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-rw-r--r--misc/dist/html/editor.html320
1 files changed, 223 insertions, 97 deletions
diff --git a/misc/dist/html/editor.html b/misc/dist/html/editor.html
index 5b6ad2df65..4785f54973 100644
--- a/misc/dist/html/editor.html
+++ b/misc/dist/html/editor.html
@@ -1,34 +1,91 @@
<!DOCTYPE html>
-<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
+<html xmlns="http://www.w3.org/1999/xhtml" lang="en">
<head>
- <meta charset='utf-8' />
- <meta name='viewport' content='width=device-width, user-scalable=no' />
- <link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' />
- <title></title>
- <style type='text/css'>
+ <meta charset="utf-8" />
+ <meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no" />
+ <meta name="author" content="Godot Engine" />
+ <meta name="description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." />
+ <meta name="mobile-web-app-capable" content="yes" />
+ <meta name="apple-mobile-web-app-capable" content="yes" />
+ <meta name="application-name" content="Godot" />
+ <meta name="apple-mobile-web-app-title" content="Godot" />
+ <meta name="theme-color" content="#478cbf" />
+ <meta name="msapplication-navbutton-color" content="#478cbf" />
+ <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
+ <meta name="msapplication-starturl" content="/latest" />
+ <meta property="og:site_name" content="Godot Engine Web Editor" />
+ <meta property="og:url" name="twitter:url" content="https://editor.godotengine.org/releases/latest/" />
+ <meta property="og:title" name="twitter:title" content="Free and open source 2D and 3D game engine" />
+ <meta property="og:description" name="twitter:description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." />
+ <meta property="og:image" name="twitter:image" content="https://godotengine.org/themes/godotengine/assets/og_image.png" />
+ <meta property="og:type" content="website" />
+ <meta name="twitter:card" content="summary" />
+ <link id="-gd-engine-icon" rel="icon" type="image/png" href="favicon.png" />
+ <link rel="apple-touch-icon" type="image/png" href="favicon.png" />
+ <link rel="manifest" href="manifest.json" />
+ <title>Godot Engine Web Editor (@GODOT_VERSION@)</title>
+ <style>
+ *:focus {
+ /* More visible outline for better keyboard navigation. */
+ outline: 0.125rem solid hsl(220, 100%, 62.5%);
+ /* Make the outline always appear above other elements. */
+ /* Otherwise, one of its sides can be hidden by tabs in the Download and More layouts. */
+ position: relative;
+ }
body {
touch-action: none;
+ font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";
margin: 0;
border: 0 none;
padding: 0;
text-align: center;
- background-color: black;
+ background-color: #333b4f;
overflow: hidden;
}
+ a {
+ color: hsl(205, 100%, 75%);
+ text-decoration-color: hsla(205, 100%, 75%, 0.3);
+ text-decoration-thickness: 0.125rem;
+ }
+
+ a:hover {
+ filter: brightness(117.5%);
+ }
+
+ a:active {
+ filter: brightness(82.5%);
+ }
+
+ #tabs-buttons {
+ /* Match the default background color of the editor window for a seamless appearance. */
+ background-color: #202531;
+ }
+
+ #tab-game {
+ /* Use a pure black background to better distinguish the running project */
+ /* from the editor window, and to use a more neutral background color (no tint). */
+ background-color: black;
+ /* Make the background span the entire page height. */
+ min-height: 100vh;
+ }
+
#canvas, #gameCanvas {
display: block;
margin: 0;
color: white;
}
- #canvas:focus, #gameCanvas:focus {
+ /* Don't show distracting focus outlines for the main tabs' contents. */
+ #tab-editor canvas:focus,
+ #tab-game canvas:focus,
+ #canvas:focus,
+ #gameCanvas:focus {
outline: none;
}
.godot {
- font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
color: #e0e0e0;
background-color: #3b3943;
