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Diffstat (limited to 'misc/dist/html/editor.html')
-rw-r--r-- | misc/dist/html/editor.html | 1449 |
1 files changed, 727 insertions, 722 deletions
diff --git a/misc/dist/html/editor.html b/misc/dist/html/editor.html index c9f3c2cc0d..93afbf085d 100644 --- a/misc/dist/html/editor.html +++ b/misc/dist/html/editor.html @@ -1,752 +1,757 @@ <!DOCTYPE html> -<html xmlns="https://www.w3.org/1999/xhtml" lang="en"> -<head> - <meta charset="utf-8" /> - <meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no" /> - <meta name="author" content="Godot Engine" /> - <meta name="description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." /> - <meta name="mobile-web-app-capable" content="yes" /> - <meta name="apple-mobile-web-app-capable" content="yes" /> - <meta name="application-name" content="Godot" /> - <meta name="apple-mobile-web-app-title" content="Godot" /> - <meta name="theme-color" content="#202531" /> - <meta name="msapplication-navbutton-color" content="#202531" /> - <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" /> - <meta name="msapplication-starturl" content="/latest" /> - <meta property="og:site_name" content="Godot Engine Web Editor" /> - <meta property="og:url" name="twitter:url" content="https://editor.godotengine.org/releases/latest/" /> - <meta property="og:title" name="twitter:title" content="Free and open source 2D and 3D game engine" /> - <meta property="og:description" name="twitter:description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." /> - <meta property="og:image" name="twitter:image" content="https://godotengine.org/themes/godotengine/assets/og_image.png" /> - <meta property="og:type" content="website" /> - <meta name="twitter:card" content="summary" /> - <link id="-gd-engine-icon" rel="icon" type="image/png" href="favicon.png" /> - <link rel="apple-touch-icon" type="image/png" href="favicon.png" /> - <link rel="manifest" href="manifest.json" /> - <title>Godot Engine Web Editor (@GODOT_VERSION@)</title> - <style> - *:focus { - /* More visible outline for better keyboard navigation. */ - outline: 0.125rem solid hsl(220, 100%, 62.5%); - /* Make the outline always appear above other elements. */ - /* Otherwise, one of its sides can be hidden by tabs in the Download and More layouts. */ - position: relative; - } - - body { - touch-action: none; - font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji"; - margin: 0; - border: 0 none; - padding: 0; - text-align: center; - background-color: #333b4f; - overflow: hidden; - } - - a { - color: hsl(205, 100%, 75%); - text-decoration-color: hsla(205, 100%, 75%, 0.3); - text-decoration-thickness: 0.125rem; - } - - a:hover { - filter: brightness(117.5%); - } - - a:active { - filter: brightness(82.5%); - } - - .welcome-modal { - display: none; - position: fixed; - z-index: 1; - left: 0; - top: 0; - width: 100%; - height: 100%; - overflow: auto; - background-color: hsla(0, 0%, 0%, 0.5); - text-align: left; - } - - .welcome-modal-title { - text-align: center; - } - - .welcome-modal-content { - background-color: #333b4f; - box-shadow: 0 0.25rem 0.25rem hsla(0, 0%, 0%, 0.5); - line-height: 1.5; - max-width: 38rem; - margin: 4rem auto 0 auto; - color: white; - border-radius: 0.5rem; - padding: 1rem 1rem 2rem 1rem; - } - - #tabs-buttons { - /* Match the default background color of the editor window for a seamless appearance. */ - background-color: #202531; - } - - #tab-game { - /* Use a pure black background to better distinguish the running project */ - /* from the editor window, and to use a more neutral background color (no tint). */ - background-color: black; - /* Make the background span the entire page height. */ - min-height: 100vh; - } - - #canvas, #gameCanvas { - display: block; - margin: 0; - color: white; - } - - /* Don't show distracting focus outlines for the main tabs' contents. */ - #tab-editor canvas:focus, - #tab-game canvas:focus, - #canvas:focus, - #gameCanvas:focus { - outline: none; - } - - .godot { - color: #e0e0e0; - background-color: #3b3943; - background-image: linear-gradient(to bottom, #403e48, #35333c); - border: 1px solid #45434e; - box-shadow: 0 0 1px 1px #2f2d35; - } - - .btn { - appearance: none; - color: #e0e0e0; - background-color: #262c3b; - border: 1px solid #202531; - padding: 0.5rem 1rem; - margin: 0 0.5rem; - } - - .btn:not(:disabled):hover { - color: #e0e1e5; - border-color: #666c7b; - } - - .btn:active { - border-color: #699ce8; - color: #699ce8; - } - - .btn:disabled { - color: #aaa; - border-color: #242937; - } - - .btn.tab-btn { - padding: 0.3rem 1rem; - } - - .btn.close-btn { - padding: 0.3rem 1rem; - margin-left: -0.75rem; - font-weight: 700; - } - - - /* Status display - * ============== */ - - #status { - position: absolute; - left: 0; - top: 0; - right: 0; - bottom: 0; - display: flex; - justify-content: center; - align-items: center; - /* don't consume click events - make children visible explicitly */ - visibility: hidden; - } - - #status-progress { - width: 366px; - height: 7px; - background-color: #38363A; - border: 1px solid #444246; - padding: 1px; - box-shadow: 0 0 2px 1px #1B1C22; - border-radius: 2px; - visibility: visible; - } - - @media only screen and (orientation:portrait) { - #status-progress { - width: 61.8%; - } - } - - #status-progress-inner { - height: 