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+<!DOCTYPE html>
+<html xmlns="https://www.w3.org/1999/xhtml" lang="en">
+<head>
+ <meta charset="utf-8" />
+ <meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no" />
+ <meta name="author" content="Godot Engine" />
+ <meta name="description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." />
+ <meta name="mobile-web-app-capable" content="yes" />
+ <meta name="apple-mobile-web-app-capable" content="yes" />
+ <meta name="application-name" content="Godot" />
+ <meta name="apple-mobile-web-app-title" content="Godot" />
+ <meta name="theme-color" content="#478cbf" />
+ <meta name="msapplication-navbutton-color" content="#478cbf" />
+ <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
+ <meta name="msapplication-starturl" content="/latest" />
+ <meta property="og:site_name" content="Godot Engine Web Editor" />
+ <meta property="og:url" name="twitter:url" content="https://editor.godotengine.org/releases/latest/" />
+ <meta property="og:title" name="twitter:title" content="Free and open source 2D and 3D game engine" />
+ <meta property="og:description" name="twitter:description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." />
+ <meta property="og:image" name="twitter:image" content="https://godotengine.org/themes/godotengine/assets/og_image.png" />
+ <meta property="og:type" content="website" />
+ <meta name="twitter:card" content="summary" />
+ <link id="-gd-engine-icon" rel="icon" type="image/png" href="favicon.png" />
+ <link rel="apple-touch-icon" type="image/png" href="favicon.png" />
+ <link rel="manifest" href="manifest.json" />
+ <title>Godot Engine Web Editor (@GODOT_VERSION@)</title>
+ <style>
+ *:focus {
+ /* More visible outline for better keyboard navigation. */
+ outline: 0.125rem solid hsl(220, 100%, 62.5%);
+ /* Make the outline always appear above other elements. */
+ /* Otherwise, one of its sides can be hidden by tabs in the Download and More layouts. */
+ position: relative;
+ }
+
+ body {
+ touch-action: none;
+ font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";
+ margin: 0;
+ border: 0 none;
+ padding: 0;
+ text-align: center;
+ background-color: #333b4f;
+ overflow: hidden;
+ }
+
+ a {
+ color: hsl(205, 100%, 75%);
+ text-decoration-color: hsla(205, 100%, 75%, 0.3);
+ text-decoration-thickness: 0.125rem;
+ }
+
+ a:hover {
+ filter: brightness(117.5%);
+ }
+
+ a:active {
+ filter: brightness(82.5%);
+ }
+
+ .welcome-modal {
+ display: none;
+ position: fixed;
+ z-index: 1;
+ left: 0;
+ top: 0;
+ width: 100%;
+ height: 100%;
+ overflow: auto;
+ background-color: hsla(0, 0%, 0%, 0.5);
+ }
+
+ .welcome-modal-content {
+ background-color: #333b4f;
+ box-shadow: 0 0.25rem 0.25rem hsla(0, 0%, 0%, 0.5);
+ line-height: 1.5;
+ max-width: 38rem;
+ margin: 4rem auto 0 auto;
+ color: white;
+ border-radius: 0.5rem;
+ padding: 1rem 1rem 2rem 1rem;
+ }
+
+ #tabs-buttons {
+ /* Match the default background color of the editor window for a seamless appearance. */
+ background-color: #202531;
+ }
+
+ #tab-game {
+ /* Use a pure black background to better distinguish the running project */
+ /* from the editor window, and to use a more neutral background color (no tint). */
+ background-color: black;
+ /* Make the background span the entire page height. */
+ min-height: 100vh;
+ }
+
+ #canvas, #gameCanvas {
+ display: block;
+ margin: 0;
+ color: white;
+ }
+