background-image: linear-gradient(to bottom, #403e48, #35333c);
@@ -36,6 +93,40 @@
box-shadow: 0 0 1px 1px #2f2d35;
}
+ .btn {
+ appearance: none;
+ color: #e0e0e0;
+ background-color: #262c3b;
+ border: 1px solid #202531;
+ padding: 0.5rem 1rem;
+ margin: 0 0.5rem;
+ }
+
+ .btn:not(:disabled):hover {
+ color: #e0e1e5;
+ border-color: #666c7b;
+ }
+
+ .btn:active {
+ border-color: #699ce8;
+ color: #699ce8;
+ }
+
+ .btn:disabled {
+ color: #aaa;
+ border-color: #242937;
+ }
+
+ .btn.tab-btn {
+ padding: 0.3rem 1rem;
+ }
+
+ .btn.close-btn {
+ padding: 0.3rem 1rem;
+ margin-left: -0.75rem;
+ font-weight: 700;
+ }
+
/* Status display
* ============== */
@@ -116,44 +207,56 @@
</head>
<body>
<div id="tabs-buttons">
- <button id="btn-tab-loader" class="tab-btn" onclick="showTab('loader')">Loader</button>
- <button id="btn-tab-editor" class="tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button>
- <button id="btn-close-editor" class="close-btn" disabled="disabled" onclick="closeEditor()">X</button>
- <button id="btn-tab-game" class="tab-btn" disabled="disabled" onclick="showTab('game')">Game</button>
- <button id="btn-close-game" class="close-btn" disabled="disabled" onclick="closeGame()">X</button>
+ <button id="btn-tab-loader" class="btn tab-btn" onclick="showTab('loader')">Loader</button>
+ <button id="btn-tab-editor" class="btn tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button>
+ <button id="btn-close-editor" class="btn close-btn" disabled="disabled" onclick="closeEditor()">×</button>
+ <button id="btn-tab-game" class="btn tab-btn" disabled="disabled" onclick="showTab('game')">Game</button>
+ <button id="btn-close-game" class="btn close-btn" disabled="disabled" onclick="closeGame()">×</button>
</div>
- <div id='tabs'>
- <div id='tab-loader'>
- <div style="color: white;" id="persistence">
+ <div id="tabs">
+ <div id="tab-loader">
+ <div style="color: #e0e0e0;" id="persistence">
<label for="videoMode" style="display: none;">Select video driver:</label><br />
<select id="videoMode" style="display: none;">
<option value="GLES2" selected="selected">WebGL</option>
<option value="GLES3">WebGL 2</option>
</select>
<br />
- <label for="zip-file">Preload project zip: </label><input id="zip-file" type="file" id="files" name="files"/>
+ <img src="logo.svg" alt="Godot Engine logo" width="1024" height="414" style="width: auto; height: auto; max-width: 85%; max-height: 250px" />
+ <br />
+ @GODOT_VERSION@
+ <br />
+ <a href="releases/">Need an old version?</a>
+ <br />
+ <br />
+ <br />
+ <label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label> <input id="zip-file" type="file" name="files" style="margin-bottom: 1rem"/>
<br />
- <button id="startButton">Start Godot Editor</button>
+<a href="demo.zip">(Try this for example)</a>
<br />
<br />
- <button onclick="clearPersistence()">Clear persistent data</button>
+ <button id="startButton" class="btn" style="margin-bottom: 4rem; font-weight: 700">Start Godot editor</button>
+ <br />
+ <button class="btn" onclick="clearPersistence()" style="margin-bottom: 1.5rem">Clear persistent data</button>
+ <br />
+ <a href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html">Web editor documentation</a>
</div>
</div>
- <div id='tab-editor' style="display: none;">
- <canvas id='editor-canvas' tabindex="1">
+ <div id="tab-editor" style="display: none;">
+ <canvas id="editor-canvas" tabindex="1">
HTML5 canvas appears to be unsupported in the current browser.<br />
Please try updating or use a different browser.
</canvas>
</div>
- <div id='tab-game' style="display: none;">
- <canvas id='game-canvas' tabindex="2">
+ <div id="tab-game" style="display: none;">
+ <canvas id="game-canvas" tabindex="2">
HTML5 canvas appears to be unsupported in the current browser.<br />
Please try updating or use a different browser.