100%; - width: 0; - box-sizing: border-box; - transition: width 0.5s linear; - background-color: #202020; - border: 1px solid #222223; - box-shadow: 0 0 1px 1px #27282E; - border-radius: 3px; - } - - #status-indeterminate { - visibility: visible; - position: relative; - } - - #status-indeterminate > div { - width: 4.5px; - height: 0; - border-style: solid; - border-width: 9px 3px 0 3px; - border-color: #2b2b2b transparent transparent transparent; - transform-origin: center 21px; - position: absolute; - } - - #status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); } - #status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); } - #status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); } - #status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); } - #status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); } - #status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); } - #status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); } - #status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); } - - #status-notice { - margin: 0 100px; - line-height: 1.3; - visibility: visible; - padding: 4px 6px; - visibility: visible; - } - </style> -</head> -<body> - <div - id="welcome-modal" - class="welcome-modal" - role="dialog" - aria-labelledby="welcome-modal-title" - aria-describedby="welcome-modal-description" - onclick="if (event.target === this) closeWelcomeModal(false)" - > - <div class="welcome-modal-content"> - <h2 id="welcome-modal-title" class="welcome-modal-title">Important - Please read before continuing</h2> - <div id="welcome-modal-description"> - <p> - The Godot Web Editor has some limitations compared to the native version. - Its main focus is education and experimentation; - <strong>it is not recommended for production</strong>. - </p> - <p> - Refer to the - <a - href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html" - target="_blank" - rel="noopener" - >Web editor documentation</a> for usage instructions and limitations. - </p> - </div> - <div id="welcome-modal-missing-description" style="display: none"> - <p> - <strong>The following features required by the Godot Web Editor are missing:</strong> +<html lang="en"> + <head> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no"> + <meta name="author" content="Godot Engine"> + <meta name="description" content="Use the Godot Engine editor directly in your web browser, without having to install anything."> + <meta name="mobile-web-app-capable" content="yes"> + <meta name="apple-mobile-web-app-capable" content="yes"> + <meta name="application-name" content="Godot"> + <meta name="apple-mobile-web-app-title" content="Godot"> + <meta name="theme-color" content="#202531"> + <meta name="msapplication-navbutton-color" content="#202531"> + <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent"> + <meta name="msapplication-starturl" content="/latest"> + <meta property="og:site_name" content="Godot Engine Web Editor"> + <meta property="og:url" name="twitter:url" content="https://editor.godotengine.org/releases/latest/"> + <meta property="og:title" name="twitter:title" content="Free and open source 2D and 3D game engine"> + <meta property="og:description" name="twitter:description" content="Use the Godot Engine editor directly in your web browser, without having to install anything."> + <meta property="og:image" name="twitter:image" content="https://godotengine.org/themes/godotengine/assets/og_image.png"> + <meta property="og:type" content="website"> + <meta name="twitter:card" content="summary"> + <link id="-gd-engine-icon" rel="icon" type="image/png" href="favicon.png"> + <link rel="apple-touch-icon" type="image/png" href="favicon.png"> + <link rel="manifest" href="manifest.json"> + <title>Godot Engine Web Editor (@GODOT_VERSION@)</title> + <style> +*:focus { + /* More visible outline for better keyboard navigation. */ + outline: 0.125rem solid hsl(220, 100%, 62.5%); + /* Make the outline always appear above other elements. */ + /* Otherwise, one of its sides can be hidden by tabs in the Download and More layouts. */ + position: relative; +} + +body { + touch-action: none; + font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji"; + margin: 0; + border: 0 none; + padding: 0; + text-align: center; + background-color: #333b4f; + overflow: hidden; +} + +a { + color: hsl(205, 100%, 75%); + text-decoration-color: hsla(205, 100%, 75%, 0.3); + text-decoration-thickness: 0.125rem; +} + +a:hover { + filter: brightness(117.5%); +} + +a:active { + filter: brightness(82.5%); +} + +.welcome-modal { + display: none; + position: fixed; + z-index: 1; + left: 0; + top: 0; + width: 100%; + height: 100%; + overflow: auto; + background-color: hsla(0, 0%, 0%, 0.5); + text-align: left; +} + +.welcome-modal-title { + text-align: center; +} + +.welcome-modal-content { + background-color: #333b4f; + box-shadow: 0 0.25rem 0.25rem hsla(0, 0%, 0%, 0.5); + line-height: 1.5; + max-width: 38rem; + margin: 4rem auto 0 auto; + color: white; + border-radius: 0.5rem; + padding: 1rem 1rem 2rem 1rem; +} + +#tabs-buttons { + /* Match the default background color of the editor window for a seamless appearance. */ + background-color: #202531; +} + +#tab-game { + /* Use a pure black background to better distinguish the running project */ + /* from the editor window, and to use a more neutral background