diff options
Diffstat (limited to 'methods.py')
-rw-r--r-- | methods.py | 95 |
1 files changed, 65 insertions, 30 deletions
diff --git a/methods.py b/methods.py index 65b0e2dd6b..f7134b472b 100644 --- a/methods.py +++ b/methods.py @@ -7,6 +7,8 @@ from collections import OrderedDict # We need to define our own `Action` method to control the verbosity of output # and whenever we need to run those commands in a subprocess on some platforms. from SCons.Script import Action +from SCons import Node +from SCons.Script import Glob from platform_methods import run_in_subprocess @@ -185,7 +187,7 @@ def write_modules(module_list): unregister_cpp += "#ifdef MODULE_" + name.upper() + "_ENABLED\n" unregister_cpp += "\tunregister_" + name + "_types();\n" unregister_cpp += "#endif\n" - except IOError: + except OSError: pass modules_cpp = """// register_module_types.gen.cpp @@ -522,10 +524,39 @@ def generate_cpp_hint_file(filename): try: with open(filename, "w") as fd: fd.write("#define GDCLASS(m_class, m_inherits)\n") - except IOError: + except OSError: print("Could not write cpp.hint file.") +def glob_recursive(pattern, node="."): + results = [] + for f in Glob(str(node) + "/*", source=True): + if type(f) is Node.FS.Dir: + results += glob_recursive(pattern, f) + results += Glob(str(node) + "/" + pattern, source=True) + return results + + +def add_to_vs_project(env, sources): + for x in sources: + if type(x) == type(""): + fname = env.File(x).path + else: + fname = env.File(x)[0].path + pieces = fname.split(".") + if len(pieces) > 0: + basename = pieces[0] + basename = basename.replace("\\\\", "/") + if os.path.isfile(basename + ".h"): + env.vs_incs += [basename + ".h"] + elif os.path.isfile(basename + ".hpp"): + env.vs_incs += [basename + ".hpp"] + if os.path.isfile(basename + ".c"): + env.vs_srcs += [basename + ".c"] + elif os.path.isfile(basename + ".cpp"): + env.vs_srcs += [basename + ".cpp"] + + def generate_vs_project(env, num_jobs): batch_file = find_visual_c_batch_file(env) if batch_file: @@ -534,40 +565,44 @@ def generate_vs_project(env, num_jobs): common_build_prefix = [ 'cmd /V /C set "plat=$(PlatformTarget)"', '(if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64"))', - 'set "tools=yes"', + 'set "tools=%s"' % env["tools"], '(if "$(Configuration)"=="release" (set "tools=no"))', 'call "' + batch_file + '" !plat!', ] - result = " ^& ".join(common_build_prefix + [commands]) + # windows allows us to have spaces in paths, so we need + # to double quote off the directory. However, the path ends + # in a backslash, so we need to remove this, lest it escape the + # last double quote off, confusing MSBuild + common_build_postfix = [ + "--directory=\"$(ProjectDir.TrimEnd('\\'))\"", + "platform=windows", + "target=$(Configuration)", + "progress=no", + "tools=!tools!", + "-j%s" % num_jobs, + ] + + if env["custom_modules"]: + common_build_postfix.append("custom_modules=%s" % env["custom_modules"]) + + result = " ^& ".join(common_build_prefix + [" ".join([commands] + common_build_postfix)]) return result - env.AddToVSProject(env.core_sources) - env.AddToVSProject(env.main_sources) - env.AddToVSProject(env.modules_sources) - env.AddToVSProject(env.scene_sources) - env.AddToVSProject(env.servers_sources) - env.AddToVSProject(env.editor_sources) - - # windows allows us to have spaces in paths, so we need - # to double quote off the directory. However, the path ends - # in a backslash, so we need to remove this, lest it escape the - # last double quote off, confusing MSBuild - env["MSVSBUILDCOM"] = build_commandline( - "scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" platform=windows progress=no target=$(Configuration)" - " tools=!tools! -j" - + str(num_jobs) - ) - env["MSVSREBUILDCOM"] = build_commandline( - "scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" platform=windows progress=no target=$(Configuration)" - " tools=!tools! vsproj=yes -j" - + str(num_jobs) - ) - env["MSVSCLEANCOM"] = build_commandline( - "scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" --clean platform=windows progress=no" - " target=$(Configuration) tools=!tools! -j" - + str(num_jobs) - ) + add_to_vs_project(env, env.core_sources) + add_to_vs_project(env, env.drivers_sources) + add_to_vs_project(env, env.main_sources) + add_to_vs_project(env, env.modules_sources) + add_to_vs_project(env, env.scene_sources) + add_to_vs_project(env, env.servers_sources) + add_to_vs_project(env, env.editor_sources) + + for header in glob_recursive("**/*.h"): + env.vs_incs.append(str(header)) + + env["MSVSBUILDCOM"] = build_commandline("scons") + env["MSVSREBUILDCOM"] = build_commandline("scons vsproj=yes") + env["MSVSCLEANCOM"] = build_commandline("scons --clean") # This version information (Win32, x64, Debug, Release, Release_Debug seems to be # required for Visual Studio to understand that it needs to generate an NMAKE |