</canvas>
</div>
- <div id='tab-status' style="display: none;">
- <div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div>
- <div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'>
+ <div id="tab-status" style="display: none;">
+ <div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();"><div id="status-progress-inner"></div></div>
+ <div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();">
<div></div>
<div></div>
<div></div>
@@ -163,14 +266,20 @@
<div></div>
<div></div>
</div>
- <div id='status-notice' class='godot' style='display: none;'></div>
+ <div id="status-notice" class="godot" style="display: none;"></div>
</div>
</div>
+ <script>
+ window.addEventListener("load", () => {
+ if ("serviceWorker" in navigator) {
+ navigator.serviceWorker.register("service.worker.js");
+ }
+ });
+ </script>
+ <script src="godot.tools.js"></script>
+ <script>//<![CDATA[
- <script type='text/javascript' src='godot.tools.js'></script>
- <script type='text/javascript'>//<![CDATA[
-
- var engine = new Engine;
+ var editor = null;
var game = null;
var setStatusMode;
var setStatusNotice;
@@ -192,12 +301,11 @@
});
}
- if (!window.confirm("Are you sure you want to delete all the locally stored files?")) {
+ if (!window.confirm("Are you sure you want to delete all the locally stored files?\nClicking \"OK\" will permanently remove your projects and editor settings!")) {
return;
}
Promise.all([
- deleteDB("/home/web_user/projects"),
- deleteDB("/home/web_user/.config")
+ deleteDB("/home/web_user"),
]).then(function(results) {
alert("Done.");
}).catch(function (err) {
@@ -219,6 +327,10 @@
tabs.forEach(function (elem) {
if (elem.id == 'tab-' + name) {
elem.style.display = 'block';
+ if (name == 'editor' || name == 'game') {
+ const canvas = document.getElementById(name + '-canvas');
+ canvas.focus();
+ }
} else {
elem.style.display = 'none';
}
@@ -252,15 +364,14 @@
function closeEditor() {
closeGame();
- if (engine) {
- engine.requestQuit();
+ if (editor) {
+ editor.requestQuit();
}
}
function startEditor(zip) {
-
const INDETERMINATE_STATUS_STEP_MS = 100;
- const persistentPaths = ['/home/web_user/.config', '/home/web_user/projects'];
+ const persistentPaths = ['/home/web_user'];
var editorCanvas = document.getElementById('editor-canvas');
var gameCanvas = document.getElementById('game-canvas');
@@ -268,6 +379,7 @@
var statusProgressInner = document.getElementById('status-progress-inner');
var statusIndeterminate = document.getElementById('status-indeterminate');
var statusNotice = document.getElementById('status-notice');
+ var headerDiv = document.getElementById('tabs-buttons');
var initializing = true;
var statusMode = 'hidden';
@@ -281,22 +393,28 @@
}
requestAnimationFrame(animate);
+ var lastScale = 0;
+ var lastWidth = 0;
+ var lastHeight = 0;
function adjustCanvasDimensions() {
var scale = window.devicePixelRatio || 1;
- var header = document.getElementById('tabs-buttons');
- var headerHeight = header.offsetHeight + 1;
+ var headerHeight = headerDiv.offsetHeight + 1;
var width = window.innerWidth;
var height = window.innerHeight - headerHeight;
- editorCanvas.width = width * scale;
- editorCanvas.height = height * scale;
- editorCanvas.style.width = width + "px";
- editorCanvas.style.height = height + "px";
+ if (lastScale !== scale || lastWidth !== width || lastHeight !== height) {
+ editorCanvas.width = width * scale;
+ editorCanvas.height = height * scale;
+ editorCanvas.style.width = width + "px";
+ editorCanvas.style.height = height + "px";
+ lastScale = scale;
+ lastWidth = width;
+ lastHeight = height;
+ }
}
animationCallbacks.push(adjustCanvasDimensions);
adjustCanvasDimensions();
setStatusMode = function setStatusMode(mode) {
-
if (statusMode === mode || !initializing)
return;
[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
@@ -322,10 +440,9 @@
throw new Error('Invalid status mode');
}
statusMode = mode;
- }
+ };
function animateStatusIndeterminate(ms) {
-
var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
if (statusIndeterminate.children[i].style.borderTopColor == '') {
Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
@@ -336,7 +453,6 @@
}