+ /* Don't show distracting focus outlines for the main tabs' contents. */
+ #tab-editor canvas:focus,
+ #tab-game canvas:focus,
+ #canvas:focus,
+ #gameCanvas:focus {
+ outline: none;
+ }
+
+ .godot {
+ color: #e0e0e0;
+ background-color: #3b3943;
+ background-image: linear-gradient(to bottom, #403e48, #35333c);
+ border: 1px solid #45434e;
+ box-shadow: 0 0 1px 1px #2f2d35;
+ }
+
+ .btn {
+ appearance: none;
+ color: #e0e0e0;
+ background-color: #262c3b;
+ border: 1px solid #202531;
+ padding: 0.5rem 1rem;
+ margin: 0 0.5rem;
+ }
+
+ .btn:not(:disabled):hover {
+ color: #e0e1e5;
+ border-color: #666c7b;
+ }
+
+ .btn:active {
+ border-color: #699ce8;
+ color: #699ce8;
+ }
+
+ .btn:disabled {
+ color: #aaa;
+ border-color: #242937;
+ }
+
+ .btn.tab-btn {
+ padding: 0.3rem 1rem;
+ }
+
+ .btn.close-btn {
+ padding: 0.3rem 1rem;
+ margin-left: -0.75rem;
+ font-weight: 700;
+ }
+
+
+ /* Status display
+ * ============== */
+
+ #status {
+ position: absolute;
+ left: 0;
+ top: 0;
+ right: 0;
+ bottom: 0;
+ display: flex;
+ justify-content: center;
+ align-items: center;
+ /* don't consume click events - make children visible explicitly */
+ visibility: hidden;
+ }
+
+ #status-progress {
+ width: 366px;
+ height: 7px;
+ background-color: #38363A;
+ border: 1px solid #444246;
+ padding: 1px;
+ box-shadow: 0 0 2px 1px #1B1C22;
+ border-radius: 2px;
+ visibility: visible;
+ }
+
+ @media only screen and (orientation:portrait) {
+ #status-progress {
+ width: 61.8%;
+ }
+ }
+
+ #status-progress-inner {
+ height: 100%;
+ width: 0;
+ box-sizing: border-box;
+ transition: width 0.5s linear;
+ background-color: #202020;
+ border: 1px solid #222223;
+ box-shadow: 0 0 1px 1px #27282E;
+ border-radius: 3px;
+ }
+
+ #status-indeterminate {
+ visibility: visible;
+ position: relative;
+ }
+
+ #status-indeterminate > div {
+ width: 4.5px;
+ height: 0;
+ border-style: solid;
+ border-width: 9px 3px 0 3px;
+ border-color: #2b2b2b transparent transparent transparent;
+ transform-origin: center 21px;
+ position: absolute;
+ }
+
+ #status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
+ #status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
+ #status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
+ #status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
+ #status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
+ #status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
+ #status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
+ #status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
+
+ #status-notice {
+ margin: 0 100px;
+ line-height: 1.3;
+ visibility: visible;
+ padding: 4px 6px;
+ visibility: visible;
+ }
+ </style>
+</head>
+<body>
+ <div
+ id="welcome-modal"
+ class="welcome-modal"
+ role="dialog"
+ aria-labelledby="welcome-modal-title"
+ aria-describedby="welcome-modal-description"
+ onclick="if (event.target === this) closeWelcomeModal(false)"
+ >
+ <div class="welcome-modal-content">
+ <h2 id="welcome-modal-title">Important - Please read before continuing</h2>
+ <div id="welcome-modal-description">
+ <p>
+ The Godot Web Editor has some limitations compared to the native version.
+ Its main focus is education and experimentation;
+ <strong>it is not recommended for production</strong>.
+ </p>
+ <p>
+ Refer to the
+ <a
+ href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html"
+ target="_blank"
+ rel="noopener"
+ >Web editor documentation</a> for usage instructions and limitations.
