diff options
Diffstat (limited to 'methods.py')
-rw-r--r-- | methods.py | 597 |
1 files changed, 43 insertions, 554 deletions
diff --git a/methods.py b/methods.py index 792417866e..e9450d95e2 100644 --- a/methods.py +++ b/methods.py @@ -1,557 +1,52 @@ import os -from compat import iteritems +import os.path +import sys +import re +import glob +import string +import datetime +import subprocess +from compat import iteritems, isbasestring def add_source_files(self, sources, filetype, lib_env=None, shared=False): - import glob - import string - # if not lib_objects: - if not lib_env: - lib_env = self - if type(filetype) == type(""): - - dir = self.Dir('.').abspath - list = glob.glob(dir + "/" + filetype) - for f in list: - sources.append(self.Object(f)) - else: - for f in filetype: - sources.append(self.Object(f)) - - - -class LegacyGLHeaderStruct: - - def __init__(self): - self.vertex_lines = [] - self.fragment_lines = [] - self.uniforms = [] - self.attributes = [] - self.feedbacks = [] - self.fbos = [] - self.conditionals = [] - self.enums = {} - self.texunits = [] - self.texunit_names = [] - self.ubos = [] - self.ubo_names = [] - - self.vertex_included_files = [] - self.fragment_included_files = [] - - self.reading = "" - self.line_offset = 0 - self.vertex_offset = 0 - self.fragment_offset = 0 - - -def include_file_in_legacygl_header(filename, header_data, depth): - fs = open(filename, "r") - line = fs.readline() - - while(line): - - if (line.find("[vertex]") != -1): - header_data.reading = "vertex" - line = fs.readline() - header_data.line_offset += 1 - header_data.vertex_offset = header_data.line_offset - continue - - if (line.find("[fragment]") != -1): - header_data.reading = "fragment" - line = fs.readline() - header_data.line_offset += 1 - header_data.fragment_offset = header_data.line_offset - continue - - while(line.find("#include ") != -1): - includeline = line.replace("#include ", "").strip()[1:-1] - - import os.path - - included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline) - if (not included_file in header_data.vertex_included_files and header_data.reading == "vertex"): - header_data.vertex_included_files += [included_file] - if(include_file_in_legacygl_header(included_file, header_data, depth + 1) == None): - print("Error in file '" + filename + "': #include " + includeline + "could not be found!") - elif (not included_file in header_data.fragment_included_files and header_data.reading == "fragment"): - header_data.fragment_included_files += [included_file] - if(include_file_in_legacygl_header(included_file, header_data, depth + 1) == None): - print("Error in file '" + filename + "': #include " + includeline + "could not be found!") - - line = fs.readline() - - if (line.find("#ifdef ") != -1 or line.find("#elif defined(") != -1): - if (line.find("#ifdef ") != -1): - ifdefline = line.replace("#ifdef ", "").strip() - else: - ifdefline = line.replace("#elif defined(", "").strip() - ifdefline = ifdefline.replace(")", "").strip() - - if (line.find("_EN_") != -1): - enumbase = ifdefline[:ifdefline.find("_EN_")] - ifdefline = ifdefline.replace("_EN_", "_") - line = line.replace("_EN_", "_") -# print(enumbase+":"+ifdefline); - if (enumbase not in header_data.enums): - header_data.enums[enumbase] = [] - if (ifdefline not in header_data.enums[enumbase]): - header_data.enums[enumbase].append(ifdefline) - - elif (not ifdefline in header_data.conditionals): - header_data.conditionals += [ifdefline] - - if (line.find("uniform") != -1 and line.lower().find("texunit:") != -1): - # texture unit - texunitstr = line[line.find(":") + 1:].strip() - if (texunitstr == "auto"): - texunit = "-1" - else: - texunit = str(int(texunitstr)) - uline = line[:line.lower().find("//")] - uline = uline.replace("uniform", "") - uline = uline.replace("highp", "") - uline = uline.replace(";", "") - lines = uline.split(",") - for x in lines: - - x = x.strip() - x = x[x.rfind(" ") + 1:] - if (x.find("[") != -1): - # unfiorm array - x = x[:x.find("[")] - - if (not x in header_data.texunit_names): - header_data.texunits += [(x, texunit)] - header_data.texunit_names += [x] - - elif (line.find("uniform") != -1 and line.lower().find("ubo:") != -1): - # uniform buffer object - ubostr = line[line.find(":") + 1:].strip() - ubo = str(int(ubostr)) - uline = line[:line.lower().find("//")] - uline = uline[uline.find("uniform") + len("uniform"):] - uline = uline.replace("highp", "") - uline = uline.replace(";", "") - uline = uline.replace("{", "").strip() - lines = uline.split(",") - for x in lines: - - x = x.strip() - x = x[x.rfind(" ") + 1:] - if (x.find("[") != -1): - # unfiorm array - x = x[:x.find("[")] - - if (not x in header_data.ubo_names): - header_data.ubos += [(x, ubo)] - header_data.ubo_names += [x] - - elif (line.find("uniform") != -1 and line.find("{") == -1 and line.find(";") != -1): - uline = line.replace("uniform", "") - uline = uline.replace(";", "") - lines = uline.split(",") - for x in lines: - - x = x.strip() - x = x[x.rfind(" ") + 1:] - if (x.find("[") != -1): - # unfiorm array - x = x[:x.find("[")] - - if (not x in header_data.uniforms): - header_data.uniforms += [x] - - if (line.strip().find("attribute ") == 0 and line.find("attrib:") != -1): - uline = line.replace("in ", "") - uline = uline.replace("attribute ", "") - uline = uline.replace("highp ", "") - uline = uline.replace(";", "") - uline = uline[uline.find(" "):].strip() - - if (uline.find("//") != -1): - name, bind = uline.split("//") - if (bind.find("attrib:") != -1): - name = name.strip() - bind = bind.replace("attrib:", "").strip() - header_data.attributes += [(name, bind)] - - if (line.strip().find("out ") == 0 and line.find("tfb:") != -1): - uline = line.replace("out ", "") - uline = uline.replace("highp ", "") - uline = uline.replace(";", "") - uline = uline[uline.find(" "):].strip() - - if (uline.find("//") != -1): - name, bind = uline.split("//") - if (bind.find("tfb:") != -1): - name = name.strip() - bind = bind.replace("tfb:", "").strip() - header_data.feedbacks += [(name, bind)] - - line = line.replace("\r", "") - line = line.replace("\n", "") - # line=line.replace("\\","\\\\") - # line=line.replace("\"","\\\"") - # line=line+"\\n\\" - - if (header_data.reading == "vertex"): - header_data.vertex_lines += [line] - if (header_data.reading == "fragment"): - header_data.fragment_lines += [line] - - line = fs.readline() - header_data.line_offset += 1 - - fs.close() - - return header_data - - -def build_legacygl_header(filename, include, class_suffix, output_attribs, gles2=False): - - header_data = LegacyGLHeaderStruct() - include_file_in_legacygl_header(filename, header_data, 0) - - out_file = filename + ".gen.h" - fd = open(out_file, "w") - - enum_constants = [] - - fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n") - - out_file_base = out_file - out_file_base = out_file_base[out_file_base.rfind("/") + 1:] - out_file_base = out_file_base[out_file_base.rfind("\\") + 1:] -# print("out file "+out_file+" base " +out_file_base) - out_file_ifdef = out_file_base.replace(".", "_").upper() - fd.write("#ifndef " + out_file_ifdef + class_suffix + "_120\n") - fd.write("#define " + out_file_ifdef + class_suffix + "_120\n") - - out_file_class = out_file_base.replace(".glsl.gen.h", "").title().replace("_", "").replace(".", "") + "Shader" + class_suffix - fd.write("\n\n") - fd.write("#include \"" + include + "\"\n\n\n") - fd.write("class " + out_file_class + " : public Shader" + class_suffix + " {\n\n") - fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n") - - fd.write("public:\n\n") - - if (len(header_data.conditionals)): - fd.write("\tenum Conditionals {\n") - for