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-rw-r--r--methods.py86
1 files changed, 69 insertions, 17 deletions
diff --git a/methods.py b/methods.py
index f7134b472b..0010ad93a5 100644
--- a/methods.py
+++ b/methods.py
@@ -145,34 +145,88 @@ def parse_cg_file(fname, uniforms, sizes, conditionals):
fs.close()
-def detect_modules(at_path):
- module_list = OrderedDict() # name : path
+def detect_modules(search_path, recursive=False):
+ """Detects and collects a list of C++ modules at specified path
- modules_glob = os.path.join(at_path, "*")
- files = glob.glob(modules_glob)
- files.sort() # so register_module_types does not change that often, and also plugins are registered in alphabetic order
+ `search_path` - a directory path containing modules. The path may point to
+ a single module, which may have other nested modules. A module must have
+ "register_types.h", "SCsub", "config.py" files created to be detected.
- for x in files:
- if not is_module(x):
- continue
- name = os.path.basename(x)
- path = x.replace("\\", "/") # win32
- module_list[name] = path
+ `recursive` - if `True`, then all subdirectories are searched for modules as
+ specified by the `search_path`, otherwise collects all modules under the
+ `search_path` directory. If the `search_path` is a module, it is collected
+ in all cases.
- return module_list
+ Returns an `OrderedDict` with module names as keys, and directory paths as
+ values. If a path is relative, then it is a built-in module. If a path is
+ absolute, then it is a custom module collected outside of the engine source.
+ """
+ modules = OrderedDict()
+
+ def add_module(path):
+ module_name = os.path.basename(path)
+ module_path = path.replace("\\", "/") # win32
+ modules[module_name] = module_path
+
+ def is_engine(path):
+ # Prevent recursively detecting modules in self and other
+ # Godot sources when using `custom_modules` build option.
+ version_path = os.path.join(path, "version.py")
+ if os.path.exists(version_path):
+ with open(version_path) as f:
+ version = {}
+ exec(f.read(), version)
+ if version.get("short_name") == "godot":
+ return True
+ return False
+
+ def get_files(path):
+ files = glob.glob(os.path.join(path, "*"))
+ # Sort so that `register_module_types` does not change that often,
+ # and plugins are registered in alphabetic order as well.
+ files.sort()
+ return files
+
+ if not recursive:
+ if is_module(search_path):
+ add_module(search_path)
+ for path in get_files(search_path):
+ if is_engine(path):
+ continue
+ if is_module(path):
+ add_module(path)
+ else:
+ to_search = [search_path]
+ while to_search:
+ path = to_search.pop()
+ if is_module(path):
+ add_module(path)
+ for child in get_files(path):
+ if not os.path.isdir(child):
+ continue
+ if is_engine(child):
+ continue
+ to_search.insert(0, child)
+ return modules
def is_module(path):
- return os.path.isdir(path) and os.path.exists(os.path.join(path, "SCsub"))
+ if not os.path.isdir(path):
+ return False
+ must_exist = ["register_types.h", "SCsub", "config.py"]
+ for f in must_exist:
+ if not os.path.exists(os.path.join(path, f)):
+ return False
+ return True
-def write_modules(module_list):
+def write_modules(modules):
includes_cpp = ""
preregister_cpp = ""
register_cpp = ""
unregister_cpp = ""
- for name, path in module_list.items():
+ for name, path in modules.items():
try:
with open(os.path.join(path, "register_types.h")):
includes_cpp += '#include "' + path + '/register_types.h"\n'
@@ -230,8 +284,6 @@ def convert_custom_modules_path(path):
raise ValueError(err_msg % "point to an existing directory.")
if path == os.path.realpath("modules"):
raise ValueError(err_msg % "be a directory other than built-in `modules` directory.")
- if is_module(path):
- raise ValueError(err_msg % "point to a directory with modules, not a single module.")
return path