+ </p>
+ </div>
+ <button id="welcome-modal-dismiss" class="btn" type="button" onclick="closeWelcomeModal(true)" style="margin-top: 1rem">
+ OK, don't show again
+ </button>
+ </div>
+ </div>
+ <div id="tabs-buttons">
+ <button id="btn-tab-loader" class="btn tab-btn" onclick="showTab('loader')">Loader</button>
+ <button id="btn-tab-editor" class="btn tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button>
+ <button id="btn-close-editor" class="btn close-btn" disabled="disabled" onclick="closeEditor()">×</button>
+ <button id="btn-tab-game" class="btn tab-btn" disabled="disabled" onclick="showTab('game')">Game</button>
+ <button id="btn-close-game" class="btn close-btn" disabled="disabled" onclick="closeGame()">×</button>
+ </div>
+ <div id="tabs">
+ <div id="tab-loader">
+ <div style="color: #e0e0e0;" id="persistence">
+ <label for="videoMode" style="display: none;">Select video driver:</label><br />
+ <select id="videoMode" style="display: none;">
+ <option value="GLES2" selected="selected">WebGL</option>
+ <option value="GLES3">WebGL 2</option>
+ </select>
+ <br />
+ <img src="logo.svg" alt="Godot Engine logo" width="1024" height="414" style="width: auto; height: auto; max-width: 85%; max-height: 250px" />
+ <br />
+ @GODOT_VERSION@
+ <br />
+ <a href="releases/">Need an old version?</a>
+ <br />
+ <br />
+ <br />
+ <label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label> <input id="zip-file" type="file" name="files" style="margin-bottom: 1rem"/>
+ <br />
+<a href="demo.zip">(Try this for example)</a>
+ <br />
+ <br />
+ <button id="startButton" class="btn" style="margin-bottom: 4rem; font-weight: 700">Start Godot editor</button>
+ <br />
+ <button class="btn" onclick="clearPersistence()" style="margin-bottom: 1.5rem">Clear persistent data</button>
+ <br />
+ <a href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html">Web editor documentation</a>
+ </div>
+ </div>
+ <div id="tab-editor" style="display: none;">
+ <canvas id="editor-canvas" tabindex="1">
+ HTML5 canvas appears to be unsupported in the current browser.<br />
+ Please try updating or use a different browser.
+ </canvas>
+ </div>
+ <div id="tab-game" style="display: none;">
+ <canvas id="game-canvas" tabindex="2">
+ HTML5 canvas appears to be unsupported in the current browser.<br />
+ Please try updating or use a different browser.
+ </canvas>
+ </div>
+ <div id="tab-status" style="display: none;">
+ <div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();"><div id="status-progress-inner"></div></div>
+ <div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();">
+ <div></div>
+ <div></div>
+ <div></div>
+ <div></div>
+ <div></div>
+ <div></div>
+ <div></div>
+ <div></div>
+ </div>
+ <div id="status-notice" class="godot" style="display: none;"></div>
+ </div>
+ </div>
+ <script>
+ window.addEventListener("load", () => {
+ if ("serviceWorker" in navigator) {
+ navigator.serviceWorker.register("service.worker.js");
+ }
+
+ if (localStorage.getItem("welcomeModalDismissed") !== 'true') {
+ document.getElementById("welcome-modal").style.display = "block";
+ document.getElementById("welcome-modal-dismiss").focus();
+ }
+ });
+
+ function closeWelcomeModal(dontShowAgain) {
+ document.getElementById("welcome-modal").style.display = "none";
+ if (dontShowAgain) {
+ localStorage.setItem("welcomeModalDismissed", 'true');
+ }
+ }
+ </script>
+ <script src="godot.tools.js"></script>
+ <script>//<![CDATA[
+
+ var editor = null;
+ var game = null;
+ var setStatusMode;
+ var setStatusNotice;
+ var video_driver = "GLES2";
+
+ function clearPersistence() {
+ function deleteDB(path) {
+ return new Promise(function(resolve, reject) {
+ var req = indexedDB.deleteDatabase(path);
+ req.onsuccess = function() {
+ resolve();
+ };
+ req.onerror = function(err) {
+ reject(err);
+ };
+ req.onblocked = function(err) {
+ reject(err);
+ }
+
+ });
+ }
