diff options
Diffstat (limited to 'misc/dist/html/editor.html')
-rw-r--r-- | misc/dist/html/editor.html | 38 |
1 files changed, 28 insertions, 10 deletions
diff --git a/misc/dist/html/editor.html b/misc/dist/html/editor.html index b4a8c69cc6..535721f418 100644 --- a/misc/dist/html/editor.html +++ b/misc/dist/html/editor.html @@ -4,9 +4,8 @@ <meta charset='utf-8' /> <meta name='viewport' content='width=device-width, user-scalable=no' /> <link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' /> - <title>Godot Engine Web Editor ($GODOT_VERSION)</title> - <style type='text/css'> - + <title>Godot Engine Web Editor (@GODOT_VERSION@)</title> + <style> *:focus { /* More visible outline for better keyboard navigation. */ outline: 0.125rem solid hsl(220, 100%, 62.5%); @@ -40,13 +39,30 @@ filter: brightness(82.5%); } + #tabs-buttons { + /* Match the default background color of the editor window for a seamless appearance. */ + background-color: #202531; + } + + #tab-game { + /* Use a pure black background to better distinguish the running project */ + /* from the editor window, and to use a more neutral background color (no tint). */ + background-color: black; + /* Make the background span the entire page height. */ + min-height: 100vh; + } + #canvas, #gameCanvas { display: block; margin: 0; color: white; } - #canvas:focus, #gameCanvas:focus { + /* Don't show distracting focus outlines for the main tabs' contents. */ + #tab-editor canvas:focus, + #tab-game canvas:focus, + #canvas:focus, + #gameCanvas:focus { outline: none; } @@ -189,7 +205,7 @@ <br /> <img src="logo.svg" width="1024" height="414" style="width: auto; height: auto; max-width: 85%; max-height: 250px" /> <br /> - $GODOT_VERSION + @GODOT_VERSION@ <br /> <a href="releases/">Need an old version?</a> <br /> @@ -200,9 +216,11 @@ <a href="demo.zip">(Try this for example)</a> <br /> <br /> - <button id="startButton" class="btn" style="margin-bottom: 4rem">Start Godot editor</button> + <button id="startButton" class="btn" style="margin-bottom: 4rem; font-weight: 700">Start Godot editor</button> + <br /> + <button class="btn" onclick="clearPersistence()" style="margin-bottom: 1.5rem">Clear persistent data</button> <br /> - <button class="btn" onclick="clearPersistence()">Clear persistent data</button> + <a href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html">Web editor documentation</a> </div> </div> <div id='tab-editor' style="display: none;"> @@ -233,8 +251,8 @@ </div> </div> - <script type='text/javascript' src='godot.tools.js'></script> - <script type='text/javascript'>//<![CDATA[ + <script src='godot.tools.js'></script> + <script>//<![CDATA[ var editor = null; var game = null; @@ -258,7 +276,7 @@ }); } - if (!window.confirm("Are you sure you want to delete all the locally stored files?")) { + if (!window.confirm("Are you sure you want to delete all the locally stored files?\nClicking \"OK\" will permanently remove your projects and editor settings!")) { return; } Promise.all([ |