color (no tint). */ + background-color: black; + /* Make the background span the entire page height. */ + min-height: 100vh; +} + +#canvas, #gameCanvas { + display: block; + margin: 0; + color: white; +} + +/* Don't show distracting focus outlines for the main tabs' contents. */ +#tab-editor canvas:focus, +#tab-game canvas:focus, +#canvas:focus, +#gameCanvas:focus { + outline: none; +} + +.godot { + color: #e0e0e0; + background-color: #3b3943; + background-image: linear-gradient(to bottom, #403e48, #35333c); + border: 1px solid #45434e; + box-shadow: 0 0 1px 1px #2f2d35; +} + +.btn { + appearance: none; + color: #e0e0e0; + background-color: #262c3b; + border: 1px solid #202531; + padding: 0.5rem 1rem; + margin: 0 0.5rem; +} + +.btn:not(:disabled):hover { + color: #e0e1e5; + border-color: #666c7b; +} + +.btn:active { + border-color: #699ce8; + color: #699ce8; +} + +.btn:disabled { + color: #aaa; + border-color: #242937; +} + +.btn.tab-btn { + padding: 0.3rem 1rem; +} + +.btn.close-btn { + padding: 0.3rem 1rem; + margin-left: -0.75rem; + font-weight: 700; +} + +/* Status display */ + +#status { + position: absolute; + left: 0; + top: 0; + right: 0; + bottom: 0; + display: flex; + justify-content: center; + align-items: center; + /* don't consume click events - make children visible explicitly */ + visibility: hidden; +} + +#status-progress { + width: 366px; + height: 7px; + background-color: #38363A; + border: 1px solid #444246; + padding: 1px; + box-shadow: 0 0 2px 1px #1B1C22; + border-radius: 2px; + visibility: visible; +} + +@media only screen and (orientation:portrait) { + #status-progress { + width: 61.8%; + } +} + +#status-progress-inner { + height: 100%; + width: 0; + box-sizing: border-box; + transition: width 0.5s linear; + background-color: #202020; + border: 1px solid #222223; + box-shadow: 0 0 1px 1px #27282E; + border-radius: 3px; +} + +#status-indeterminate { + visibility: visible; + position: relative; +} + +#status-indeterminate > div { + width: 4.5px; + height: 0; + border-style: solid; + border-width: 9px 3px 0 3px; + border-color: #2b2b2b transparent transparent transparent; + transform-origin: center 21px; + position: absolute; +} + +#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); } +#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); } +#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); } +#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); } +#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); } +#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); } +#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); } +#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); } + +#status-notice { + margin: 0 100px; + line-height: 1.3; + visibility: visible; + padding: 4px 6px; + visibility: visible; +} + </style> + </head> + <body> + <div + id="welcome-modal" + class="welcome-modal" + role="dialog" + aria-labelledby="welcome-modal-title" + aria-describedby="welcome-modal-description" + onclick="if (event.target === this) closeWelcomeModal(false)" + > + <div class="welcome-modal-content"> + <h2 id="welcome-modal-title" class="welcome-modal-title">Important - Please read before continuing</h2> + <div id="welcome-modal-description"> + <p> + The Godot Web Editor has some limitations compared to the native version. + Its main focus is education and experimentation; + <strong>it is not recommended for production</strong>. + </p> + <p> + Refer to the + <a + href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html" + target="_blank" + rel="noopener" + >Web editor documentation</a> for usage instructions and limitations. + </p> + </div> + <div id="welcome-modal-missing-description" style="display: none"> + <p> + <strong>The following features required by the Godot Web Editor are missing:</strong> + </p> <ul id="welcome-modal-missing-list"> </ul> - </p> - <p> - If you are self-hosting the web editor, - refer to - <a - href="https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_web.html" - target="_blank" - rel="noopener" - >Exporting for the Web</a> for more information. - </p> - </div> - <div style="text-align: center"> - <button id="welcome-modal-dismiss" class="btn" type="button" onclick="closeWelcomeModal(true)" style="margin-top: 1rem"> - OK, don't show again - </button> + <p> + If you are self-hosting the web editor, + refer to + <a + href="https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_web.html" + target="_blank" + rel="noopener" + >Exporting for the Web</a> for more information. + </p> + </div> + <div style="text-align: center"> + <button id="welcome-modal-dismiss" class="btn" type="button" onclick="closeWelcomeModal(true)" style="margin-top: 1rem"> + OK, don't show again + </button> + </div> </div> </div> - </div> - <div id="tabs-buttons"> - <button id="btn-tab-loader" class="btn tab-btn" onclick="showTab('loader')">Loader</button> - <button id="btn-tab-editor" class="btn tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button> - <button id="btn-close-editor" class="btn close-btn" disabled="disabled" onclick="closeEditor()">×</button> - <button id="btn-tab-game" class="btn tab-btn" disabled="disabled" onclick="showTab('game')">Game</button> - <button id="btn-close-game" class="btn close-btn" disabled="disabled" onclick="closeGame()">×</button> - <button id="btn-tab-update" class="btn tab-btn" style="display: none;">Update</button> - </div> - <div id="tabs"> - <div id="tab-loader"> - <div style="color: #e0e0e0;" id="persistence"> - <br /> - <img src="logo.svg" alt="Godot Engine logo" width="1024" height="414" style="width: auto; height: auto; max-width: min(85%, 50vh); max-height: 250px" /> - <br /> - @GODOT_VERSION@ - <br /> - <a href="releases/">Need an old version?