setStatusNotice = function setStatusNotice(text) {
-
while (statusNotice.lastChild) {
statusNotice.removeChild(statusNotice.lastChild);
}
@@ -347,25 +463,23 @@
});
};
- engine.setProgressFunc((current, total) => {
-
- if (total > 0) {
- statusProgressInner.style.width = current/total * 100 + '%';
- setStatusMode('progress');
- if (current === total) {
- // wait for progress bar animation
- setTimeout(() => {
- setStatusMode('indeterminate');
- }, 100);
- }
- } else {
- setStatusMode('indeterminate');
- }
- });
-
- engine.setPersistentPaths(persistentPaths);
+ const gameConfig = {
+ 'persistentPaths': persistentPaths,
+ 'unloadAfterInit': false,
+ 'canvas': gameCanvas,
+ 'canvasResizePolicy': 1,
+ 'onExit': function () {
+ setGameTabEnabled(false);
+ showTab('editor');
+ game = null;
+ },
+ };
- engine.setOnExecute(function(args) {
+ var OnEditorExit = function () {
+ showTab('loader');
+ setLoaderEnabled(true);
+ };
+ function Execute(args) {
const is_editor = args.filter(function(v) { return v == '--editor' || v == '-e' }).length != 0;
const is_project_manager = args.filter(function(v) { return v == '--project-manager' }).length != 0;
const is_game = !is_editor && !is_project_manager;
@@ -378,42 +492,60 @@
return;
}
setGameTabEnabled(true);
- game = new Engine();
- game.setPersistentPaths(persistentPaths);
- game.setUnloadAfterInit(false);
- game.setOnExecute(engine.onExecute);
- game.setCanvas(gameCanvas);
- game.setCanvasResizedOnStart(true);
- game.setOnExit(function() {
- setGameTabEnabled(false);
- showTab('editor');
- game = null;
- });
+ game = new Engine(gameConfig);
showTab('game');
game.init().then(function() {
requestAnimationFrame(function() {
- game.start.apply(game, args).then(function() {
+ game.start({'args': args}).then(function() {
gameCanvas.focus();
});
});
});
} else { // New editor instances will be run in the same canvas. We want to wait for it to exit.
- engine.setOnExit(function(code) {
+ OnEditorExit = function(code) {
setLoaderEnabled(true);
setTimeout(function() {
- engine.init().then(function() {
+ editor.init().then(function() {
setLoaderEnabled(false);
- engine.setOnExit(function() {
+ OnEditorExit = function() {
showTab('loader');
setLoaderEnabled(true);
- });
- engine.start.apply(engine, args);
+ };
+ editor.start({'args': args, 'persistentDrops': is_project_manager});
});
}, 0);
- engine.setOnExit(null);
- });
+ OnEditorExit = null;
+ };
}
- });
+ }
+
+ const editorConfig = {
+ 'unloadAfterInit': false,
+ 'onProgress': function progressFunction (current, total) {
+ if (total > 0) {
+ statusProgressInner.style.width = current/total * 100 + '%';
+ setStatusMode('progress');
+ if (current === total) {
+ // wait for progress bar animation
+ setTimeout(() => {
+ setStatusMode('indeterminate');
+ }, 100);
+ }
+ } else {
+ setStatusMode('indeterminate');
+ }
+ },
+ 'canvas': editorCanvas,
+ 'canvasResizePolicy': 0,
+ 'onExit': function() {
+ if (OnEditorExit) {
+ OnEditorExit();
+ }
+ },
+ 'onExecute': Execute,
+ 'persistentPaths': persistentPaths,
+ };
+ editor = new Engine(editorConfig);
function displayFailureNotice(err) {
var msg = err.message || err;
@@ -427,26 +559,20 @@
displayFailureNotice('WebGL not available');
} else {
setStatusMode('indeterminate');
- engine.setCanvas(editorCanvas);
- engine.setUnloadAfterInit(false); // Don't want to reload when starting game.
- engine.init('godot.tools').then(function() {
+ editor.init('godot.tools').then(function() {
if (zip) {
- engine.copyToFS("/home/web_user/preload.zip", zip);
+ editor.copyToFS("/tmp/preload.zip", zip);
}
try {
// Avoid user creating project in the persistent root folder.
- engine.copyToFS("/home/web_user/projects/keep", new Uint8Array());
+ editor.copyToFS("/home/web_user/keep", new Uint8Array());
} catch(e) {
// File exists
}
//selectVideoMode();
showTab('editor');
setLoaderEnabled(false);
- engine.setOnExit(function() {
- showTab('loader');
- setLoaderEnabled(true);
- });
- engine.start('--video-driver', video_driver).then(function() {
+ editor.start({'args': ['--project-manager', '--video-driver', video_driver], 'persistentDrops': true}).then(function() {
setStatusMode('hidden');
initializing = false;
});