diff options
Diffstat (limited to 'misc/dist/linux/godot.6')
-rw-r--r-- | misc/dist/linux/godot.6 | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6 index 766be6d0a7..2af0cb1965 100644 --- a/misc/dist/linux/godot.6 +++ b/misc/dist/linux/godot.6 @@ -130,16 +130,22 @@ Run a script. \fB\-\-check\-only\fR Only parse for errors and quit (use with --script). .TP -\fB\-\-export\fR <preset> <path> -Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg. +\fB\-\-export\-release\fR <preset> <path> +Export the project in release mode using the given preset and output path. The preset name should match one defined in export_presets.cfg. .br -<path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist. +<path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). +.br +The target directory must exist. .TP \fB\-\-export\-debug\fR <preset> <path> -Same as \-\-export, but using the debug template. +Export the project in debug mode using the given preset and output path. The preset name should match one defined in export_presets.cfg. +.br +<path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). +.br +The target directory must exist. .TP \fB\-\-export\-pack\fR <preset> <path> -Same as \-\-export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format. +Export the project data only using the given preset and output path. The <path> extension determines whether it will be in PCK or ZIP format. .TP \fB\-\-doctool\fR <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found. |