</a> - <br /> - <br /> - <br /> - <label for="videoMode" style="margin-right: 1rem">Video driver:</label> - <select id="videoMode"> - <option value="" selected="selected">Auto</option> - <option value="opengl3">WebGL 2</option> - </select> - <br /> - <br /> - <label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label> <input id="zip-file" type="file" name="files" style="margin-bottom: 1rem"/> - <br /> -<a href="demo.zip">(Try this for example)</a> - <br /> - <br /> - <button id="startButton" class="btn" style="margin-bottom: 4rem; font-weight: 700">Start Godot editor</button> - <br /> - <button class="btn" onclick="clearPersistence()" style="margin-bottom: 1.5rem">Clear persistent data</button> - <br /> - <a href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html">Web editor documentation</a> - </div> - </div> - <div id="tab-editor" style="display: none;"> - <canvas id="editor-canvas" tabindex="1"> - HTML5 canvas appears to be unsupported in the current browser.<br /> - Please try updating or use a different browser. - </canvas> - </div> - <div id="tab-game" style="display: none;"> - <canvas id="game-canvas" tabindex="2"> - HTML5 canvas appears to be unsupported in the current browser.<br /> - Please try updating or use a different browser. - </canvas> + <div id="tabs-buttons"> + <button id="btn-tab-loader" class="btn tab-btn" onclick="showTab('loader')">Loader</button> + <button id="btn-tab-editor" class="btn tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button> + <button id="btn-close-editor" class="btn close-btn" disabled="disabled" onclick="closeEditor()">×</button> + <button id="btn-tab-game" class="btn tab-btn" disabled="disabled" onclick="showTab('game')">Game</button> + <button id="btn-close-game" class="btn close-btn" disabled="disabled" onclick="closeGame()">×</button> + <button id="btn-tab-update" class="btn tab-btn" style="display: none;">Update</button> </div> - <div id="tab-status" style="display: none;"> - <div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();"><div id="status-progress-inner"></div></div> - <div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();"> - <div></div> - <div></div> - <div></div> - <div></div> - <div></div> - <div></div> - <div></div> - <div></div> + <div id="tabs"> + <div id="tab-loader"> + <div style="color: #e0e0e0;" id="persistence"> + <br > + <img src="logo.svg" alt="Godot Engine logo" width="1024" height="414" style="width: auto; height: auto; max-width: min(85%, 50vh); max-height: 250px"> + <br > + @GODOT_VERSION@ + <br > + <a href="releases/">Need an old version?</a> + <br > + <br > + <br > + <label for="videoMode" style="margin-right: 1rem">Video driver:</label> + <select id="videoMode"> + <option value="" selected="selected">Auto</option> + <option value="opengl3">WebGL 2</option> + </select> + <br > + <br > + <label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label> + <input id="zip-file" type="file" name="files" style="margin-bottom: 1rem"> + <br > + <a href="demo.zip">(Try this for example)</a> + <br > + <br > + <button id="startButton" class="btn" style="margin-bottom: 4rem; font-weight: 700">Start Godot editor</button> + <br > + <button class="btn" onclick="clearPersistence()" style="margin-bottom: 1.5rem">Clear persistent data</button> + <br > + <a href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html">Web editor documentation</a> + </div> + </div> + <div id="tab-editor" style="display: none;"> + <canvas id="editor-canvas" tabindex="1"> + HTML5 canvas appears to be unsupported in the current browser.<br > + Please try updating or use a different browser. + </canvas> + </div> + <div id="tab-game" style="display: none;"> + <canvas id="game-canvas" tabindex="2"> + HTML5 canvas appears to be unsupported in the current browser.<br > + Please try updating or use a different browser. + </canvas> + </div> + <div id="tab-status" style="display: none;"> + <div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();"> + <div id="status-progress-inner"></div> + </div> + <div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();"> + <div></div> + <div></div> + <div></div> + <div></div> + <div></div> + <div></div> + <div></div> + <div></div> + </div> + <div id="status-notice" class="godot" style="display: none;"></div> </div> - <div id="status-notice" class="godot" style="display: none;"></div> </div> - </div> - <script>//<![CDATA[ - window.addEventListener("load", () => { - function notifyUpdate(sw) { - const btn = document.getElementById("btn-tab-update"); - btn.onclick = function () { - if (!window.confirm("Are you sure you want to update?