x in header_data.conditionals: - fd.write("\t\t" + x.upper() + ",\n") - fd.write("\t};\n\n") - - if (len(header_data.uniforms)): - fd.write("\tenum Uniforms {\n") - for x in header_data.uniforms: - fd.write("\t\t" + x.upper() + ",\n") - fd.write("\t};\n\n") - - fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n") - if (len(header_data.conditionals)): - - fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n") - fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") - #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n") - - fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU - - const Transform &tr = p_transform; - - GLfloat matrix[16]={ /* build a 16x16 matrix */ - tr.basis.elements[0][0], - tr.basis.elements[1][0], - tr.basis.elements[2][0], - 0, - tr.basis.elements[0][1], - tr.basis.elements[1][1], - tr.basis.elements[2][1], - 0, - tr.basis.elements[0][2], - tr.basis.elements[1][2], - tr.basis.elements[2][2], - 0, - tr.origin.x, - tr.origin.y, - tr.origin.z, - 1 - }; - - - glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix); - - - } - - """) - - fd.write("""_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform2D& p_transform) { _FU - - const Transform2D &tr = p_transform; - - GLfloat matrix[16]={ /* build a 16x16 matrix */ - tr.elements[0][0], - tr.elements[0][1], - 0, - 0, - tr.elements[1][0], - tr.elements[1][1], - 0, - 0, - 0, - 0, - 1, - 0, - tr.elements[2][0], - tr.elements[2][1], - 0, - 1 - }; - - - glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix); - - - } - - """) - - fd.write("""_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU - - GLfloat matrix[16]; - - for (int i=0;i<4;i++) { - for (int j=0;j<4;j++) { - - matrix[i*4+j]=p_matrix.matrix[i][j]; - } - } - - glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix); - } """) - - fd.write("\n\n#undef _FU\n\n\n") - - fd.write("\tvirtual void init() {\n\n") - - enum_value_count = 0 - - if (len(header_data.enums)): - - fd.write("\t\t//Written using math, given nonstandarity of 64 bits integer constants..\n") - fd.write("\t\tstatic const Enum _enums[]={\n") - - bitofs = len(header_data.conditionals) - enum_vals = [] - - for xv in header_data.enums: - x = header_data.enums[xv] - bits = 1 - amt = len(x) -# print(x) - while(2**bits < amt): - bits += 1 -# print("amount: "+str(amt)+" bits "+str(bits)); - strs = "{" - for i in range(amt): - strs += "\"#define " + x[i] + "\\n\"," - - v = {} - v["set_mask"] = "uint64_t(" + str(i) + ")<<" + str(bitofs) - v["clear_mask"] = "((uint64_t(1)<<40)-1) ^ (((uint64_t(1)<<" + str(bits) + ") - 1)<<" + str(bitofs) + ")" - enum_vals.append(v) - enum_constants.append(x[i]) - - strs += "NULL}" - - fd.write("\t\t\t{(uint64_t(1<<" + str(bits) + ")-1)<<" + str(bitofs) + "," + str(bitofs) + "," + strs + "},\n") - bitofs += bits - - fd.write("\t\t};\n\n") - fd.write("\t\tstatic const EnumValue _enum_values[]={\n") + if isbasestring(filetype): + dir_path = self.Dir('.').abspath + filetype = glob.glob(dir_path + "/" + filetype) - enum_value_count = len(enum_vals) - for x in enum_vals: - fd.write("\t\t\t{" + x["set_mask"] + "," + x["clear_mask"] + "},\n") + for path in filetype: + sources.append(self.Object(path)) - fd.write("\t\t};\n\n") - - conditionals_found = [] - if (len(header_data.conditionals)): - - fd.write("\t\tstatic const char* _conditional_strings[]={\n") - if (len(header_data.conditionals)): - for x in header_data.conditionals: - fd.write("\t\t\t\"#define " + x + "\\n\",\n") - conditionals_found.append(x) - fd.write("\t\t};\n\n") - else: - fd.write("\t\tstatic const char **_conditional_strings=NULL;\n") - - if (len(header_data.uniforms)): - - fd.write("\t\tstatic const char* _uniform_strings[]={\n") - if (len(header_data.uniforms)): - for x in header_data.uniforms: - fd.write("\t\t\t\"" + x + "\",\n") - fd.write("\t\t};\n\n") - else: - fd.write("\t\tstatic const char **_uniform_strings=NULL;\n") - - if output_attribs: - if (len(header_data.attributes)): - - fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n") - for x in header_data.attributes: - fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n") - fd.write("\t\t};\n\n") - else: - fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n") - - feedback_count = 0 - - if (not gles2 and len(header_data.feedbacks)): - - fd.write("\t\tstatic const Feedback _feedbacks[]={\n") - for x in header_data.feedbacks: - name = x[0] - cond = x[1] - if (cond in conditionals_found): - fd.write("\t\t\t{\"" + name + "\"," + str(conditionals_found.index(cond)) + "},\n") - else: - fd.write("\t\t\t{\"" + name + "\",-1},\n") - - feedback_count += 1 - - fd.write("\t\t};\n\n") - else: - if gles2: - pass - else: - fd.write("\t\tstatic const Feedback* _feedbacks=NULL;\n") - - if (len(header_data.texunits)): - fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n") - for x in header_data.texunits: - fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n") - fd.write("\t\t};\n\n") - else: - fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n") - - if (not gles2 and len(header_data.ubos)): - fd.write("\t\tstatic UBOPair _ubo_pairs[]={\n") - for x in header_data.ubos: - fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n") - fd.write("\t\t};\n\n") - else: - if gles2: - pass - else: - fd.write("\t\tstatic UBOPair *_ubo_pairs=NULL;\n") - - fd.write("\t\tstatic const char _vertex_code[]={\n") - for x in header_data.vertex_lines: - for i in range(len(x)): - fd.write(str(ord(x[i])) + ",") - - fd.write(str(ord('\n')) + ",") - fd.write("\t\t0};\n\n") - - fd.write("\t\tstatic const int _vertex_code_start=" + str(header_data.vertex_offset) + ";\n") - - fd.write("\t\tstatic const char _fragment_code[]={\n") - for x in header_data.fragment_lines: - for i in range(len(x)): - fd.write(str(ord(x[i])) + ",") - - fd.write(str(ord('\n')) + ",") - fd.write("\t\t0};\n\n") - - fd.write("\t\tstatic const int _fragment_code_start=" + str(header_data.fragment_offset) + ";\n") - - if output_attribs: - if gles2: - fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_attribute_pairs," + str(len(header_data.attributes)) + ", _texunit_pairs," + str(len(header_data.texunits)) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n") - else: - fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_attribute_pairs," + str(len(header_data.attributes)) + ", _texunit_pairs," + str(len(header_data.texunits)) + ",_ubo_pairs," + str(len(header_data.ubos)) + ",_feedbacks," + str(feedback_count) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n") - else: - if gles2: - fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_texunit_pairs," + str(len(header_data.texunits)) + ",_enums," + str(len(header_data.enums)) + ",_enum_values," + str(enum_value_count) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n") - else: - fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_texunit_pairs," + str(len(header_data.texunits)) + ",_enums," + str(len(header_data.enums)) + ",_enum_values," + str(enum_value_count) + ",_ubo_pairs," + str(len(header_data.ubos)) + ",_feedbacks," + str(feedback_count) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n") - - fd.write("\t}\n\n") - - if (len(enum_constants)): - - fd.write("\tenum EnumConditionals {\n") - for x in enum_constants: - fd.write("\t\t" + x.upper() + ",\n") - fd.write("\t};\n\n") - fd.write("\tvoid set_enum_conditional(EnumConditionals p_cond) { _set_enum_conditional(p_cond); }\n") - - fd.write("};\n\n") - fd.write("#endif\n\n") - fd.close() - - -def build_gles3_headers(target, source, env): - - for x in source: - build_legacygl_header(str(x), include="drivers/gles3/shader_gles3.h", class_suffix="GLES3", output_attribs=True) - - -def