 'gd_tokenizer', 'gd_parser', 'gd_compiler', 'gd_bytecode', 'ordered_hash_map', 'astar').
.SH FILES
XDG_DATA_CONFIG/godot/ or ~/.config/godot/
.RS