\nClicking \"OK\" will reload all active instances!")) { - return; - } - sw.postMessage("update"); - btn.innerHTML = "Updating..."; - btn.disabled = true; - }; - btn.style.display = ""; - } - if ("serviceWorker" in navigator) { - navigator.serviceWorker.register("service.worker.js").then(function (reg) { - if (reg.waiting) { - notifyUpdate(reg.waiting); - } - reg.addEventListener("updatefound", function () { - const update = reg.installing; - update.addEventListener("statechange", function () { - if (update.state === "installed") { - // It's a new install, claim and perform aggressive caching. - if (!reg.active) { - update.postMessage("claim"); - } else { - notifyUpdate(update); - } - } - }); - }); - }); - } - - const missing = Engine.getMissingFeatures(); - if (missing.length) { - // Display error dialog as threading support is required for the editor. - setButtonEnabled('startButton', false); - document.getElementById("welcome-modal-description").style.display = "none"; - document.getElementById("welcome-modal-missing-description").style.display = "block"; - document.getElementById("welcome-modal-dismiss").style.display = "none"; - const list = document.getElementById("welcome-modal-missing-list"); - for (let i = 0; i < missing.length; i++) { - const node = document.createElement("li"); - node.innerText = missing[i]; - list.appendChild(node); - } - } - - if (missing.length || localStorage.getItem("welcomeModalDismissed") !== 'true') { - document.getElementById("welcome-modal").style.display = "block"; - document.getElementById("welcome-modal-dismiss").focus(); + <script> +window.addEventListener('load', () => { + function notifyUpdate(sw) { + const btn = document.getElementById('btn-tab-update'); + btn.onclick = function () { + if (!window.confirm('Are you sure you want to update?\nClicking "OK" will reload all active instances!')) { + return; } - }); - - function closeWelcomeModal(dontShowAgain) { - document.getElementById("welcome-modal").style.display = "none"; - if (dontShowAgain) { - localStorage.setItem("welcomeModalDismissed", 'true'); + sw.postMessage('update'); + btn.innerHTML = 'Updating...'; + btn.disabled = true; + }; + btn.style.display = ''; + } + if ('serviceWorker' in navigator) { + navigator.serviceWorker.register('service.worker.js').then(function (reg) { + if (reg.waiting) { + notifyUpdate(reg.waiting); } - } - //]]></script> - <script src="godot.editor.js"></script> - <script>//<![CDATA[ - - var editor = null; - var game = null; - var setStatusMode; - var setStatusNotice; - var video_driver = ""; - - function clearPersistence() { - function deleteDB(path) { - return new Promise(function(resolve, reject) { - var req = indexedDB.deleteDatabase(path); - req.onsuccess = function() { - resolve(); - }; - req.onerror = function(err) { - reject(err); - }; - req.onblocked = function(err) { - reject(err); + reg.addEventListener('updatefound', function () { + const update = reg.installing; + update.addEventListener('statechange', function () { + if (update.state === 'installed') { + // It's a new install, claim and perform aggressive caching. + if (!reg.active) { + update.postMessage('claim'); + } else { + notifyUpdate(update); + } } - }); - } - if (!window.confirm("Are you sure you want to delete all the locally stored files?\nClicking \"OK\" will permanently remove your projects and editor settings!")) { - return; - } - Promise.all([ - deleteDB("/home/web_user"), - ]).then(function(results) { - alert("Done."); - }).catch(function (err) { - alert("Error deleting local files. Please retry after reloading the page."); }); - } - - function selectVideoMode() { - var select = document.getElementById('videoMode'); - video_driver = select.selectedOptions[0].value; - } - - var tabs = [ - document.getElementById('tab-loader'), - document.getElementById('tab-editor'), - document.getElementById('tab-game') - ] - function showTab(name) { - tabs.forEach(function (elem) { - if (elem.id == 'tab-' + name) { - elem.style.display = 'block'; - if (name == 'editor' || name == 'game') { - const canvas = document.getElementById(name + '-canvas'); - canvas.focus(); - } - } else { - elem.style.display = 'none'; - } - }); - } - - function setButtonEnabled(id, enabled) { - if (enabled) { - document.getElementById(id).disabled = ""; - } else { - document.getElementById(id).disabled = "disabled"; + }); + } + + const missing = Engine.getMissingFeatures(); + if (missing.length) { + // Display error dialog as threading support is required for the editor. + document.getElementById('startButton').disabled = 'disabled'; + document.getElementById('welcome-modal-description').style.display = 'none'; + document.getElementById('welcome-modal-missing-description').style.display = 'block'; + document.getElementById('welcome-modal-dismiss').style.display = 'none'; + const list = document.getElementById('welcome-modal-missing-list'); + for (let i = 0; i < missing.length; i++) { + const node = document.createElement('li'); + node.innerText = missing[i]; + list.appendChild(node); + } + } + + if (missing.length || localStorage.getItem('welcomeModalDismissed') !== 'true') { + document.getElementById('welcome-modal').style.display = 'block'; + document.getElementById('welcome-modal-dismiss').focus(); + } +}); + +function closeWelcomeModal(dontShowAgain) { // eslint-disable-line no-unused-vars + document.getElementById('welcome-modal').style.display = 'none'; + if (dontShowAgain) { + localStorage.setItem('welcomeModalDismissed', 'true'); + } +} + </script> + <script src="godot.editor.js"></script> + <script> +let editor = null; +let game = null; +let setStatusMode; +let setStatusNotice; +let video_driver = ''; + +function clearPersistence() { // eslint-disable-line no-unused-vars + function deleteDB(path) { + return new Promise(function (resolve, reject) { + const req = indexedDB.deleteDatabase(path); + req.onsuccess = function () { + resolve(); + }; + req.onerror = function (err) { + reject(err); + }; + req.onblocked = function (err) { + reject(err); + }; + }); + } + if (!window.confirm('Are you sure you want to delete all the locally stored files?