build_gles2_headers(target, source, env): - - for x in source: - build_legacygl_header(str(x), include="drivers/gles2/shader_gles2.h", class_suffix="GLES2", output_attribs=True, gles2=True) def add_module_version_string(self,s): self.module_version_string += "." + s + def update_version(module_version_string=""): build_name = "custom_build" - if (os.getenv("BUILD_NAME") != None): + if os.getenv("BUILD_NAME") != None: build_name = os.getenv("BUILD_NAME") print("Using custom build name: " + build_name) import version + # NOTE: It is safe to generate this file here, since this is still executed serially f = open("core/version_generated.gen.h", "w") f.write("#define VERSION_SHORT_NAME \"" + str(version.short_name) + "\"\n") f.write("#define VERSION_NAME \"" + str(version.name) + "\"\n") f.write("#define VERSION_MAJOR " + str(version.major) + "\n") f.write("#define VERSION_MINOR " + str(version.minor) + "\n") - if (hasattr(version, 'patch')): + if hasattr(version, 'patch'): f.write("#define VERSION_PATCH " + str(version.patch) + "\n") f.write("#define VERSION_STATUS \"" + str(version.status) + "\"\n") f.write("#define VERSION_BUILD \"" + str(build_name) + "\"\n") f.write("#define VERSION_MODULE_CONFIG \"" + str(version.module_config) + module_version_string + "\"\n") - import datetime f.write("#define VERSION_YEAR " + str(datetime.datetime.now().year) + "\n") f.close() + # NOTE: It is safe to generate this file here, since this is still executed serially fhash = open("core/version_hash.gen.h", "w") githash = "" if os.path.isfile(".git/HEAD"): @@ -568,7 +63,6 @@ def update_version(module_version_string=""): def parse_cg_file(fname, uniforms, sizes, conditionals): - import re fs = open(fname, "r") line = fs.readline() @@ -582,7 +76,7 @@ def parse_cg_file(fname, uniforms, sizes, conditionals): uniforms.append(name) - if (type.find("texobj") != -1): + if type.find("texobj") != -1: sizes.append(1) else: t = re.match(r"float(\d)x(\d)", type) @@ -600,9 +94,6 @@ def parse_cg_file(fname, uniforms, sizes, conditionals): fs.close() -import glob - - def detect_modules(): module_list = [] @@ -613,9 +104,9 @@ def detect_modules(): files = glob.glob("modules/*") files.sort() # so register_module_types does not change that often, and also plugins are registered in alphabetic order for x in files: - if (not os.path.isdir(x)): + if not os.path.isdir(x): continue - if (not os.path.exists(x + "/config.py")): + if not os.path.exists(x + "/config.py"): continue x = x.replace("modules/", "") # rest of world x = x.replace("modules\\", "") # win32 @@ -647,6 +138,7 @@ void unregister_module_types() { } """ + # NOTE: It is safe to generate this file here, since this is still executed serially with open("modules/register_module_types.gen.cpp", "w") as f: f.write(modules_cpp) @@ -658,7 +150,6 @@ def win32_spawn(sh, escape, cmd, args, env): newargs = ' '.join(args[1:]) cmdline = cmd + " " + newargs startupinfo = subprocess.STARTUPINFO() - #startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW for e in env: if type(env[e]) != type(""): env[e] = str(env[e]) @@ -723,6 +214,11 @@ def android_add_res_dir(self, subpath): if (base_path not in self.android_res_dirs): self.android_res_dirs.append(base_path) +def android_add_asset_dir(self, subpath): + base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + subpath + if (base_path not in self.android_asset_dirs): + self.android_asset_dirs.append(base_path) + def android_add_aidl_dir(self, subpath): base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + subpath if (base_path not in self.android_aidl_dirs): @@ -778,8 +274,6 @@ def use_windows_spawn_fix(self, platform=None): # changes, no multiple versions of the same object file will be present. self.Replace(ARFLAGS='q') - import subprocess - def mySubProcess(cmdline, env): startupinfo = subprocess.STARTUPINFO() @@ -816,7 +310,6 @@ def use_windows_spawn_fix(self, platform=None): def split_lib(self, libname, src_list = None, env_lib = None): - import string env = self num = 0 @@ -852,7 +345,6 @@ def split_lib(self, libname, src_list = None, env_lib = None): lib_list.append(lib) if len(lib_list) > 0: - import os, sys if os.name == 'posix' and sys.platform == 'msys': env.Replace(ARFLAGS=['rcsT']) lib = env_lib.add_library(libname + "_collated", lib_list) @@ -878,7 +370,7 @@ def save_active_platforms(apnames, ap): b = pngf.read(1) str = " /* AUTOGENERATED FILE, DO NOT EDIT */ \n" str += " static const unsigned char _" + x[9:] + "_" + name + "[]={" - while(len(b) == 1): + while len(b) == 1: str += hex(ord(b)) b = pngf.read(1) if (len(b) == 1): @@ -888,6 +380,7 @@ def save_active_platforms(apnames, ap): pngf.close() + # NOTE: It is safe to generate this file here, since this is still executed serially wf = x + "/" + name + ".gen.h" with open(wf, "w") as pngw: pngw.write(str) @@ -998,7 +491,6 @@ def detect_visual_c_compiler_version(tools_env): # and for VS 2017 and newer we check VCTOOLSINSTALLDIR: if 'VCTOOLSINSTALLDIR' in tools_env: - # print("Checking VCTOOLSINSTALLDIR") # Newer versions have a different path available vc_amd64_compiler_detection_index = tools_env["PATH"].upper().find(tools_env['VCTOOLSINSTALLDIR'].upper() + "BIN\\HOSTX64\\X64;") @@ -1027,24 +519,16 @@ def detect_visual_c_compiler_version(tools_env): vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index vc_chosen_compiler_str = "x86_amd64" - # debug help - # print(vc_amd64_compiler_detection_index) - # print(vc_amd64_x86_compiler_detection_index) - # print(vc_x86_compiler_detection_index) - # print(vc_x86_amd64_compiler_detection_index) - # print("chosen "+str(vc_chosen_compiler_index)+ " | "+str(vc_chosen_compiler_str)) - return vc_chosen_compiler_str def find_visual_c_batch_file(env): - from SCons.Tool.MSCommon.vc import get_default_version, get_host_target, find_batch_file + from SCons.Tool.MSCommon.vc import get_default_version, get_host_target, find_batch_file version = get_default_version(env) (host_platform, target_platform,req_target_platform) = get_host_target(env) return find_batch_file(env, version, host_platform, target_platform)[0] def generate_cpp_hint_file(filename): - import os.path if os.path.isfile(filename): # Don't overwrite an existing hint file since the user may have customized it. pass @@ -1066,7 +550,6 @@ def generate_vs_project(env, num_jobs): 'call "' + batch_file + '" !plat!'] result = " ^& ".join(common_build_prefix + [commands]) - # print("Building commandline: ", result) return result env.AddToVSProject(env.core_sources) @@ -1095,13 +578,14 @@ def generate_vs_project(env, num_jobs): release_targets = ['bin\\godot.windows.opt.32.exe'] + ['bin\\godot.windows.opt.64.exe'] release_debug_targets = ['bin\\godot.windows.opt.tools.32.exe'] + ['bin\\godot.windows.opt.tools.64.exe'] targets = debug_targets + release_targets + release_debug_targets - msvproj = env.MSVSProject(target=['#godot' + env['MSVSPROJECTSUFFIX']], - incs=env.vs_incs, - srcs=env.vs_srcs, - runfile=targets, - buildtarget=targets, - auto_build_solution=1, - variant=variants) + env.MSVSProject( + target=['#godot' + env['MSVSPROJECTSUFFIX']], + incs=env.vs_incs, + srcs=env.vs_srcs, + runfile=targets, + buildtarget=targets, + auto_build_solution=1, + variant=variants) else: print("Could not locate Visual Studio batch file for setting up the build environment. Not generating VS project.") @@ -1124,3 +608,8 @@ def add_program(env, name, sources, **args): program = env.Program(name, sources, **args) env.NoCache(program) return program + +def CommandNoCache(env, target, sources, command, **args): + result = env.Command(target, sources, command, **args) + env.NoCache(result) + return result |