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-rw-r--r--methods.py47
1 files changed, 43 insertions, 4 deletions
diff --git a/methods.py b/methods.py
index e9450d95e2..f8fc6c64ef 100644
--- a/methods.py
+++ b/methods.py
@@ -6,19 +6,31 @@ import glob
import string
import datetime
import subprocess
-from compat import iteritems, isbasestring
+from compat import iteritems, isbasestring, decode_utf8
def add_source_files(self, sources, filetype, lib_env=None, shared=False):
if isbasestring(filetype):
dir_path = self.Dir('.').abspath
- filetype = glob.glob(dir_path + "/" + filetype)
+ filetype = sorted(glob.glob(dir_path + "/" + filetype))
for path in filetype:
sources.append(self.Object(path))
+def disable_warnings(self):
+ # 'self' is the environment
+ if self.msvc:
+ # We have to remove existing warning level defines before appending /w,
+ # otherwise we get: "warning D9025 : overriding '/W3' with '/w'"
+ warn_flags = ['/Wall', '/W4', '/W3', '/W2', '/W1', '/WX']
+ self['CCFLAGS'] = [x for x in self['CCFLAGS'] if not x in warn_flags]
+ self.Append(CCFLAGS=['/w'])
+ else:
+ self.Append(CCFLAGS=['-w'])
+
+
def add_module_version_string(self,s):
self.module_version_string += "." + s
@@ -43,7 +55,7 @@ def update_version(module_version_string=""):
f.write("#define VERSION_STATUS \"" + str(version.status) + "\"\n")
f.write("#define VERSION_BUILD \"" + str(build_name) + "\"\n")
f.write("#define VERSION_MODULE_CONFIG \"" + str(version.module_config) + module_version_string + "\"\n")
- f.write("#define VERSION_YEAR " + str(datetime.datetime.now().year) + "\n")
+ f.write("#define VERSION_YEAR " + str(2018) + "\n")
f.close()
# NOTE: It is safe to generate this file here, since this is still executed serially
@@ -318,7 +330,7 @@ def split_lib(self, libname, src_list = None, env_lib = None):
list = []
lib_list = []
- if src_list == None:
+ if src_list is None:
src_list = getattr(env, libname + "_sources")
if type(env_lib) == type(None):
@@ -578,6 +590,9 @@ def generate_vs_project(env, num_jobs):
release_targets = ['bin\\godot.windows.opt.32.exe'] + ['bin\\godot.windows.opt.64.exe']
release_debug_targets = ['bin\\godot.windows.opt.tools.32.exe'] + ['bin\\godot.windows.opt.tools.64.exe']
targets = debug_targets + release_targets + release_debug_targets
+ if not env.get('MSVS'):
+ env['MSVS']['PROJECTSUFFIX'] = '.vcxproj'
+ env['MSVS']['SOLUTIONSUFFIX'] = '.sln'
env.MSVSProject(
target=['#godot' + env['MSVSPROJECTSUFFIX']],
incs=env.vs_incs,
@@ -613,3 +628,27 @@ def CommandNoCache(env, target, sources, command, **args):
result = env.Command(target, sources, command, **args)
env.NoCache(result)
return result
+
+def detect_darwin_sdk_path(platform, env):
+ sdk_name = ''
+ if platform == 'osx':
+ sdk_name = 'macosx'
+ var_name = 'MACOS_SDK_PATH'
+ elif platform == 'iphone':
+ sdk_name = 'iphoneos'
+ var_name = 'IPHONESDK'
+ elif platform == 'iphonesimulator':
+ sdk_name = 'iphonesimulator'
+ var_name = 'IPHONESDK'
+ else:
+ raise Exception("Invalid platform argument passed to detect_darwin_sdk_path")
+
+ if not env[var_name]:
+ try:
+ sdk_path = decode_utf8(subprocess.check_output(['xcrun', '--sdk', sdk_name, '--show-sdk-path']).strip())
+ if sdk_path:
+ env[var_name] = sdk_path
+ except (subprocess.CalledProcessError, OSError) as e:
+ print("Failed to find SDK path while running xcrun --sdk {} --show-sdk-path.".format(sdk_name))
+ raise
+