\nClicking "OK" will permanently remove your projects and editor settings!')) { + return; + } + Promise.all([ + deleteDB('/home/web_user'), + ]).then(function (results) { + alert('Done.'); + }).catch(function (err) { + alert('Error deleting local files. Please retry after reloading the page.'); + }); +} + +function selectVideoMode() { + const select = document.getElementById('videoMode'); + video_driver = select.selectedOptions[0].value; +} + +const tabs = [ + document.getElementById('tab-loader'), + document.getElementById('tab-editor'), + document.getElementById('tab-game'), +]; +function showTab(name) { + tabs.forEach(function (elem) { + if (elem.id === `tab-${name}`) { + elem.style.display = 'block'; + if (name === 'editor' || name === 'game') { + const canvas = document.getElementById(`${name}-canvas`); + canvas.focus(); } + } else { + elem.style.display = 'none'; + } + }); +} + +function setButtonEnabled(id, enabled) { + if (enabled) { + document.getElementById(id).disabled = ''; + } else { + document.getElementById(id).disabled = 'disabled'; + } +} + +function setLoaderEnabled(enabled) { + setButtonEnabled('btn-tab-loader', enabled); + setButtonEnabled('btn-tab-editor', !enabled); + setButtonEnabled('btn-close-editor', !enabled); +} + +function setGameTabEnabled(enabled) { + setButtonEnabled('btn-tab-game', enabled); + setButtonEnabled('btn-close-game', enabled); +} + +function closeGame() { + if (game) { + game.requestQuit(); + } +} + +function closeEditor() { // eslint-disable-line no-unused-vars + closeGame(); + if (editor) { + editor.requestQuit(); + } +} + +function startEditor(zip) { + const INDETERMINATE_STATUS_STEP_MS = 100; + const persistentPaths = ['/home/web_user']; + + let editorCanvas = document.getElementById('editor-canvas'); + let gameCanvas = document.getElementById('game-canvas'); + const statusProgress = document.getElementById('status-progress'); + const statusProgressInner = document.getElementById('status-progress-inner'); + const statusIndeterminate = document.getElementById('status-indeterminate'); + const statusNotice = document.getElementById('status-notice'); + const headerDiv = document.getElementById('tabs-buttons'); + + let initializing = true; + let statusMode = 'hidden'; + + showTab('status'); + + let animationCallbacks = []; + function animate(time) { + animationCallbacks.forEach((callback) => callback(time)); + requestAnimationFrame(animate); + } + requestAnimationFrame(animate); + + let lastScale = 0; + let lastWidth = 0; + let lastHeight = 0; + function adjustCanvasDimensions() { + const scale = window.devicePixelRatio || 1; + const headerHeight = headerDiv.offsetHeight + 1; + const width = window.innerWidth; + const height = window.innerHeight - headerHeight; + if (lastScale !== scale || lastWidth !== width || lastHeight !== height) { + editorCanvas.width = width * scale; + editorCanvas.height = height * scale; + editorCanvas.style.width = `${width}px`; + editorCanvas.style.height = `${height}px`; + lastScale = scale; + lastWidth = width; + lastHeight = height; + } + } + animationCallbacks.push(adjustCanvasDimensions); + adjustCanvasDimensions(); + + function replaceCanvas(from) { + const out = document.createElement('canvas'); + out.id = from.id; + out.tabIndex = from.tabIndex; + from.parentNode.replaceChild(out, from); + lastScale = 0; + return out; + } + + function animateStatusIndeterminate(ms) { + const i = Math.floor((ms / INDETERMINATE_STATUS_STEP_MS) % 8); + if (statusIndeterminate.children[i].style.borderTopColor === '') { + Array.prototype.slice.call(statusIndeterminate.children).forEach((child) => { + child.style.borderTopColor = ''; + }); + statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf'; } + } - function setLoaderEnabled(enabled) { - setButtonEnabled('btn-tab-loader', enabled); - setButtonEnabled('btn-tab-editor', !enabled); - setButtonEnabled('btn-close-editor', !enabled); - } - - function setGameTabEnabled(enabled) { - setButtonEnabled('btn-tab-game', enabled); - setButtonEnabled('btn-close-game', enabled); + setStatusMode = function (mode) { + if (statusMode === mode || !initializing) { + return; } - - function closeGame() { + [statusProgress, statusIndeterminate, statusNotice].forEach((elem) => { + elem.style.display = 'none'; + }); + animationCallbacks = animationCallbacks.filter(function (value) { + return (value !