+ if (!window.confirm("Are you sure you want to delete all the locally stored files?\nClicking \"OK\" will permanently remove your projects and editor settings!")) {
+ return;
+ }
+ Promise.all([
+ deleteDB("/home/web_user"),
+ ]).then(function(results) {
+ alert("Done.");
+ }).catch(function (err) {
+ alert("Error deleting local files. Please retry after reloading the page.");
+ });
+ }
+
+ function selectVideoMode() {
+ var select = document.getElementById('videoMode');
+ video_driver = select.selectedOptions[0].value;
+ }
+
+ var tabs = [
+ document.getElementById('tab-loader'),
+ document.getElementById('tab-editor'),
+ document.getElementById('tab-game')
+ ]
+ function showTab(name) {
+ tabs.forEach(function (elem) {
+ if (elem.id == 'tab-' + name) {
+ elem.style.display = 'block';
+ if (name == 'editor' || name == 'game') {
+ const canvas = document.getElementById(name + '-canvas');
+ canvas.focus();
+ }
+ } else {
+ elem.style.display = 'none';
+ }
+ });
+ }
+
+ function setButtonEnabled(id, enabled) {
+ if (enabled) {
+ document.getElementById(id).disabled = "";
+ } else {
+ document.getElementById(id).disabled = "disabled";
+ }
+ }
+
+ function setLoaderEnabled(enabled) {
+ setButtonEnabled('btn-tab-loader', enabled);
+ setButtonEnabled('btn-tab-editor', !enabled);
+ setButtonEnabled('btn-close-editor', !enabled);
+ }
+
+ function setGameTabEnabled(enabled) {
+ setButtonEnabled('btn-tab-game', enabled);
+ setButtonEnabled('btn-close-game', enabled);
+ }
+
+ function closeGame() {
+ if (game) {
+ game.requestQuit();
+ }
+ }
+
+ function closeEditor() {
+ closeGame();
+ if (editor) {
+ editor.requestQuit();
+ }
+ }
+
+ function startEditor(zip) {
+ const INDETERMINATE_STATUS_STEP_MS = 100;
+ const persistentPaths = ['/home/web_user'];
+
+ var editorCanvas = document.getElementById('editor-canvas');
+ var gameCanvas = document.getElementById('game-canvas');
+ var statusProgress = document.getElementById('status-progress');
+ var statusProgressInner = document.getElementById('status-progress-inner');
+ var statusIndeterminate = document.getElementById('status-indeterminate');
+ var statusNotice = document.getElementById('status-notice');
+ var headerDiv = document.getElementById('tabs-buttons');
+
+ var initializing = true;
+ var statusMode = 'hidden';
+
+ showTab('status');
+
+ var animationCallbacks = [];
+ function animate(time) {
+ animationCallbacks.forEach(callback => callback(time));
+ requestAnimationFrame(animate);
+ }
+ requestAnimationFrame(animate);
+
+ var lastScale = 0;
+ var lastWidth = 0;
+ var lastHeight = 0;
+ function adjustCanvasDimensions() {
+ var scale = window.devicePixelRatio || 1;
+ var headerHeight = headerDiv.offsetHeight + 1;
+ var width = window.innerWidth;
+ var height = window.innerHeight - headerHeight;
+ if (lastScale !== scale || lastWidth !== width || lastHeight !== height) {
+ editorCanvas.width = width * scale;
+ editorCanvas.height = height * scale;
+ editorCanvas.style.width = width + "px";
+ editorCanvas.style.height = height + "px";
+ lastScale = scale;
+ lastWidth = width;
+ lastHeight = height;
+ }
+ }
+ animationCallbacks.push(adjustCanvasDimensions);
+ adjustCanvasDimensions();
+
+ setStatusMode = function setStatusMode(mode) {
+ if (statusMode === mode || !initializing)
+ return;
+ [statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
+ elem.style.display = 'none';
+ });
+ animationCallbacks = animationCallbacks.filter(function(value) {
+ return (value != animateStatusIndeterminate);
+ });
+ switch (mode) {
+ case 'progress':
+ statusProgress.style.display = 'block';
+ break;
+ case 'indeterminate':
+ statusIndeterminate.style.display = 'block';
+ animationCallbacks.push(animateStatusIndeterminate);
+ break;
+ case 'notice':
+ statusNotice.style.display = 'block';
+ break;
+ case 'hidden':
+ break;
+ default:
+ throw new Error('Invalid status mode');
+ }
+ statusMode = mode;
+ };
+
+ function animateStatusIndeterminate(ms) {
+ var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
