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-rw-r--r--misc/dist/html/fixed-size.html5
-rw-r--r--misc/dist/html/full-size.html7
2 files changed, 6 insertions, 6 deletions
diff --git a/misc/dist/html/fixed-size.html b/misc/dist/html/fixed-size.html
index 6c6a3a5d2d..a5633115d5 100644
--- a/misc/dist/html/fixed-size.html
+++ b/misc/dist/html/fixed-size.html
@@ -3,7 +3,7 @@
<head>
<meta charset="utf-8" />
<link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' />
- <title></title>
+ <title>$GODOT_PROJECT_NAME</title>
<style type="text/css">
body {
@@ -232,6 +232,7 @@ $GODOT_HEAD_INCLUDE
const EXECUTABLE_NAME = '$GODOT_BASENAME';
const MAIN_PACK = '$GODOT_BASENAME.pck';
+ const EXTRA_ARGS = JSON.parse('$GODOT_ARGS');
const DEBUG_ENABLED = $GODOT_DEBUG_ENABLED;
const INDETERMINATE_STATUS_STEP_MS = 100;
@@ -382,7 +383,7 @@ $GODOT_HEAD_INCLUDE
} else {
setStatusMode('indeterminate');
engine.setCanvas(canvas);
- engine.startGame(EXECUTABLE_NAME, MAIN_PACK).then(() => {
+ engine.startGame(EXECUTABLE_NAME, MAIN_PACK, EXTRA_ARGS).then(() => {
setStatusMode('hidden');
initializing = false;
}, displayFailureNotice);
diff --git a/misc/dist/html/full-size.html b/misc/dist/html/full-size.html
index 92b65257d4..435013cb5e 100644
--- a/misc/dist/html/full-size.html
+++ b/misc/dist/html/full-size.html
@@ -4,7 +4,7 @@
<meta charset='utf-8' />
<meta name='viewport' content='width=device-width, user-scalable=no' />
<link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' />
- <title></title>
+ <title>$GODOT_PROJECT_NAME</title>
<style type='text/css'>
body {
@@ -145,6 +145,7 @@ $GODOT_HEAD_INCLUDE
const EXECUTABLE_NAME = '$GODOT_BASENAME';
const MAIN_PACK = '$GODOT_BASENAME.pck';
+ const EXTRA_ARGS = JSON.parse('$GODOT_ARGS');
const INDETERMINATE_STATUS_STEP_MS = 100;
var canvas = document.getElementById('canvas');
@@ -169,8 +170,6 @@ $GODOT_HEAD_INCLUDE
var height = window.innerHeight;
canvas.width = width * scale;
canvas.height = height * scale;
- canvas.style.width = width + "px";
- canvas.style.height = height + "px";
}
animationCallbacks.push(adjustCanvasDimensions);
adjustCanvasDimensions();
@@ -256,7 +255,7 @@ $GODOT_HEAD_INCLUDE
} else {
setStatusMode('indeterminate');
engine.setCanvas(canvas);
- engine.startGame(EXECUTABLE_NAME, MAIN_PACK).then(() => {
+ engine.startGame(EXECUTABLE_NAME, MAIN_PACK, EXTRA_ARGS).then(() => {
setStatusMode('hidden');
initializing = false;
}, displayFailureNotice);