== animateStatusIndeterminate); + }); + switch (mode) { + case 'progress': + statusProgress.style.display = 'block'; + break; + case 'indeterminate': + statusIndeterminate.style.display = 'block'; + animationCallbacks.push(animateStatusIndeterminate); + break; + case 'notice': + statusNotice.style.display = 'block'; + break; + case 'hidden': + break; + default: + throw new Error('Invalid status mode'); + } + statusMode = mode; + }; + + setStatusNotice = function (text) { + while (statusNotice.lastChild) { + statusNotice.removeChild(statusNotice.lastChild); + } + const lines = text.split('\n'); + lines.forEach((line) => { + statusNotice.appendChild(document.createTextNode(line)); + statusNotice.appendChild(document.createElement('br')); + }); + }; + + const gameConfig = { + 'persistentPaths': persistentPaths, + 'unloadAfterInit': false, + 'canvas': gameCanvas, + 'canvasResizePolicy': 1, + 'onExit': function () { + gameCanvas = replaceCanvas(gameCanvas); + setGameTabEnabled(false); + showTab('editor'); + game = null; + }, + }; + + let OnEditorExit = function () { + showTab('loader'); + setLoaderEnabled(true); + }; + function Execute(args) { + const is_editor = args.filter(function (v) { + return v === '--editor' || v === '-e'; + }).length !== 0; + const is_project_manager = args.filter(function (v) { + return v === '--project-manager'; + }).length !== 0; + const is_game = !is_editor && !is_project_manager; + if (video_driver) { + args.push('--rendering-driver', video_driver); + } + + if (is_game) { if (game) { - game.requestQuit(); - } - } - - function closeEditor() { - closeGame(); - if (editor) { - editor.requestQuit(); - } - } - - function startEditor(zip) { - const INDETERMINATE_STATUS_STEP_MS = 100; - const persistentPaths = ['/home/web_user']; - - var editorCanvas = document.getElementById('editor-canvas'); - var gameCanvas = document.getElementById('game-canvas'); - var statusProgress = document.getElementById('status-progress'); - var statusProgressInner = document.getElementById('status-progress-inner'); - var statusIndeterminate = document.getElementById('status-indeterminate'); - var statusNotice = document.getElementById('status-notice'); - var headerDiv = document.getElementById('tabs-buttons'); - - var initializing = true; - var statusMode = 'hidden'; - - showTab('status'); - - var animationCallbacks = []; - function animate(time) { - animationCallbacks.forEach(callback => callback(time)); - requestAnimationFrame(animate); - } - requestAnimationFrame(animate); - - var lastScale = 0; - var lastWidth = 0; - var lastHeight = 0; - function adjustCanvasDimensions() { - var scale = window.devicePixelRatio || 1; - var headerHeight = headerDiv.offsetHeight + 1; - var width = window.innerWidth; - var height = window.innerHeight - headerHeight; - if (lastScale !== scale || lastWidth !== width || lastHeight !== height) { - editorCanvas.width = width * scale; - editorCanvas.height = height * scale; - editorCanvas.style.width = width + "px"; - editorCanvas.style.height = height + "px"; - lastScale = scale; - lastWidth = width; - lastHeight = height; - } - } - animationCallbacks.push(adjustCanvasDimensions); - adjustCanvasDimensions(); - - function replaceCanvas(from) { - const out = document.createElement("canvas"); - out.id = from.id; - out.tabIndex = from.tabIndex; - from.parentNode.replaceChild(out, from); - lastScale = 0; - return out; + console.error('A game is already running. Close it first'); + return; } - - setStatusMode = function setStatusMode(mode) { - if (statusMode === mode || !initializing) - return; - [statusProgress, statusIndeterminate, statusNotice].forEach(elem => { - elem.style.display = 'none'; - }); - animationCallbacks = animationCallbacks.filter(function(value) { - return (value != animateStatusIndeterminate); - }); - switch (mode) { - case 'progress': - statusProgress.style.display = 'block'; - break; - case 'indeterminate': - statusIndeterminate.style.display = 'block'; - animationCallbacks.push(animateStatusIndeterminate); - break; - case 'notice': - statusNotice.style.display = 'block'; - break; - case 'hidden': - break; - default: - throw new Error('Invalid status mode'); - } - statusMode = mode; - }; - - function animateStatusIndeterminate(ms) { - var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8); - if (statusIndeterminate.children[i].style.borderTopColor == '') { - Array.prototype.slice.call(statusIndeterminate.children).forEach(child => { - child.style.borderTopColor = ''; + setGameTabEnabled(true); + game = new Engine(gameConfig); + showTab('game'); + game.init().then(function () { + requestAnimationFrame(function () { + game.start({ 'args': args, 'canvas': gameCanvas }).then(function () { + gameCanvas.focus(); }); - statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf'; - } - } - - setStatusNotice = function setStatusNotice(text) { - while (statusNotice.lastChild) { - statusNotice.removeChild(statusNotice.lastChild); - } - var lines = text.split('\n'); - lines.forEach((line) => { - statusNotice.appendChild(document.createTextNode(line)); - statusNotice.appendChild(document.createElement('br')); }); - }; - - const gameConfig = { - 'persistentPaths': persistentPaths, - 'unloadAfterInit': false, - 'canvas': gameCanvas, - 'canvasResizePolicy': 1, - 'onExit': function () { - gameCanvas = replaceCanvas(gameCanvas); - setGameTabEnabled(false); - showTab('editor'); - game = null; - }, - }; - - var OnEditorExit = function () { - showTab('loader'); + }); + } else { // New editor instances will be run in the same canvas. We want to wait for it to exit. + OnEditorExit = function (code) { setLoaderEnabled(true); - }; - function Execute(args) { - const is_editor = args.filter(function(v) { return v == '--editor' || v == '-e' }).length != 0; - const is_project_manager = args.filter(function(v) { return v == '--project-manager' }).length != 0; - const