+ if (statusIndeterminate.children[i].style.borderTopColor == '') {
+ Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
+ child.style.borderTopColor = '';
+ });
+ statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
+ }
+ }
+
+ setStatusNotice = function setStatusNotice(text) {
+ while (statusNotice.lastChild) {
+ statusNotice.removeChild(statusNotice.lastChild);
+ }
+ var lines = text.split('\n');
+ lines.forEach((line) => {
+ statusNotice.appendChild(document.createTextNode(line));
+ statusNotice.appendChild(document.createElement('br'));
+ });
+ };
+
+ const gameConfig = {
+ 'persistentPaths': persistentPaths,
+ 'unloadAfterInit': false,
+ 'canvas': gameCanvas,
+ 'canvasResizePolicy': 1,
+ 'onExit': function () {
+ setGameTabEnabled(false);
+ showTab('editor');
+ game = null;
+ },
+ };
+
+ var OnEditorExit = function () {
+ showTab('loader');
+ setLoaderEnabled(true);
+ };
+ function Execute(args) {
+ const is_editor = args.filter(function(v) { return v == '--editor' || v == '-e' }).length != 0;
+ const is_project_manager = args.filter(function(v) { return v == '--project-manager' }).length != 0;
+ const is_game = !is_editor && !is_project_manager;
+ if (is_project_manager) {
+ args.push('--video-driver', video_driver);
+ }
+ if (is_game) {
+ if (game) {
+ console.error("A game is already running. Close it first");
+ return;
+ }
+ setGameTabEnabled(true);
+ game = new Engine(gameConfig);
+ showTab('game');
+ game.init().then(function() {
+ requestAnimationFrame(function() {
+ game.start({'args': args}).then(function() {
+ gameCanvas.focus();
+ });
+ });
+ });
+ } else { // New editor instances will be run in the same canvas. We want to wait for it to exit.
+ OnEditorExit = function(code) {
+ setLoaderEnabled(true);
+ setTimeout(function() {
+ editor.init().then(function() {
+ setLoaderEnabled(false);
+ OnEditorExit = function() {
+ showTab('loader');
+ setLoaderEnabled(true);
+ };
+ editor.start({'args': args, 'persistentDrops': is_project_manager});
+ });
+ }, 0);
+ OnEditorExit = null;
+ };
+ }
+ }
+
+ const editorConfig = {
+ 'unloadAfterInit': false,
+ 'onProgress': function progressFunction (current, total) {
+ if (total > 0) {
+ statusProgressInner.style.width = current/total * 100 + '%';
+ setStatusMode('progress');
+ if (current === total) {
+ // wait for progress bar animation
+ setTimeout(() => {
+ setStatusMode('indeterminate');
+ }, 100);
+ }
+ } else {
+ setStatusMode('indeterminate');
+ }
+ },
+ 'canvas': editorCanvas,
+ 'canvasResizePolicy': 0,
+ 'onExit': function() {
+ if (OnEditorExit) {
+ OnEditorExit();
+ }
+ },
+ 'onExecute': Execute,
+ 'persistentPaths': persistentPaths,
+ };
+ editor = new Engine(editorConfig);
+
+ function displayFailureNotice(err) {
+ var msg = err.message || err;
+ console.error(msg);
+ setStatusNotice(msg);
+ setStatusMode('notice');
+ initializing = false;
+ };
+
+ if (!Engine.isWebGLAvailable()) {
+ displayFailureNotice('WebGL not available');
+ } else {
+ setStatusMode('indeterminate');
+ editor.init('godot.tools').then(function() {
+ if (zip) {
+ editor.copyToFS("/tmp/preload.zip", zip);
+ }
+ try {
+ // Avoid user creating project in the persistent root folder.
+ editor.copyToFS("/home/web_user/keep", new Uint8Array());
+ } catch(e) {
+ // File exists
+ }
+ //selectVideoMode();
+ showTab('editor');
+ setLoaderEnabled(false);
+ editor.start({'args': ['--project-manager', '--video-driver', video_driver], 'persistentDrops': true}).then(function() {
+ setStatusMode('hidden');
+ initializing = false;
+ });
+ }).catch(displayFailureNotice);
+ }
+ };
+ document.getElementById("startButton").onclick = function() {
+ preloadZip(document.getElementById('zip-file')).then(function(zip) {
+ startEditor(zip);
+ });
+ }
+
+ function preloadZip(target) {
+ return new Promise(function(resolve, reject) {
+ if (target.files.length > 0) {
+ target.files[0].arrayBuffer().then(function(data) {
+ resolve(data);
+ });
+ } else {
+ resolve();
+ }
+ });
+ }
+ //]]></script>
+</body>
+</html>