is_game = !is_editor && !is_project_manager; - if (video_driver) { - args.push('--rendering-driver', video_driver); - } - - if (is_game) { - if (game) { - console.error("A game is already running. Close it first"); - return; - } - setGameTabEnabled(true); - game = new Engine(gameConfig); - showTab('game'); - game.init().then(function() { - requestAnimationFrame(function() { - game.start({'args': args, 'canvas': gameCanvas}).then(function() { - gameCanvas.focus(); - }); - }); + setTimeout(function () { + editor.init().then(function () { + setLoaderEnabled(false); + OnEditorExit = function () { + showTab('loader'); + setLoaderEnabled(true); + }; + editor.start({ 'args': args, 'persistentDrops': is_project_manager, 'canvas': editorCanvas }); }); - } else { // New editor instances will be run in the same canvas. We want to wait for it to exit. - OnEditorExit = function(code) { - setLoaderEnabled(true); - setTimeout(function() { - editor.init().then(function() { - setLoaderEnabled(false); - OnEditorExit = function() { - showTab('loader'); - setLoaderEnabled(true); - }; - editor.start({'args': args, 'persistentDrops': is_project_manager, 'canvas': editorCanvas}); - }); - }, 0); - OnEditorExit = null; - }; - } - } - - const editorConfig = { - 'unloadAfterInit': false, - 'onProgress': function progressFunction (current, total) { - if (total > 0) { - statusProgressInner.style.width = current/total * 100 + '%'; - setStatusMode('progress'); - if (current === total) { - // wait for progress bar animation - setTimeout(() => { - setStatusMode('indeterminate'); - }, 100); - } - } else { - setStatusMode('indeterminate'); - } - }, - 'canvas': editorCanvas, - 'canvasResizePolicy': 0, - 'onExit': function() { - editorCanvas = replaceCanvas(editorCanvas); - if (OnEditorExit) { - OnEditorExit(); - } - }, - 'onExecute': Execute, - 'persistentPaths': persistentPaths, + }, 0); + OnEditorExit = null; }; - editor = new Engine(editorConfig); - - function displayFailureNotice(err) { - var msg = err.message || err; - console.error(msg); - setStatusNotice(msg); - setStatusMode('notice'); - initializing = false; - }; - - if (!Engine.isWebGLAvailable()) { - displayFailureNotice('WebGL not available'); + } + } + + const editorConfig = { + 'unloadAfterInit': false, + 'onProgress': function progressFunction(current, total) { + if (total > 0) { + statusProgressInner.style.width = `${(current / total) * 100}%`; + setStatusMode('progress'); + if (current === total) { + // wait for progress bar animation + setTimeout(() => { + setStatusMode('indeterminate'); + }, 100); + } } else { setStatusMode('indeterminate'); - editor.init('godot.editor').then(function() { - if (zip) { - editor.copyToFS("/tmp/preload.zip", zip); - } - try { - // Avoid user creating project in the persistent root folder. - editor.copyToFS("/home/web_user/keep", new Uint8Array()); - } catch(e) { - // File exists - } - selectVideoMode(); - showTab('editor'); - setLoaderEnabled(false); - const args = ['--project-manager', '--single-window']; - if (video_driver) { - args.push('--rendering-driver', video_driver); - } - editor.start({'args': args, 'persistentDrops': true}).then(function() { - setStatusMode('hidden'); - initializing = false; - }); - }).catch(displayFailureNotice); } - }; - document.getElementById("startButton").onclick = function() { - preloadZip(document.getElementById('zip-file')).then(function(zip) { - startEditor(zip); + }, + 'canvas': editorCanvas, + 'canvasResizePolicy': 0, + 'onExit': function () { + editorCanvas = replaceCanvas(editorCanvas); + if (OnEditorExit) { + OnEditorExit(); + } + }, + 'onExecute': Execute, + 'persistentPaths': persistentPaths, + }; + editor = new Engine(editorConfig); + + function displayFailureNotice(err) { + const msg = err.message || err; + console.error(msg); + setStatusNotice(msg); + setStatusMode('notice'); + initializing = false; + } + + if (!Engine.isWebGLAvailable()) { + displayFailureNotice('WebGL not available'); + } else { + setStatusMode('indeterminate'); + editor.init('godot.editor').then(function () { + if (zip) { + editor.copyToFS('/tmp/preload.zip', zip); + } + try { + // Avoid user creating project in the persistent root folder. + editor.copyToFS('/home/web_user/keep', new Uint8Array()); + } catch (e) { + // File exists + } + selectVideoMode(); + showTab('editor'); + setLoaderEnabled(false); + const args = ['--project-manager', '--single-window']; + if (video_driver) { + args.push('--rendering-driver', video_driver); + } + editor.start({ 'args': args, 'persistentDrops': true }).then(function () { + setStatusMode('hidden'); + initializing = false; }); - } - - function preloadZip(target) { - return new Promise(function(resolve, reject) { - if (target.files.length > 0) { - target.files[0].arrayBuffer().then(function(data) { - resolve(data); - }); - } else { - resolve(); - } + }).catch(displayFailureNotice); + } +} + +function preloadZip(target) { + return new Promise(function (resolve, reject) { + if (target.files.length > 0) { + target.files[0].arrayBuffer().then(function (data) { + resolve(data); }); - } - //]]></script> -</body> + } else { + resolve(); + } + }); +} + +document.getElementById('startButton').onclick = function () { + preloadZip(document.getElementById('zip-file')).then(function (zip) { + startEditor(zip); + }); +}; + </script> + </body> </html> |